EvolutionRTS: Balance changes, and another unit???

Balance changes, and another unit???

Yep, another new unit Model. This time it is the Kite that has gone under the Knife. As you can see, it’s quite similar to the original model (except this one was made with lego). It is the first of the hovercraft to be remodeled.

Balance changes? Again???

Some of you might be groaning a bit here, but allow me to explain why these changes are taking place (and why their scope is actually quite small).

For a long time now, the hover tech has essentially been a swiss army knife of units. That is to say, it had all the variety you needed and there really wasn’t much need to build the other tech trees.

This stagnated the game a bit, and made it far too predictable. In an attempt to fix this I have done a few things:

• Firestorm has been removed (No one used it anyway… Have plans to turn it into a popup turret)

• Bruiser has been removed

• Fatso has been removed

• Kite has been nerfed in speed 5 (5.5), but given 300 range (nearly double) and been changed to 45 damage vs light/armored, 90 damage vs buildings

• Crusher speed increased to 3.5 (2.8), damage increased to 125 (100), range reduced to 650 (750), HP reduced to 400 (600)

• Recluse all terrain raider has gotten a speed buff 5.5 (5)

• Anvil all terrain assault tank speed increased to 2.8 (2.5), HP increased to 4000, cost increased to 40, can only attack buildings

• Radar tower los range lowered to 500 (1500), radar range lowered to 1500 (3500), seismic sensor range lowered to (750)

• All raiders los, and seismic detection ranges have been set to match their max weapons range

What all these changes accomplish are quite a few things. Hovers will work best with kites, crushers and droplets working in groups. Kites become much more versatile in raiding, but less powerful in straight up fights and can no longer kite the other raiders as easily.

Crushers are no longer the “OPTank” as they are lovingly referred to, but they are great for taking down light and armored units and when paired with Kites and Droplets, become exponentially more powerful.

Fatso was removed because frankly, it sucked. Moreover, it’s role was filled by the lobster, which was more useful in pretty much all situations.

Up to this point, all terrain hasn’t really had any good ways of breaking a base other than sheer brute force. The changes to the anvil completely change that. With 4k HP the anvil can take a serious beating and is only bested by the destroyer units (particularly the Krabgroth). Their high price and supply usage ensure that they cannot reliably be used as meatshields.

The changes to los and sensor ranges have been sorely needed for quite some time now. Unfortuantely, radar has made the game so that you always know where everything is. Even worse, the radar supplied a gigantic los range, ensuring that you could practically see everything as well regardless of whether it was stealthed to radar or cloaked.

That is changing, and as a result, all terrain and amphibians will benefit greatly. With these changes, the hover tech has been brought down properly to the same level as the amphibious units and the all terrain units. Moreover, it has it’s own flavor and way of working.

Games should be significantly more strategic with these changes and I can’t wait to try them out on this Saturday’s gametime!
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SpringFiles: On The Edge

Version:  1.04 Games Freeware

FAST team MOBA game for big team games.

Contain many bugs, incomplete unit balance, missing animations and weapon setups, but, its playable and improve every day.

AND… contain pre-game hero setup. What a lol. Comn, you have to see it.

More about on game page: http://www.notadota.com/node/1
More about right game setup: http://springrts.com/phpbb/viewtopic.php?f=55&t=31476

Full credits for content on repository or in game file credits.md – https://github.com/PepeAmpere/On-The-Edge/blob/master/wiki/credits.md

(btw., hero pre-game setup works only on dedicated server and lobby)

—————— CHANGELOG ———————-

v1.04
– item Plasma shield working
– item Cloak emitor working
– animation rotation of Main bunker radar
– fixed spawn rotation of one tower
– level uped hero gets same health as before leveling (so ultimate level up autoheal no more)
– new weapon + sound for Doc

v1.03
– fixed LOS items (Single scope + Googol glass)
– fixed mechanics swap for bad middle/bottom barracks
– lauder music in battles
– item Graviton shells works now
– better rotation animation for both versions of turbine
– dramaticly increased mass of Mortar

notadotasetup_1.jpgstart2_4.jpgstart3_3.jpgstart4_2.jpgstart5_2.jpgRelated links:  http://notadota.com Author / Publisher:  PepeAmpere

EvolutionRTS: I Casted a new game!

I Casted a new game! This time is a little different though… We are playing +Evolution RTS in Normal Gameplay speed, so it’s much more TA-like.
Evolution RTS 3way FFA cast – Forboding Angel vs Ikinz vs Razorblade — www.twitch.tv/evolutionrts/c/3580131&utm_campaign=archive_export&utm_source=evolution…
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EvolutionRTS: As the more astute of you might have realized…

As the more astute of you might have realized… I’ve been streaming a lot lately. most of it is when I am creating new models and generally working on or playing Evo.

Just wanted to mention that I am streaming again right now. Can’t promise tons of excitement as it is just me creating a new unit (an AA tank for the amphibious tech).

Feel free to hang out and see the process! :-)
Evolution RTS is on Steam Greenlight! Help us out by going and voting for us to be greenlit! Your support is greatly appreciated! Project Cost. Ohloh is a service that does some fairly deep analysis to the codebase and the committers who contribute to it. The results are not always super …
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SpringFiles: On The Edge

Version:  1.02 Games Freeware

FAST team MOBA game for big team games.

Contain many bugs, incomplete unit balance, missing animations and weapon setups, but, its playable and improve every day.

AND… contain pre-game hero setup. What a lol. Comn, you have to see it.

More about on game page: http://www.notadota.com/node/1

More about right game setup: http://springrts.com/phpbb/viewtopic.php?f=55&t=31476

Full credits for content on repository or in game file credits.md – https://github.com/PepeAmpere/On-The-Edge/blob/master/wiki/credits.md

(btw., hero pre-game setup works only on dedicated server and lobby)

notadotasetup_0.jpgRelated links:  http://notadota.com Author / Publisher:  PepeAmpere

EvolutionRTS: Just regenerated the new unitpics for all of the new amphibious units.

Just regenerated the new unitpics for all of the new amphibious units.

I was really careful when making these to make them have distinctive shapes so that they won’t be particularly difficult to pick out of a group. There will still be time spent getting reacquainted, but it should be much easier this time around.

Especially between the Spitter and Dicer. The old models on those units were far too similar and it was easy to confuse them.
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SpringFiles: notAdotaMap

Version:  1.0 Spring Maps Freeware

notAdotaMap

– map primary made as base content of game OTE as testing battlefield
– contains metal map for other games

contributos and inspiration
– shape: DOTA
– heightmap: PepeAmpere
– textures: PepeAmpere, Ms. Ampere (Njupeskär waterfall moss + rocks, SWE)
– features: Beherith’s trees + lathan’s rocks (slightly raped by PepeAmpere)
– scene designer (features arrangement): PepePelant

start3.jpgstart4.jpgnotadotamap.jpgRelated links:  http://notadota.com Author / Publisher:  PepeAmpere