EvoRTS: Another night of extremely hard work pays off!

Another night of extremely hard work pays off!

So Smoth and I got together tonight to do some serious work on +Evolution RTS in order to implement his materials code.

This will allow players to choose their own unique color schemes in-game, and even create their own! You can have you own scheme or set of schemes whenever and wherever you want it!

Also, plenty of visual effects are being added. Some of the testing effects can be seen in these screenshots. Keep in mind that just because it is pictured here, that does not necessarily mean that a unit is changing to what you see here.

Huge shoutout to smoth for the new effects for shields. It looks amazing!

In addition to color schemes, you can also apply projection texture to your units!

But wait! There’s more! If you order within the next 5 min— Err, when this becomes available, you can even scheme individual units independently of the overall color scheme!!!!!

Like I said, very cool! Excited yet? You should be. Coming soon, to an Evo near you.

Bukkitwork


EvoRTS: Evolution RTS Get-Together # 24!

Evolution RTS Get-Together # 24!

+Evolution RTS  was greenlit on +Steam   yesterday, so that is progressing quickly and it has been submitted to +Steam  for review.

More new stuff, bugfixes, and a few gameplay changes.

• New Radar tower model
• Riot tanks now do a tiny bit of damage per shot
• Other small fixes

You can read the entirety of the changes at http://www.changelog.evolutionrts.info

As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!

Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432

Livestream is located at:
http://www.evolutionrts.info/stream

XTAReplay: Vistritium vs Anarchid on Badlands (Zero-K 1v1) pt1

EvoRTS: Another week down and another new unit! Oh lawd, it’s time to play some Evo!

Another week down and another new unit! Oh lawd, it’s time to play some Evo!

As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!

Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432

Livestream is located at:
http://www.evolutionrts.info/stream

SpringFiles: 1944_BloodBay

Version:  v1 Spring Maps Freeware

A small 4×4 map. There is a north and south with some hills and bluffs divided by some water with a E-W peninsula in the middle. Metal resources are suited to S:44 (may be a bit low for other mods). Check out the Spring: 1944 forum!

Author / Publisher:  Tutti

Zero-K: Zero-k v1.2.3.7 – Messing with Jumpies

This release messes with some underused Jumpjet units and makes Pyro less frustrating. There are some other minor things such as an easy way to split targets when using area attack. On the infrastructure front we have completely split 1v1 and Everything Else ELO.

=== Balance ===

Moderator is more expensive and now has a high reload time Disruptor Beam.

Pyro aims much faster and has a little overshoot.

Placeholder has a slightly smaller Area of Effect and significantly increased duration.

Djinn
* Speed 1.4 -> 1.8

Support Commanders Build Power increase has been flattened to +2 per level starting at level 1.

=== Minor Stuff ===
* CTRL+area_attack will split target among selected unit.
* There is a new marker ‘ping’ sound and the maximum number of marker sounds at once is 3.
* New Heaving Particle Beam sound.
* Blackdawn description: Heavy Raider/Riot Gunship -> Heavy Raider/Assault Gunship
* A small window will pop-up to show active non-default modoptions.
* Improvement for Edge Extension visual effects.

=== Fixes ===
* Fixed an Overdrive error.
* Fixes for airplane rearming.
* Removed lagmonitor at game end to prevent fluctuating unit transfer.
* Morphing a unit no longer kills its drones. * Fixed Penetrator wreck.

SpringFiles: XTA

Version:  9.737 Games Freeware

——————- Change Log of XTA 9.737 Svn 652
—————— by Jools

– Change slowdown speed in water: commanders: max slowdown 45 % => 25 %, gimp, spiders: 50% => 25 %

– Fixed (again, hopefully) the bug that prevents end window to show up (reduced the time the victory/defeat text is shown from 4 to 2 secs and added debug mode)

– Fixed bug with Pelican not changing movement type when transforming to hover/reforming to kbot

– Made area guard widget only select mobile units when using advanced modes (adv. modes are: alt: distribute squads, ctrl: persistent squads)

– Added Enemy spotter widget by floris (is another teamplatter widget)

– Fixed cob-error about missing functions for some aircraft.

– Fixed mex-upgrader to again work with area command. It reverses one lua-error fix, but it’s a rare one and it’s better than area command works

– Now there are no more bugs in xta: please report more bugs to http://code.google.com/p/xta-springrts/issues/list

– Reduce non-gunship aircraft brakerate to 10% like it was before engine removed the scale factor. However, it doesn’t seem to fix stopping bombers

tumblr_n24wibppvj1rooeoro1_500.jpgRelated links:  http://springrts.com/phpbb/viewtopic.php?f=48&t=31811&p=555464#p555464 Author / Publisher:  Jools_

EvoRTS: Evolution RTS Get-Together #22!

Evolution RTS Get-Together #22!

Crazy busy week! We’ve all been working WAY too hard, and it’s time to have some fun!!!

As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!

Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432

Livestream is located at:
http://www.evolutionrts.info/stream

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