SpringFiles: Balanced Annihilation

Version:  7.92 Games Freeware

7.91 -> 7.92
15/03/2014

– Added new mode to Limit DGun; when enabled DGun won’t fire within radius 450 of an enemy startpos
– Removed defunct Game End modes, simplified modoptions
– AdvPlList remembers colour of resigned players
– Lock Camera sorts its list to match AdvPlList
– Added more death messages
– Added mod option for Com Counter to count enemy coms, default off
– Fixed Com Counter miscounting
– Fixed aircraft always crashing on death
– Fixed FFA mode not recognizing when a team has resigned
– Fixed Red Console using wrong colour after line break
– Fixed non-amphib land units moving too slowly in shallow water
– Reduced Zeus target move error
– Increased T2 Bomber E costs and buildtimes
– Increased Sniper costs and buildtime
– EMP Spiders are stealthy, increased health
– Lots of internal tidying up

speedchaos.jpgrockriver_1.jpgRelated links:  http://springrts.com/phpbb/viewforum.php?f=44 Author / Publisher:  silentwings

SpringFiles: XTA

Version:  9.736 Games Freeware

XTA 9.736 a.k.a ‘Morning Mist’

——————- Change Log of XTA 9.736 Svn 642
—————— by Jools
– Fixed (hopefully) all bugs relating to end statistics and the internal procedure relating to it. Added two small buttons in
top right corner that let’s you toggle between both graphs
– Airplanes now have less LOS and less AirLOS when they are landed. Now you can’t land a peeper in a remote corner and gain LOS of
it until enemy discovers it.
– Fixed bug where landed fighters keep shooting at enemy stuff
– Increased turnrate of torpedoes from seaplanes so that they won’t miss ships if dropped too close to them (15000 -> 25000)
– Added visual effects that help you see when a seaplane has submerged under water and risen above it again
– Fixed some ships shooting at aircraft (missile frigates, warlord, etc)
– Fixed bug where only arm construction seaplane could submerge and not core: now they both can
– Enable depthmod for some kbots and tanks, means that units move slower the deeper the water is:
Fido, maverick, can: max.slowdown in water = 33%
gimp, spiders: 50%
commanders: 45%
beaver, crab, triton, crock, garpike, muskrat: 50%
crawling bombs: 33%
– Widgets: mex upgrader error fixed, added options to tweak-gui widget: fullscreen option (requires spring 97), option to turn off
move-failed notifications when builder can’t reach target), made select and center widget faster to zoom.

tumblr_n26wlfo7t81rooeoro1_500.jpgAuthor / Publisher:  Jools_

EvoRTS: Evolution RTS Get-Together #21!

Evolution RTS Get-Together #21!

It’s been a really busy week, but here are a few new things to expect!

• New Air Scout and Transport models
• Transport cost has been dropped to 20
• All riot tanks have been given an 0.7 speed increase
• Spitter now fires a guided missile that does 200 damage to armored and 100 to light/buildings
• Spitter guided missile will not be able to reliably hit small, fast moving targets with 100% reliability anymore
• Spitter missile reload time set to 1 instead of 0.4 (DPS output is roughly the same)
• Attempt to remove friendly fire damage from all weapons except where it makes sense to keep FF (Nuclear missiles, LRPC/Turret Fire, hoverbombs, etc)

That’s the short list, hope to see you ingame!

As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!

Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432

Livestream is located at:
http://www.evolutionrts.info/stream

EvoRTS: New Air Transport model!

New Air Transport model!

Finally! I have finished the last of the aircraft. This one is probably the ugliest of the bunch, but at a footprint of 8×8 it’s a monster of a transport unit.

Air Transport


EvoRTS: Just fixed a fairly serious site bug.

Just fixed a fairly serious site bug.

So apparently chrome for android has an issue with google web fonts imported via stylesheet (that appears intermittently). This issue reeks of irony, but I have fixed it now. I apologize to anyone who went to the site on chrome for android and got no text, I was not aware of this bug until very recently.

For those interested further, the bug report is here:
https://code.google.com/p/chromium/issues/detail?id=138257


JourneyWar: transitnode