Zero-K: ZK is on Greenlight!
Following Evolution RTS’ massive success with getting on Steam, and with a donation from Connetable enabling this, Zero-K is also now on Greenlight.
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Zero-K: Zero-K v1.2.4.0 – Ongoing Sea Rework
This version includes some nice unit AI improvements and continues the ongoing sea rework. There are some major changes to sea and the Amphibious factory should fare better on land. The most notable sea change is the addition of a depthcharge hovercraft, the Claymore, and the removal of Scalpels underwater missiles. The Claymore is quite a silly unit but we may as well try out something !Fun! before sea has any balance which can be broken.
=== Balance ===
Added Claymore – a somewhat suicidal antiswarm depthcharge hovercraft. It fires Roach-sized depthcharges at short range with the hope that whatever it is targeting is far enough underwater to prevent it from killing itself. It does less well against surface targets. On land it is able to drop the depthcharge which will bounce around for a few seconds before exploding.
Scalpel can no longer shoot into water.
Scallop Torpedo:
* Damage 230 -> 140
* Reload Time 3 -> 3.5
Scallop Shotgun:
* DPS increased by 33%
* Range 280 -> 300
Duck:
* Cost 150 -> 80
* Health 400 -> 240
* Speed 2.7 -> 2.8
* Damage 430 -> 230
Typhoon:
* Health 1700 -> 1750
* Range 280 -> 240
Hunter:
* Health 1300 -> 1700
* Speed 2.3 -> 2.4
* Range 340 -> 260
* Reload Time 5 -> 4.5
* Has Crusader level AoE.
Snake:
* Cost 400 -> 350
Crusader:
* Cost 700 -> 550
Enforcer:
* Damage 860 -> 950
Commander Torpedo:
* Can target Hovercraft.
* Damage 400 -> 220
* Reload 5 -> 3.5
* Range 350 -> 330
Repair Pads now drain energy when repairing. An individual pad has 2.5 Build Power.
Moderator:
* Cost 320 -> 300
* Health 320 -> 450
* Fixed script, it will now aim more rapidly.
* Updated description.
=== Unit AI ===
Retreat:
* Air units are now diverted to Air Repair Pads when told to retreat.
* Avengers use Boost when starting to retreat.
* Jumpjet units Jump when starting to retreat.
Units skirmishing with Tactical AI now take height difference into account when determining how far away they should be from their target. Scallop now has different behaviour when underwater or on land to take advantage of its separate weapon characteristics.
=== Other ===
* Zombie mode can be played on any map via a modoption.
* Active modoptions are displayed at the start of the game.
* There is a modoption to mute spectators. This mostly deals with accidental abuse as lobby chat is still visible. * Puppy creation has a graphical effect.
EvoRTS: Another night of extremely hard work pays off!
Another night of extremely hard work pays off!
So Smoth and I got together tonight to do some serious work on +Evolution RTS in order to implement his materials code.
This will allow players to choose their own unique color schemes in-game, and even create their own! You can have you own scheme or set of schemes whenever and wherever you want it!
Also, plenty of visual effects are being added. Some of the testing effects can be seen in these screenshots. Keep in mind that just because it is pictured here, that does not necessarily mean that a unit is changing to what you see here.
Huge shoutout to smoth for the new effects for shields. It looks amazing!
In addition to color schemes, you can also apply projection texture to your units!
But wait! There’s more! If you order within the next 5 min— Err, when this becomes available, you can even scheme individual units independently of the overall color scheme!!!!!
Like I said, very cool! Excited yet? You should be. Coming soon, to an Evo near you.
Bukkitwork














EvoRTS: Evolution RTS Get-Together # 24!
Evolution RTS Get-Together # 24!
+Evolution RTS was greenlit on +Steam yesterday, so that is progressing quickly and it has been submitted to +Steam for review.
More new stuff, bugfixes, and a few gameplay changes.
• New Radar tower model
• Riot tanks now do a tiny bit of damage per shot
• Other small fixes
You can read the entirety of the changes at http://www.changelog.evolutionrts.info
As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!
Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432
Livestream is located at:
http://www.evolutionrts.info/stream
XTAReplay: Vistritium vs Anarchid on Badlands (Zero-K 1v1) pt1
XTABoi: Dgun Wasteland
PicassoCT joins BA mod team
Since Silentwings has lately been busy with rl and Beherith is mainly working on BAR, there has been no active Balanced Annihilation lead developers for some time.
PicassoCT has stepped up to continue the game, saying “I have long have had plans to redesign sea and eco, especially on large team games there was often an imbalance.”
Hopefully PicassoCT’s many years of Lua experience will bring some fresh wind into the stale BA development.
SpringFiles: Aum
Version: 1.0 Spring Maps Freeware
A 5-way peaceful gathering on a grassy isle. Enable bumpwater (/water 4) to get water like in the screenshots.
Made by: The Yak
Features: lathan
Made with:
World Machine,
GIMP,
Notepad++,
gajops toolkit
Tuxpi Kaliedoscope
Author / Publisher: The Yak
EvoRTS: Another week down and another new unit! Oh lawd, it’s time to play some Evo!
Another week down and another new unit! Oh lawd, it’s time to play some Evo!
As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!
Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432
Livestream is located at:
http://www.evolutionrts.info/stream
