Version: 1.0 Spring Maps Freeware
Speed Ball Tech Annihilation fix. Super Fusion now cheap!

Have there been any Recent Advances?
Version: 1.0 Spring Maps Freeware
Speed Ball Tech Annihilation fix. Super Fusion now cheap!
Evolution RTS Get-Together #16!
It’s been a really successful couple of weeks for the get-togethers, and hopefully this will be no exception.
As you ahve probably noticed, I haven’t been posting much this week. That is partly due to not having a lot of visually related stuff to post about, and partly because I’ve been really busy.
That said, there are a ton of improvements that have been made. Many of the past complaints have been addressed. Endgame units have gotten a renewed (and much more intuitive) purpose. New effects have been added, and balance has been tightened even further.
This week we will of course be meeting at 5pm GMT (10am PST) in the spring mumble server at http://mumble.springrts.com in the torture chamber room.
The event will be streamed live at http://www.evolutionrts.info/stream as well.
Come join us! Newbies are always welcome!
*Evolution RTS Get-Together #16!* It’s been a really successful couple of weeks for the get-togethers, and hopefully this will be no exception. As you ahve probably noticed, I haven’t been posting much this week. That is partly due to not having a lot of visually related stuff to post about, and partly because I’ve been really busy. That said, there are a ton of improvements that have been made. Many of the past complaints have been addressed. Endgame units have gotten a renewed (and much more intuitive) purpose. New effects have been added, and balance has been tightened even further. This week we will of course be meeting at 5pm GMT (10am PST) in the spring mumble server at http://mumble.springrts.com in the torture chamber room. The event will be streamed live at http://www.evolutionrts.info/stream as well. Come join us! Newbies are always welcome!
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Version: 0.1 Lua Scripts Freeware
Places guards in a circle around the target (whether moving or not) unless there are only one or two guards, who go in front and (the second goes) in back of a moving unit. Dynamically rearranges circle when guards leave or are added. Only takes effect if the guarding units are faster than the target, can attack, can’t assist or repair, and can’t fly.
Evolution RTS Get-Together #15!
Aww yeah it’s that time again! This week is going to be even more incredible than last week! For one thing I have a proper broadcasting setup now, so that there will no longer be any background noise on my microphone (Blue Snowball in case you’re wondering).
Big thanks to +Shadowfury333 for giving me tips on positioning and idea for how to actually do it!
Tomorrow we will be playing with the entirely redone Hover tech. Completely remodeled units. I already have all but one of the units in game. The engineer is the only one that I have left to do, but I stopped in order to create this event π
Tonight I will also be modeling the new hover factory as well, so I have a few hours of work left to do.
We will be meeting in the Spring Mumble server this week, in the “Torture Chamber” room at 10am PST (5pm GMT). The entire event will be broadcast live at http://www.evolutionrts.info/stream. Games where I am not playing will be cast by myself and any other caster that happens to be in the room with me at the time wink wink, nudge nudge.
This should be a pretty epic event. Throughout this week I have been working on various improvements suggested to me last Get-Together, and I believe that I have solved some issues that a few people had, so we should be in for a ton of fun! Can’t wait to see all of you there!
*Evolution RTS Get-Together #15!* Aww yeah it’s that time again! This week is going to be even more incredible than last week! For one thing I have a proper broadcasting setup now, so that there will no longer be any background noise on my microphone (Blue Snowball in case you’re wondering). Big thanks to @107560205019564039061 for giving me tips on positioning and idea for how to actually do it! Tomorrow we will be playing with the entirely redone Hover tech. Completely remodeled units. I already have all but one of the units in game. The engineer is the only one that I have left to do, but I stopped in order to create this event π Tonight I will also be modeling the new hover factory as well, so I have a few hours of work left to do. We will be meeting in the Spring Mumble server this week, in the “Torture Chamber” room at 10am PST (5pm GMT). The entire event will be broadcast live at http://www.evolutionrts.info/stream. Games where I am not playing will be cast by myself and any other caster that happens to be in the room with me at the time *wink wink, nudge nudge*. This should be a pretty epic event. Throughout this week I have been working on various improvements suggested to me last Get-Together, and I believe that I have solved some issues that a few people had, so we should be in for a ton of fun! Can’t wait to see all of you there!
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Evolution RTS Get-Together #15!
