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Have there been any Recent Advances?
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[ISP]Lauri in lobby chat.
Good luck all.
Evolution RTS Get-Together #18!
There have been a lot of little fixes and additions this week, in short order they are:
• Kite is finally balanced(tm)
• Light turret beefed up and no longer dies to a slight breeze. Range and sight increased as well.
• New effects for amphibious laser hits
• Set all raider sight and seismic distance to 500 (500 sonar for amphib raider as well)
• Fixed the iconsize of recluse
• Fixed area mex not working for water mexes
• Fixed the survival spawner to be fair, as opposed to roflstomping everyone on the easiest setting
• Overseer can now be built by any engineer (Limited to 1 at any given time)
• Overseer cost dropped to 150 (500)
• Overseer no longer requires power to be built
As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!
Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432
Livestream is located at:
http://www.evolutionrts.info/stream
*Evolution RTS Get-Together #18!* There have been a lot of little fixes and additions this week, in short order they are: • Kite is finally balanced(tm)
• Light turret beefed up and no longer dies to a slight breeze. Range and sight increased as well.
• New effects for amphibious laser hits
• Set all raider sight and seismic distance to 500 (500 sonar for amphib raider as well)
• Fixed the iconsize of recluse
• Fixed area mex not working for water mexes
• Fixed the survival spawner to be fair, as opposed to roflstomping everyone on the easiest setting
• Overseer can now be built by any engineer (Limited to 1 at any given time)
• Overseer cost dropped to 150 (500)
• Overseer no longer requires power to be built As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there! Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432 Livestream is located at:
http://www.evolutionrts.info/stream
***
Spring Maps Freeware
Author / Publisher: IrishDruid
Version: beta Spring Maps Freeware
FFA or 8v8 map by Beherith mysterme@gmail.com
Version: beta Spring Maps Freeware
FFA or 8v8 map by Beherith mysterme@gmail.com
Version: 9.735 Games Freeware
——————- Change Log of XTA 9.735 Svn 628
—————— by Jools, Raaar
– Fixed collisionvolumes of all wrecks of standard units, thanks to raaar
– Decreased LOS of some turrets, such as LLT, MT and Radars. Instead they have increased air-LOS. LOS: Flakkers: 600, HLT: 600,
LLT: 420, floating LLT: 480, MT: 450, radar jammer tower: 450, radar tower: 500, adv. radar tower: 550, nuke/mininuke: 500
– Decreased LOS of commanders: 768-> 720.
– Decreased sonars: u4commander: 6000->4000, u3commander:2500->2250, u2commander: 2400->1800, ninja/u-commander, 1600->1200
– Increased sonars: adv.sonar stations: arm: 1550->2050, core: 1500->2010 (t1 sonar stations unchanged at 1210/1200)
– Decreased cloaktimeout for automatic commanders: arm: 4.2 s -> 2.8, core: 4.2 s -> 3.0. The commander is visible somewhat longer
than this time due to the silhouette effect. Also decreased for level 2 manual commanders: 4.2-> 3.4/3.6; L3 and L4 have
same values as automatic commanders.
– Increased area of effect of rocko/storm: 48 -> 65. This will deal a little damage to walled mexxes/llt:s
– Increased annihilator/doomsday machine explodeas-radius: 180->360 and damage 800->1400.
– All builders can now restore again
– Increased missile velocities a little
– Increased phalanx/copperhead *air*-los
– Bugfixes:
* fixed bug where automatic commander is invisible when idle
* fixed radars not spinning/spinning bugs for airlabs
* fixed bug where core t1 airlab’s pad isn’t rotating when building
* fixed missing ceg warning for metalclouds
* fixed mexx-upgrader bug
* removed lups.lua debug echo
* unload unit warning sounds widget after game ends to prevent it from warning at gameover
– other: better fonts for some widgets/gadgets
Related links: http://springrts.com/phpbb/viewtopic.php?f=48&t=31131 Author / Publisher: Jools_
Evolution RTS Get-Together #17!
I’m a little late in getting the event up this week. Mainly because I’m in crunch mode adding new models.
Noteable changes this time around are as follows:
• New fighter model. Fighter is now a gunship and strafes. It also fires machineguns now instead of missiles.
• Ikinz Damage buffed
• Aircraft hitspheres adjusted so that they correspond to the model more correctly.
• Economy, Radar/Sonar/Jammer structures can now be built underwater.
• Fixed ORB model (the previous model wasted a lot of polys. There is no visible change between the model from last week and the new one)
• Aircraft Plant has a new model
• MidKnight Gunship Drone has a new model
• Added a lot of subtle visual improvements
As usual, at gametime we are meeting in the EvoDedicatedHost1 battleroom in the lobby and in the Spring Mumble Server (http://springrts.com/phpbb/viewtopic.php?f=1&t=20432).
Additionally, Standalone Spring Web Lobby has been released. If you are currently using Springlobby as your lobby client, I highly suggest that you use the Standalone Weblobby client instead. Big thanks to Ikinz for all his hard work on it!
You can get the builds for windows and linux here: http://goo.gl/fV2PzG
The event will be streamed live at: http://www.evolutionrts.info/stream
See you there!
Evolution RTS Get-Together #17! I’m a little late in getting the event up this week. Mainly because I’m in crunch mode adding new models. Noteable changes this time around are as follows: • New fighter model. Fighter is now a gunship and strafes. It also fires machineguns now instead of missiles.
• Ikinz Damage buffed
• Aircraft hitspheres adjusted so that they correspond to the model more correctly.
• Economy, Radar/Sonar/Jammer structures can now be built underwater.
• Fixed ORB model (the previous model wasted a lot of polys. There is no visible change between the model from last week and the new one)
• Aircraft Plant has a new model
• MidKnight Gunship Drone has a new model
• Added a lot of subtle visual improvements As usual, at gametime we are meeting in the EvoDedicatedHost1 battleroom in the lobby and in the Spring Mumble Server (http://springrts.com/phpbb/viewtopic.php?f=1&t=20432). Additionally, Standalone Spring Web Lobby has been released. If you are currently using Springlobby as your lobby client, I highly suggest that you use the Standalone Weblobby client instead. Big thanks to Ikinz for all his hard work on it! You can get the builds for windows and linux here: http://goo.gl/fV2PzG The event will be streamed live at: http://www.evolutionrts.info/stream See you there!
***
New air units!
I hadn’t previously made any news about it because I had been super busy, but here are the 3 latest aircraft remodels.
From this point forward, all aircraft will be using gunship style movement along with various tweaks to make them fun to use and look fantastic while doing it.
To that end, the new bomber fires a large missile that does huge aoe damage and takes 30 seconds to reload (you can see me use them pretty extensively in the Get-Together #16 VODS on youtube).
The gunship’s behavior has not been changed… It just has a new fantastic model.
The largest change of all is the fighter. It now has 8 machineguns and it strafes it’s target while pummeling it into submission. AWESOME!
Pictures related.
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