SpringFiles: DeltaSiegeDry 24×16

Spring Maps Freeware

Description: DeltaSiegeDry 24×16

Info: 8 – 32 Players * Made by IceXuick (Modified by Falk10)

Gravity: 120

MaxMetal: 0.7

Maxmetal ingame: 2.1

ExtractorRadius: 100

MinWind: 1

MaxWind: 13

maps.jpgAuthor / Publisher:  falk

Zero-K: Zero-K v1.1.4.0 with Spring 94.1

After fighting through a swarm of bugs we are ready to release a version of Zero-K compatible with Spring 94.1. We’ve been hard (and slow) at work fixing compatibility issues and working around new engine bugs. There are many important fixes in this engine version so hopefully it has been worthwhile.

Non-ZKL users will need to update their engine but with the appearance of Weblobby and static builds for Linux this should be easy.

== Engine ==

Pathfinding around terrain has been significantly improved. This is most noticeable for units with low slope tolerance and large turning circle. Units get themselves stuck on terrain much less often.

Plane related bugs have been fixed. There should no longer be an occasional plane which misses the airpad and has to be reclaimed. Bombers can be given orders after an attack ground order without messing up their queue.

Area of effect damage is now based on distance to hitsphere instead of distance to the center of a unit. This makes a lot more sense and fixes issues involving large units not take damage unless hit directly.

Apparently the whole game should run significantly faster.

== Other Changes ==

Bertha, Tremor, Pillager, Disco Rave Party, Behemoth, Warlord and Catapult no longer avoid terrain when aiming. This is either because they are good at knocking down walls or because they are too inaccurate and high trajectory for terrain to matter.

Gauss weapons deal predictable damage based on the footprint of the unit they are targeting. Scrubber damage has been increased from 90 to 110 to counteract this.

Chicken Swarmers can form writhing masses which packed densely enough. Watch out, they can flow over small barriers.

== Fixes==

* Modified overall mex values for Evergreen_Haven-Redux-v02, MountDustmoreV3, Riverbedv2
* Reduced center supermexes for FolsomDamFinal, Deadlands, Motkottava_Nakkivahvero-v01
* Moved metal spot from on top of geo spot in AquariusCrossing
* Fixed missing metal spots in Atuminoa, Quoth v1
* Fixed some structure hitvolumes which were large enough for attackers to hide inside.
* Outlaw vibrates when firing.
* Fixed crash while placing Missile Silo caused by some graphics cards. * Fixed some small, rare crashes or bugs (as always).

SpringFiles: The Cursed – content file

Version:  1.250 Games Freeware

The Cursed” is a very unique free realtime-strategy game based on the Spring engine. The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh mixture of gameplay elements from many popular RTS games.

Humankind is at the brink of destruction. After initial tests of the experimental space jump-drives holes were torn into the netting of space and time. The walls to other dimensions became porous. Thus long forgotten entities from hell itself could find their way to our dimension and came to consume all souls they could get. Humankind faces a threat that the universe hasn’t seen for eons..

The game features two unique races: The Cursed – a faction combining undead and demonic creatures and the Imperial Guards – human forces with high-tech weapons and incredible firepower. Many units in game have unique abilities, like burrowing, rocket jumping, teleporting, transmutation and aura casting. You will experience a war that is fought with tanks, guns, space crafts, bone dragons, priest, demons, werewolf and angels.

Features:

– two unique playable factions: the Imperial Guards (space marines with high-tech weaponry, priests and even angels) and The Cursed (undead, demons and machines from hell)

– 3 multiplayer game modes: Skirmish, King of the Hill and Coop-Survival mode

– skirmish AIs and Survival mode for single player matches

– many units have unique special abilities: teleporting, burrowing, aura casting, shields, morphing…

nupala2.jpgAuthor / Publisher:  azaremoth