Version: 1.0 Spring Maps Freeware
Small map i made, because i had nothing better to do. 4v4+

Have there been any Recent Advances?
Version: 1.0 Spring Maps Freeware
Small map i made, because i had nothing better to do. 4v4+
We have rolled out a new version of autohost and lobby which change the way stuff works:
= Starting the game =
* starting the game now needs a vote if more than 1 players are present (!start causes a poll to start)
* auto starting was removed
* attempting to start very big game now results in automated “vote split players” – you can override this by forcestarting as always
= Moving to other game =
* !move [host] and !votemove [host] were implemented – they now move all people from the autohost to a new one (For example use !move PlanetWars to start a vote to move all people there)
* !splitplayers and !votesplitplayers were implemented properly and fixed. Splitting creates low and high elo hosts but keeps people from the same clan together.
= Spectator state =
* bugs regarding people unspeccing after move or split were fixed
* also if you are spectator and join other game manually you will be a spectator again
= QuickMatch =
* quickmatch no longer self-activates, it must be manualyl clicked for it to start
* quickmatch instead self-deactivates if you join any room manually
* rules were tweaked and improved so that huge games are no longer preferred and it should suit well people at times of low activity or people who seek to play 1v1, ffa and other rarely played modes as well as people who just want to wait for any of their prefered games to end to play asap.
* qcuikmatch dactivates if user is idle, starts a game or spectates
* big games are no longer massively preferred over small games
* currently joined game no longer has a preference * several bugs in quickmatch were fixed, including the one where you join 1v1 host without a partner or where players were sometimes moved while quickmatch was disabled
Version: 1.70 Games Freeware
— Not OTA v1.70 —
NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.
NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.
NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.
——————————————–
INCLUDED
– LuaAI: Spacebugs – specific scenario enemy, space insect invasion (v1.6)
– LuaAI: N.O.E. ……..- skirmish enemy (v1.70)
– KOTH mode ……….- scenario where players fight for specific territory (v1.6)
– MISSION: TTD ……- multiplayer mission (v1.69 alpha 05) (map Throne v1 needed)
HOW TO USE THESE MODES? CHECK: http://nota.machys.net/gameplay
———— CHANGELOG ———————
v1.70
GAME
– killed heightMod lowering the AA shootdistance of:
….- Jethro/Crasher, Samson/Slasher, Hermes/Horgue, Crabe (1.1 -> 1.0)
….- Defender/Pulverizer, Panther (1.3 -> 1.0)
….- Swatter/Slinger (1.4 -> 1.0)
….- not AA weapons of – Peewee, Bulldog, Pyro , Spider, Anaconda/Snapper (1.1 -> 1.0), Maverick (1.3 -> 1.0)
….=> dont worry, no big change, we are back before engine change fixes, basic AA now works good as before (yes, it was weak a bit in last two versions)
….=> ship AA range handicaps stay
– fix – twice bigger build range for FARK to avoid repeating “tries” to build a building (60->128, now the same like Necro)
– fix – hellfish added in list of planes with big default spheres -> lowered
– fix – Avengers ground units chasing bug
– fix – refueling model collision bug (Spring 91.0) for Lancet, Titan and Firebat
– fix – Osprey’s main gun and Flying Wing’s MG cannot be forced to attack ground
– speedup of model spheres fixgadget
NOE AI
– general
….- lrpc’s (Bertha/Intimidator) and blueLeaser weapons (Annihilator/Doomsday machine) added to Defence Tech2 nod buildlist
….- more simple, slower and stupid expansion algorithm 😉 for eco bots
….- silly testing targeting replaced with planned new one
– groupDefs
….- added new guard groups for safe expanding and conquering the territory for both sides
….- bigger transfer numbers for eco guards groups
….- first eco bot is not battlegroup assister, but mex builder
….- added expTowers class to some other attack groups
….- enhanced rocko group (bigger) and added the equivalent one to CORe (doesnt had antiarmor group yet)
….- new group “stumpy-raider”
….- bigger groups of builders, lower transfer counts for these groups
….- forgotten usage of class “lessDangerousGroundUnits” for antiground planes groups
….- some “lightAttacker” groups of light bots are now “cleaner”s
….- all small ak’s groups are cleaners <- raiders spirit
….- many small changes in spirits, numbers, status and preference numbers
….- panther group is “cleaner” now
– functions
….- more simple, slower and stupid expansion algorithm 😉 for eco bots
….- ChooseClosestTargetGivenClass() with parameter class==”all” choose from all targets in list
….- ChooseClosestSpot() is now using the learning feature of previous function ChooseMexSpot()
….- RealBufferJob() gets PrepareFirstUnit(secondGroup.groupED) before every try to transfer to prevent returning to “new leader’s pos”
– spirits
….- new spirit “cleaner” derivated from “lightAttacker”
….- new spirit “invisible-raider” for snipers, at least! 🙂
….- new spirit “heavySupportLine” boosting the role of rocket bots against armor spam (simply derivated from secondary line)
….- new spirits “builderDefender” – 8 light bots guarding eco group
….- targeting for “raiders” and “cloacked-raiders” is changed to new one =>
….=> dependable on static value unit attacking group (attacking_by_BigMove) asks for position or not
….- lowered distance of “lightAttackers” from target – 200->100
….- “artileryCommander” now stop only leader unit, not full group, when enemy in range
….- “cloacked-raider” is more like “cleaner”, then “raider”
….- upgraded “support-line” and “artileryCommander” spirit on planned levels (better copy move of the leader, stop arty when enemy close,…)
….- main tank dont attack factory when weak, look for metal target
….- added part of missing code in “lightAttacker” (more in fix chapter)
– formations
….- new formation “circle”
….- leader of main attack formation gets better position a bit behind the lines
….- added “standardLineZig” to replace “standardLine2nd” formation as secondary formation, all three (main, zig-version, 2nd) generated from +1 place, because save pos for leader
….- again main formation changed (previouse move of the leader was not good)
….- “artyLine” get bigger X-scale (50->70)
….- “swarm” and “cirlce” gets lower constrainLevel (swarm 4->2, circle 16->2)
– classes
….- new class – lessDangerousGroundUnits – containing all fat armored units (as targets for antiground air)
….- every class of targets gets “static” = true/false value (for use in targets list) – prepared for a long time, but till now not used
– plans
….- tech2 expansions have endplan patroling hardcoded
– fix
….- additional units in eco groups now dont stay at base (only 1st unit was doing something)
….- forgotten choosing from list of targets at “lightAttacker” and “raider” spirit added (old code killed), so attackers choose more targets now
….- fixed start game sleeping of AI if not enough mexes around tower
….- fixed energy stall if AI have to big metal income
….- fixed some old mistakes and copleted missing code in “supportLine”, “raider” and other spirits
….- the annoying message about units there were not in any group is killed
….- killed debug message about sleeping group

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Related links: http://nota.machys.net Author / Publisher: PepeAmpere
Media Freeware
Mother will be angry!
Dealing with bugs is sometimes very hot.
this is notAjoke!
for more check the nota page – http://nota.machys.net/tag/notajoke
Related links: http://nota.machys.net/tag/notajoke Author / Publisher: PepeAmpere
Media Freeware
Keep us hot!
Variability of some games is endless. And it deserves big RESTECP! from us.
Btw, everyone, who find 5 differences between those tanks (linked above) gets from us small personal RESTECP!, too.
this is notAjoke!
for more check the nota page – http://nota.machys.net/tag/notajoke
Related links: http://nota.machys.net/tag/notajoke Author / Publisher: PepeAmpere