Zero-K: Zero-K v1.0.5.9

The Balance Corps are out in force tonight, administering beatings left and right. Several bugfixes and interface improvements have also been spotted making their way into the city.

== Interface ==
* Metal/energy reserve must now be enabled in options (Settings/Interface/Resource Bars. Metal and energy reserve can be set independently of each other with right-click.
* Bots get their own name in tooltip and awards screen rather than that of owning player.
* Clippy Comments: Rank limit defaults to off
* Mex circles are drawn at sea level rather than sea floor

== Balance==

Rocko
* Speed 2.1 -> 2.2
* Range 440 -> 450

Tremor. The DPS buff in v1.0.4.17 was written as 23% but was accidentally 66%. The buff since before v1.0.4.17 is now 12.5% more DPS with 50% more projectiles.
* Range 1400 -> 1300
* Damage 200 -> 135

Merl
* Range 1400 -> 1500 (back to pre-nerf that was ages ago)

Buoy
* Speed 1.5 -> 1.4
* HP 1250 -> 1200
* 25% larger hit volume and model

Amphibious units heal when underwater (because salt water is good for metal). This is to make them better underwater while no better on land.
* Clam 20 hp/s
* Duck 10 hp/s
* Archer 20 hp/s
* Buoy 25 hp/s
* Scallop 25 hp/s
* Grizzly 40 hp/s
* Angler 20 hp/s
* Djinn 30 hp/s

Banshee
* Auto heals 10 hp/s after 5s of taking no damage (same as Glaive)

Slasher
* 2x deploy and undeploy time

Sniper
* Weapon velocity 1000 -> 850
* Projectile looks pointier.

Felon
* Shield radius 100 -> 120
* Requires 0.3 seconds to charge up before firing
* Shield regen rate 20 -> 18
* Range 440 -> 430

Thug
* Shield regen rate 18 -> 16

Convict
* Shield regen rate 10 -> 9

Skuttle
* Decloak distance 150 -> 160
* Jump speed 6 -> 5.2
* Jump height 200 -> 120
* HP 320 -> 250

Gnat
* HP 120 -> 175
* Range 240 -> 260

LLT
* Sight distance 506 -> 520. Otherwise units with 450 range can sometimes shoot LLT without LLT being able to see it.

Firewalker
* Cost 1250 -> 1200

Typhoon
* Both guns can now shoot in all directions.

== Bugfixes ==
* Fixed clearing of bomber airpad reservations
* Unit should no longer be able to hide in shipyard’s hitsphere
* Fixed some script error messages
* Playerlist no longer cuts off at bottom in FFA

== Misc == * Commander Cluster Bomb and Scorpion’s multi-stunner will ignore features in their path