SpringFiles: XTA

Version:  9.734 Games Freeware

——————- Change Log of XTA 9.734 Svn 609
—————— by Jools

– Sniper special damage 5500 -> 3500 vs Can and Sumo
– New menu in tweak mode to set basic run-time settings
– Commander change widget has better font
– Fixed metalcloud and dt crush effect
– Bugfix in volume OSD with extra pop sound
– More critters, on: Desert Triad, Barracuda Bay, Centre-Command, Duck, Tabula V4.
– Fixed transporterwrecks error
– Added missing TS-image to APL.

tumblr_mpn6kvholh1rooeoro1_500.jpgRelated links:  http://springrts.com/phpbb/viewtopic.php?f=48&t=31131 Author / Publisher:  Jools_

EvolutionRTS: Thanks to everyone who participated in + Evolution RTS  Get-Together #14!

Thanks to everyone who participated in +Evolution RTS Get-Together #14! It was awesome!!!

I have finished chopping up 8 of the games that were streamed. Unfortunately, +TwitchTV  is having some issues with their youtube exporter, so I can’t upload them to youtube yet, however, links are below (Only available in 1080p on twitch, sorry, but while my machine is quite beefy, it can’t handle sending 5 different streams in order to satisfy the various quality settings).

More news to come shortly, so stay tuned!

Here are the links to the games:

http://www.twitch.tv/evolutionrts/c/3616927

http://www.twitch.tv/evolutionrts/c/3616942

http://www.twitch.tv/evolutionrts/c/3616957

http://www.twitch.tv/evolutionrts/c/3617002

http://www.twitch.tv/evolutionrts/c/3617087

http://www.twitch.tv/evolutionrts/c/3617097

http://www.twitch.tv/evolutionrts/c/3617145

http://www.twitch.tv/evolutionrts/c/3617177

Thanks everyone for the awesome time! Special thanks go out to ShadowFury and Ikinz for joining me on Mumble throughout the event!
2014-01-26 20_26_54-Twitch Support (TwitchTVSupport) on Twitter.png
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Zero-K: Zero-K v1.2.1.1

“new zk build has delicious balance… it feels wonderfull to play the game” – Kyubey

The main purpose of this release is to broaden Vehicle play to units beyond the Scorcher and to fix Panther. With a range reduction it is much less able to kite raiders, forcing the Vehicle player to invest in other counters. Panther has been significantly reworked because the unit was never well designed in the first place.

Feedback on these changes has been good so it is time for a release! Panther may not be done but it is a lot better than it was before.

===Balance===
Scorcher
* Range 310 -> 270
* Heatrays are more intelligent, when targeting they have an increased bias towards closer targets.

Leveler
* Reload time 2 -> 1.8 s
* Speed 2 -> 2.2
* Impulse 0.5 -> 0.6

Panther. Reverted to old version as base for the following changes:
* Speed 3.9 -> 3.7
* Damage 160 -> 220
* EMP damage 800 -> 500
* Reload time 2 -> 3
* Has a death explosions with 256 AoE and 600 EMP damage

Kodachi
* Initial impact AoE 72 -> 128 (to match ground burn AoE)
* Projectile speed 320 -> 400

Duck
* Damage 400 -> 430, this makes it 1 shot Mexes, Scorcher and itself.

Funnelweb
* Range 700 -> 420

===Commanders===
Light Particle Beam
* Damage 40 -> 41 – now one-shots Fleas
* Range 385 -> 330
* Cost 100 -> 50

Torpedo Launcher
* Damage 180 -> 405 – one-shots Ducks
* Reload time 1.2 -> 2.7

Slow Beam:
* Range 400 -> 450
* Reload time 1.5 -> 1.40625

Disruptor Beam
* Real damage 250 -> 225

===Graphics===
* Comm literal nametags can be turned off in options
* Edge Extension: Brightness can be configured when using realistic texture

=== GUI ===
* Fixed incorrect display of unit names in tooltip with non-English languages
* Fixed Core Selector buttons doing things even if moused was moved off button and released
* Wind output is displayed in the tooltip during placement.
* Added a numerical metal point display option.

=== Sound ===
* New weapon sounds for Scallop as well as Commander HMG and Shotgun (thanks Superintendent).
* New commander under attack siren sound.
* Unit selection, order received and commander under attack volumes are configurable through the menu.

===Misc===
* Clam renamed to Conch * Fixed Hermit being referred to by its old name in Spider Factory helptext

EvolutionRTS: Evolution RTS Get-Together #14!

Evolution RTS Get-Together #14!

We will be playing with the new balance changes, new unit models, and other awesome things!

This week I want to try to get everyone in the +Spring RTS Engine mumble server ( http://springrts.com/phpbb/viewtopic.php?f=1&t=20432 ) so that we can all talk and I’ll stream the whole thing.

Looking forward to seeing you there!
*Evolution RTS Get-Together #14!* We will be playing with the new balance changes, new unit models, and other awesome things! This week I want to try to get everyone in the +Spring RTS Engine mumble server ( http://springrts.com/phpbb/viewtopic.php?f=1&t=20432 ) so that we can all talk and I’ll stream the whole thing. Looking forward to seeing you there!
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EvolutionRTS: Landmines, landmines, landmines ohhhhhh!

Landmines, landmines, landmines ohhhhhh!

Awww yis! It’s new unit time! This little guy is a cloaked and stealthed landmine with a fairly limited radius that will certainly take out anything within it’s blast area. Costs 50 metal and 1 supply.

With this guy, you definitely get what you pay for :-)
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EvolutionRTS: Ever wanted to see exactly how good action finder is?

Ever wanted to see exactly how good action finder is? Now is your chance! Check out this new gameplay video I made last night!

Some pretty epic fights going on. I was testing the new balance changes that I made to the hovercraft. Worked really well! Hovers should be a lot less “swiss army knife” in the future and require tactical forethought just like the other tech paths.

Saturday gametime is only a little over a day away!
Evolution RTS Survival Mode: Through the eyes of “Action Finder” — www.twitch.tv/evolutionrts/c/3599706&utm_campaign=archive_export&utm_source=evolutionrts&…
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