Zero-K: QuickMatch/Juggler neutered
Because people apparently cannot understand how it works and try to fight it and complain, juggler was mostly disabled now.
– it wont split any game (you can have 32ppl small teams now)
– it wont auto enable if you join managed host (with star in ZKL)
– it wont try to put clan members together
– it wont divide players be elo
– it wont try to save “too small” games by sending people there who like this type same as their current game
If you still want to play proper small teams, you have to manually enable quickmatch (click on quickmatch button and set your preferences).
EDIT: Actually detrino had an idea for “split on start” so now it experimentally splits small teams at start if size is over 15
EDIT2: big and small teams hosts were merged to just “teams” which splits at start if number of players > 20.
We also added “SILLY MAPS” autohost which only hosts featured “special” maps like trolol and splits above > 30 players.
BioTrooper: Balanced Annihilation Commentary – Ares V Distributor – Round 2
BioTrooper: Balanced Annihilation Commentary [Fx] V [Crab] – 2v2
BioTrooper: Balanced Annihilation Commentary – Ares V Distributor
BioTrooper: Balanced Annihilation Speed Build – 2 / 3
BioTrooper: Balanced Annihilation Speed Build – 1 / 3
BioTrooper: Balanced Annihilation Speed Build – 3 / 3
JourneyWar: video6.avi
Zero-K: Zero-K v1.0.5.7
Some long-awaited balance changes in this one – whether they work as intended remains to be seen 😉
== Game ==
* Team commander ends mode is default ON
* Autoforce waits 75 seconds for missing people (instead of 30) and will not act unless at least two teams have at least one connected player
* Admin muting applies ingame as well as in lobby (but only if mute was applied before game started); individual player mutes to follow
== Units ==
Krow
* Acceleration 0.154 -> 0.08, brake rate 3.75 -> 1.8
* Speed 3.4 -> 3.3
* Reduced bomb count by 5
Sumo
* Cost 1900 -> 2000
* Range 430 -> 400
* Normalized sight distance to weapon range (was too high)
Big Bertha
* Cost 6000 -> 5000
* HP 4200 -> 4800
Goliath
* Normalized sight distance to weapon range (was too high)
Slasher
* Weapon no longer craters
== Interface ==
* Unit selection screen displays unit reload times
* Comm selection screen should no longer appear when spectating
* A warning appears at start of game if lava is enabled
== Chicken ==
* Redid defenses – now they draw from a common pool which fills with PAR and burrow kills
* Base tech penalty for each burrow kill is 40 seconds (from 60)
* White Dragon no longer stomps
* Tweaked aggro coloring in panel
== Misc ==
* Fixed Crabe script errors * Modified Venom and Crabe map icons
