Zero-K: Zero-K v1.1.12.4

This stable exists to fix some compatibility issues with Spring 95.0+. However as I was making a stable release and seem to be the most active balancer I decided to do some balance tweaks as well. People like to know about these sorts of thigs

= Balance =

Large Shields:
* Regeneration rate 57 -> 50 charge per second.

Brawler:
* Cost 800 -> 760

Banshee:
* Turret tolerance 180 -> 90 degrees
This makes it worse at fly-overs and at shooting aircraft.

Stiletto:
* Cost 600 -> 550

Vandal:
* Damage 70 -> 80

Panther:
* Speed 3.9 -> 3.6
* Normal Damage 160 -> 180
* EMP Damage 800 -> 1600
* Reload Time 2.5s -> 3s
* Max Paralysis time 1s -> 2s

Reduced debris damage 50 -> 20. This is mainly because debris damage was previously 0 and Blastwing became ridiculous.

= Other Things =

Fixed fixedwing and bomber unit type detection in gadgets for 95.0+. This was causing the “bombers fail to shoot” issue and probably some others but nobody noticed those.

Fixed Tick ejection from transports.

Amphibious units now automatically float when a transport is told to load them.

– Updated Bloom shader to use in-shader Gaussian distribution. This allows for
resolution-independence, and seems to perform better, at least on 2-year-old or
newer graphics cards.

– Removed Blur and Glow Amplifier settings, and Dilate pass setting from Bloom
shader. Added Maximum Highlight Brightness setting, which sets the maximum
brightness that will be added to the scene.

– Modified bloom thresholding to smoothly threshold. Pixels near the threshold
add nearly nothing, and it scales linearly to Maximum Brightness.

Zero-K: Zero-K v1.1.12.0

This update includes a slight nerf to the Vehicle factory and some fairly dramatic changes to Jumpbots. Behind the scenes we are working on compatibility with the latest development versions of the engine.

Experimental Freaker change:
* Cost 240 -> 160
* BP 7.5 -> 5
* Health 650 -> 550
* Speed 2.25 -> 2.1
* Armed with a Slowbeam which has about 1/2 the range and 1/4 the DPS of Moderator.

The Placeholder is now buildable from the Jumpbot Factory. It is a support unit designed to suck opposing units into a clump and prevent them from escaping. Once some units are stuck they can be destroyed by the many short range AoE or face-melting weapons at the Jump Factory’s disposal.

Ravager:
* Speed 2.95 -> 2.9
* Projectile Speed 230 -> 215 (Thug is 200 for comparision).

Slasher:
* Cost 140 -> 150
* Damage 45 -> 40

Dominatrix:
* Post-capture reload 8s -> 12s

Gauss Turret and Scrubber projectiles can only damage each unit they pass through once. Other Gauss projectiles will gain this behaviour when we move to the new engine because it is difficult to implement in 91.0.

Air transports have gained the ability to eject their cargo mid flight.

Kodachi projectile is now ballistic instead of a missile. Kodachi and Firewalker projectiles have new effects.

Damage dealt by flying debris has changed. The amount of debris from a Blastwing explosion has been tweaked to compensate.

The stop command no longer cancels Newton firezones. There is a dedicated command for this purpose.

Polish unit descriptions have been added for many units.