Spring Engine version 101.0 release is a good occasion to both, turn to history and talk about our common future.
The Spring Engine is unique in its universality. It is true that lately the Spring Engine has been widely criticized for not being efficient enough and for the fact that the decision-making on issues stops due to overwhelming differences – first of all among the members of the community.
It is absolutely natural for such a diverse community. When the first version of Spring Engine was released, its founders did not in the least think that there would always be consensus. Spring community’s strength comes from taking different views and opinions consideration. Decisions debated within the community can either be taken as future features or not.
We all know that after some conflicts in the past, a centre of domination raised in the community. And then those who found themselves at the top of that pyramid were tempted to think that if we are so strong and exceptional then we know better than anyone what to do.
Someone thinks that GPL is the only right and true way of living on that sinful planet. They fear the low “bus factor” of close source programs.
If developers of NOTA disappear for some reason, then all work at the close-source program will be lost, that happened already few times with other stuff contrivuted as closed source to spring too. Now you see why making project open-source would be big benefit for all.
Instead of releasing the “unitsync” under LGPL license, you create obstacles or, in other words, “Put a spoke in someone’s wheel”.
Of course, the world is changing and the Spring Engine community must be consistent with this natural transformation. NOTA team is ready to work together with all community members, but we consider the attempts to block someones and not to block the others for the same deal as extremely dangerous. They can lead to a collapse of the entire community relations. Then, indeed, we would be left with no other rules than the rule of force. We would get a world dominated by selfishness rather than collective work.
We suggest, however, we should take a wider view on this issue. We are all different. And we should respect that. We should all remember what our past has taught us.
Announcement for forum
Ladies and Gentlemen,
This is new notAlobby. This lobby satisfy GPL license demands and its new official client for NOTA. To meet all conditions we needed a completely different approach. We had to focus on User-Friendly interface that leads to better lobby understanding and easier to run a game.
It is not linking `unitsync.dll` as previous version lobby did (fully functional lobby for windows, linux and osx). We are using own way of identifying games versions and maps. For the first look it seems that new lobby is not supporting other games/projects. It is true, but only in part. We had to choose technical solution which doesn’t ruin our time-budget and at least satisfy our needs. To make it compatible with other game projects it will take much time from us. But we are open for real cooperation.
The obsolete lobby is not available on:
- our game page,
- our company page,
- our bitbucket game repository (google repository was closed by Google)
Its sources won’t be released. Let’s think that “the school bus” knocked down the computer where the sources were stored. We no longer support it and no longer distribute it.
We suggest that we should be guided by common interests and expect that there will be no fights and NOTA project won’t be no longer blocked in news, on forums and on springfiles.
- danil_kalina (NOTA Game Lobby developer)
- PepeAmpere (NOTA project representative)
(announcing this together, so from this time new lobby is part of NOTA project, to make that clear for people from outside and to be sure there is just one point of contact for any future issues)
This article is uncut version of our official new lobby announcement on SpringRTS forums. The full version reveal our motivations more to be sure all ideological opponents have enough flame-war ammunition . In all cases we still try to be constructive!
When it come to shooting, smile.
I made all 5 combat submarines into a paper model, I haven’t built the textured versions yet though. But here are some screenshots of the 5 subs:
All 5 submarines are avialable as of now in the Downloads as a single
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.zip. Instructions are in the Properties window.
Here are the Big Bads of Total Annihilation, the Commanders!
Click on the links below the images to download the files,
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And Happy New Year to all!
EDIT Nearly forgot the fireworks! Here, have the Crawling Bombs. Tiny buggers, have fun with them!
I updated the LOGO textures file to contain changes made when I was creating the models, so download it to update yours!
As for future units, I made the Crawling Bombs, the Roach and Invader:
I haven’t done the instructions yet, but the models aren’t too hard to make, they are just very small. They will be up as soon as I do the instructions.
The Core Hovercraft are also in production:
Scrubber, Bear and factory are yet to be textured.
I added some instructions to the Goliath file, as it had none at ALL. So go to the Downloads page and get the new file!
To any Dutch/Belgian/German visitor, I will be visiting the IPMS event/convention in Nieuwegein, NL on Saturday 27 October. I am bringing print outs of several choice units to hand out to anyone who wants some!
More information about the IPMS even can be found on www.IPMS.nl.
Hope to see you there!