TA Papercraft:It is a Fing now.

My friend Trump_card came up with this very obscure unit:So I decided to make it into a paper model:

It

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gamefiles.

Then I wanted to do another ‘obscure’ unit, which became the lvl1 sniper Kbot I once made for TA, the Breaker.

This one never got past the scripting.

But both are available now on the Downloads page!

SpringFiles: Balanced Annihilation

Version:  7.75 Games Freeware

7.74->7.75
26/03/2013
-New version to overcome a conflict between rapid and Springfiles versions

[[ Older changelog:
7.73-7.74
26/03/2013
-Fixed lua errors and odd behaviour caused by change to UnitPreDamaged arguments (fixes combomb, commando and other gadgetry)
-Fixed comgate
-Fixed dgun not firing if there was uneven ground in the way
-Fixed some lua errors and set com_counter to not place markers by default
-Made a modoption for no_close_spawn
-Made adv_unit_marker place only local markers
-Made enemy_spotter widget more visible
-Made menu of lock_camera easier to read
-Made snd_volume_osd enabled by default and made it go pop!
-Removed dynamic_blob_shadows widget
]]

riverdelta_0.jpgAuthor / Publisher:  silentwings

SpringFiles: Balanced Annihilation

Version:  7.74 Games Freeware

Changelog:

7.73-7.74
26/03/2013
-Fixed lua errors and odd behaviour caused by change to UnitPreDamaged arguments (fixes combomb, commando and other gadgetry)
-Fixed comgate
-Fixed dgun not firing if there was uneven ground in the way
-Fixed some lua errors and set com_counter to not place markers by default
-Made a modoption for no_close_spawn
-Made adv_unit_marker place only local markers
-Made enemy_spotter widget more visible
-Made menu of lock_camera easier to read
-Made snd_volume_osd enabled by default and made it go pop!
-Removed dynamic_blob_shadows widget

riverdelta.jpgwideopenbattleview.jpgAuthor / Publisher:  silentwings