SpringFiles: 1944_BloodBay

Version:  v1 Spring Maps Freeware

A small 4×4 map. There is a north and south with some hills and bluffs divided by some water with a E-W peninsula in the middle. Metal resources are suited to S:44 (may be a bit low for other mods). Check out the Spring: 1944 forum!

Author / Publisher:  Tutti

Zero-K: Zero-k v1.2.3.7 – Messing with Jumpies

This release messes with some underused Jumpjet units and makes Pyro less frustrating. There are some other minor things such as an easy way to split targets when using area attack. On the infrastructure front we have completely split 1v1 and Everything Else ELO.

=== Balance ===

Moderator is more expensive and now has a high reload time Disruptor Beam.

Pyro aims much faster and has a little overshoot.

Placeholder has a slightly smaller Area of Effect and significantly increased duration.

Djinn
* Speed 1.4 -> 1.8

Support Commanders Build Power increase has been flattened to +2 per level starting at level 1.

=== Minor Stuff ===
* CTRL+area_attack will split target among selected unit.
* There is a new marker ‘ping’ sound and the maximum number of marker sounds at once is 3.
* New Heaving Particle Beam sound.
* Blackdawn description: Heavy Raider/Riot Gunship -> Heavy Raider/Assault Gunship
* A small window will pop-up to show active non-default modoptions.
* Improvement for Edge Extension visual effects.

=== Fixes ===
* Fixed an Overdrive error.
* Fixes for airplane rearming.
* Removed lagmonitor at game end to prevent fluctuating unit transfer.
* Morphing a unit no longer kills its drones. * Fixed Penetrator wreck.

New Game, PanzerStahl

Story: You are a General and command stuff which blows up – the end.

Factions:

Panzer Elite
Race: Human/Limited Cyborgs

focus: Heavy firepower,Mostly tracks and 20-21st century technology
weapon style; Gunpowder,Nuclear weapons, Chemicals (limited), Napalm and the like

Walkers
Race: Robotics, somewhat humanitc (their citizen is mostly busy watching the latest TV-show while their black-robots do their work for them)

focus: Light-Mediumish units, (spider-)Legs as propulsion, Sci-fi/fancy as fuck like technology
weapon style: Laser,Plasma,Electrons etc

Release: maybe this month or next month (When no WW3 happens that is)

Stuff to do atm: more models with AAA textures, balance crap, polish some effects, maybe a few remodels for this and there I think.

Bilderchen:

RinZtJt wZ2QYVO

SpringFiles: XTA

Version:  9.737 Games Freeware

——————- Change Log of XTA 9.737 Svn 652
—————— by Jools

– Change slowdown speed in water: commanders: max slowdown 45 % => 25 %, gimp, spiders: 50% => 25 %

– Fixed (again, hopefully) the bug that prevents end window to show up (reduced the time the victory/defeat text is shown from 4 to 2 secs and added debug mode)

– Fixed bug with Pelican not changing movement type when transforming to hover/reforming to kbot

– Made area guard widget only select mobile units when using advanced modes (adv. modes are: alt: distribute squads, ctrl: persistent squads)

– Added Enemy spotter widget by floris (is another teamplatter widget)

– Fixed cob-error about missing functions for some aircraft.

– Fixed mex-upgrader to again work with area command. It reverses one lua-error fix, but it’s a rare one and it’s better than area command works

– Now there are no more bugs in xta: please report more bugs to http://code.google.com/p/xta-springrts/issues/list

– Reduce non-gunship aircraft brakerate to 10% like it was before engine removed the scale factor. However, it doesn’t seem to fix stopping bombers

tumblr_n24wibppvj1rooeoro1_500.jpgRelated links:  http://springrts.com/phpbb/viewtopic.php?f=48&t=31811&p=555464#p555464 Author / Publisher:  Jools_

EvoRTS: Evolution RTS Get-Together #22!

Evolution RTS Get-Together #22!

