Zero-K: Zero-K v1.1.9.0

In this version we’ve accumulated more changes than would be expected for 3 weeks work. On the visuals front we have a new Chainsaw model by aiphee and many new wreckages by Kerr. The Improved Newton widget by Wolas has been modified and added. There are some small tweaks to balance as well as more major changes to mechanics.

=== Balance Tweaks ===
The raiders for the Tank and Amphibious factories are now slightly more powerful although Duck lost it’s homing. Archer has much better accuracy and reliability. Phoenix and Shadow have been buffed as part of the ongoing bomber rebalance. Krow is 10% cheaper.

=== Commanders ===
The Shock Rifle, Disintegrator and Torpedo Launcher have been tweaked. SLAM Rocket has been reworked into a vertical launch weapon.

=== Scouting ===
Scouting should be more ‘interesting’ now that we’ve blocked or nerfed some of the most powerful ways to scout. Athena has an increase decloak radius, Fighters have reduced sight range and Newton launched units cannot see the ground because they are too high up. Vulture can see further in an attempt to promote ‘conventional’ scouting.

=== Disarm ===
Stiletto and Racketeer now deal their own kind of disable damage called Disarm. It acts exactly like EMP with two exceptions: affected units are able to move and flash yellow. If you’re on the receiving end of a disarm attack you can choose to retreat or push onwards. This is much better for gameplay than a long EMP time Stiletto, if you’re hit by one of those you can just sit back and watch your units die with no chance for interaction.

=== Detriment ===
After being deemed detrimental for FFA play, Detriment now moves slower and hits softer. Additionally air transports slow down when transporting very heavy units. A Vindicator transporting a Detriment moves at about 25% speed.

A full changelog is available here: http://zero-k.info/Wiki/ReleaseNotes2

SpringFiles: Moon Quartet Revision

Version:  0.1 Spring Maps Freeware

Designed to run unde BA (but i guess that’ll just work with other mods too).

Final Texture/metal/height maps
Test Typemap

Done fixing most ARM ground units to apply Moon’s gravity field laws.

Still a lot to do for that map to be playable, it’s a WIP, a teaser of what should be coming soon (At least, i hope it will). I hope that will give some real modders ideas cause i actually can’t be able to make it alone… 🙁

15.pngAuthor / Publisher:  PRINCE_doo

SpringFiles: Micronwars 2 Shard files

Version:  0.35 AI opponents Freeware

for the game click website link above

Download this file if you want to play against an AI

the AI is not much but it plays the game

install notes

unzip the AI folder to your spring root folder and you are ready to go

start Micronwars 2 , choose a map , and select shard ai for an opponent and FIGHT!

have fun

start2.jpgRelated links:  http://springfiles.com/spring/games/micronwars-2 Author / Publisher:  Razorblade

SpringFiles: Pripyat Stadium

Version:  1.1 Spring Maps Freeware

-Decreased metal incomes from rocks from 500 to 75.
-Added a few features (cars)
-Fixed some paths issue even through there still are some of them that i can’t be able to fix
-Changed Water textures, water color and stuffs.

Still to do:
– Fix paths
– Fix some features textures
– add some more features: Dead animal bodies, more crashed cars, trees and geos.

5.pngAuthor / Publisher:  PRINCE_doo