Aww yeah it’s that time again! This week is going to be even more incredible than last week! For one thing I have a proper broadcasting setup now, so that there will no longer be any background noise on my microphone (Blue Snowball in case you’re wondering).
Big thanks to +Shadowfury333 for giving me tips on positioning and idea for how to actually do it!
Tomorrow we will be playing with the entirely redone Hover tech. Completely remodeled units. I already have all but one of the units in game. The engineer is the only one that I have left to do, but I stopped in order to create this event π
Tonight I will also be modeling the new hover factory as well, so I have a few hours of work left to do.
We will be meeting in the Spring Mumble server this week, in the “Torture Chamber” room at 10am PST (5pm GMT). The entire event will be broadcast live at http://www.evolutionrts.info/stream. Games where I am not playing will be cast by myself and any other caster that happens to be in the room with me at the time wink wink, nudge nudge.
This should be a pretty epic event. Throughout this week I have been working on various improvements suggested to me last Get-Together, and I believe that I have solved some issues that a few people had, so we should be in for a ton of fun! Can’t wait to see all of you there!
*Evolution RTS Get-Together #15!* Aww yeah it’s that time again! This week is going to be even more incredible than last week! For one thing I have a proper broadcasting setup now, so that there will no longer be any background noise on my microphone (Blue Snowball in case you’re wondering). Big thanks to @107560205019564039061 for giving me tips on positioning and idea for how to actually do it! Tomorrow we will be playing with the entirely redone Hover tech. Completely remodeled units. I already have all but one of the units in game. The engineer is the only one that I have left to do, but I stopped in order to create this event π Tonight I will also be modeling the new hover factory as well, so I have a few hours of work left to do. We will be meeting in the Spring Mumble server this week, in the “Torture Chamber” room at 10am PST (5pm GMT). The entire event will be broadcast live at http://www.evolutionrts.info/stream. Games where I am not playing will be cast by myself and any other caster that happens to be in the room with me at the time *wink wink, nudge nudge*. This should be a pretty epic event. Throughout this week I have been working on various improvements suggested to me last Get-Together, and I believe that I have solved some issues that a few people had, so we should be in for a ton of fun! Can’t wait to see all of you there!
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New tasty visuals incoming! In addition to the new unit models that I have been adding, I have also taken the time to enhance the game a bit visually in terms of teamcolor selections and so on.
The original method is still available (but deactivated by default). I am hoping that this new method will make it even easier to play.
In addition to unit teamcolor platter things, I have redone the unit icons for attacking units. They are now based upon unit purpose instead of unit type.
That is to say that instead of having a generic shape for all hover/amphib/air/allterrain units respectively, now the are grouped according to purpose.
So, for example, there is now a specific icon for units who are raiders, tank destroyers, assaults, anti air, or support.
This has been a requested feature for a long time, but until recently I couldn’t think of a way to implement it nicely, but I think these new unit icons will be very helpful!
In other less glamorous news, the download page on the main site has been redone (again). At this point it simply encourages users to go download spring from the spring website. It may make it more difficult to tell if users are online specifically to play evo or not, but I am tired of playing wackamole with all the spring lobbies and their caveats and gotchas.
I thought that weblobby would be the silver bullet, and for a while, it was! But unfortunately, Oracle manages to be even more incompetent than MicroSoft (and that’s saying something), so now Java is being banished from web browsers (and for good reasons, to be honest). In the middle of this sits weblobby, getting screwed from both ends.
Ikinz is working on a Qt version of weblobby that will run natively in windows, linux and osx, but until then, I have decided to just point users in the direction of the default spring installer and suck up the consequences.
screen00381.png
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Version: 3 Spring Maps Freeware
Water hurts. pls do not into water.
It’s been a productive night in EvoLand!
3 new unit models done! Specifically, the Crusher, the droplet, and the newly renamed Shadowfury (Lobster, because he was the first person in all these years to actually get the pun).
Pretty picture time!
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Making new models for +Evolution RTS right now. Going to stream the entire time! Feel free to join the stream and watch as well as chat with me while I’m doing them! π
http://www.evolutionrts.info/stream
Evolution RTS is on Steam Greenlight! Help us out by going and voting for us to be greenlit! Your support is greatly appreciated! Project Cost. Ohloh is a service that does some fairly deep analysis to the codebase and the committers who contribute to it. The results are not always super …
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