Crazy busy week! We’ve all been working WAY too hard, and it’s time to have some fun!!!

As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!

Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432

Livestream is located at:
http://www.evolutionrts.info/stream

SpringFiles: Throne Acidic No Roads

Version:  4 Spring Maps Freeware

Throne Acidic No Roads: a FFA map for 7, 12, 15 or 16 players. Made by [teh]Beherith. Now with added acid water and no roads…

1253481400_1.jpgAuthor / Publisher:  Beherith

SpringFiles: Balanced Annihilation

Version:  7.92 Games Freeware

7.91 -> 7.92
15/03/2014

– Added new mode to Limit DGun; when enabled DGun won’t fire within radius 450 of an enemy startpos
– Removed defunct Game End modes, simplified modoptions
– AdvPlList remembers colour of resigned players
– Lock Camera sorts its list to match AdvPlList
– Added more death messages
– Added mod option for Com Counter to count enemy coms, default off
– Fixed Com Counter miscounting
– Fixed aircraft always crashing on death
– Fixed FFA mode not recognizing when a team has resigned
– Fixed Red Console using wrong colour after line break
– Fixed non-amphib land units moving too slowly in shallow water
– Reduced Zeus target move error
– Increased T2 Bomber E costs and buildtimes
– Increased Sniper costs and buildtime
– EMP Spiders are stealthy, increased health
– Lots of internal tidying up

speedchaos.jpgrockriver_1.jpgRelated links:  http://springrts.com/phpbb/viewforum.php?f=44 Author / Publisher:  silentwings

SpringFiles: XTA

Version:  9.736 Games Freeware

XTA 9.736 a.k.a ‘Morning Mist’

——————- Change Log of XTA 9.736 Svn 642
—————— by Jools
– Fixed (hopefully) all bugs relating to end statistics and the internal procedure relating to it. Added two small buttons in
top right corner that let’s you toggle between both graphs
– Airplanes now have less LOS and less AirLOS when they are landed. Now you can’t land a peeper in a remote corner and gain LOS of
it until enemy discovers it.
– Fixed bug where landed fighters keep shooting at enemy stuff
– Increased turnrate of torpedoes from seaplanes so that they won’t miss ships if dropped too close to them (15000 -> 25000)
– Added visual effects that help you see when a seaplane has submerged under water and risen above it again
– Fixed some ships shooting at aircraft (missile frigates, warlord, etc)
– Fixed bug where only arm construction seaplane could submerge and not core: now they both can
– Enable depthmod for some kbots and tanks, means that units move slower the deeper the water is:
Fido, maverick, can: max.slowdown in water = 33%
gimp, spiders: 50%
commanders: 45%
beaver, crab, triton, crock, garpike, muskrat: 50%
crawling bombs: 33%
– Widgets: mex upgrader error fixed, added options to tweak-gui widget: fullscreen option (requires spring 97), option to turn off
move-failed notifications when builder can’t reach target), made select and center widget faster to zoom.

tumblr_n26wlfo7t81rooeoro1_500.jpgAuthor / Publisher:  Jools_

EvoRTS: Evolution RTS Get-Together #21!

Evolution RTS Get-Together #21!

It’s been a really busy week, but here are a few new things to expect!

• New Air Scout and Transport models
• Transport cost has been dropped to 20
• All riot tanks have been given an 0.7 speed increase
• Spitter now fires a guided missile that does 200 damage to armored and 100 to light/buildings
• Spitter guided missile will not be able to reliably hit small, fast moving targets with 100% reliability anymore
• Spitter missile reload time set to 1 instead of 0.4 (DPS output is roughly the same)
• Attempt to remove friendly fire damage from all weapons except where it makes sense to keep FF (Nuclear missiles, LRPC/Turret Fire, hoverbombs, etc)

That’s the short list, hope to see you ingame!

As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!

Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432

Livestream is located at:
http://www.evolutionrts.info/stream

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