SpringFiles: Finnish Flag

Version:  3.0 Spring Maps Freeware

Update: Texture map quality improvement; metal map changed (white areas give less metal)

Well here it is. After much work polishing the heightmap, its finally done! Made with Loathe. 🙂

Gravity: 20 -> 4 (As of 2.3)
Hardness: 30 (Nordic Cross), 150->75 (As of 3.0) (White area)
Max Metal: 25

Special notes:
Water deals damage (~100DPS). Hovers should be immune to the water damage.

Nordic Cross is worth more metal than the white areas, however, its more dangerous to build a base in the area.

Units move 33% faster on the Nordic Cross.

Tips:
Use Terrain deformation, impulse and even terraform to your advantage and crush the enemy or throw them into space. Lots of lulz to be had.

mini_10.jpgheightmap4.jpgAuthor / Publisher:  IrishDruid

SpringFiles: Lava Shader 2.1 Drop In Package

Lua Scripts Freeware

2.1 Changes:
-fixed messed up partially see through units if /luashaders off
-added readme

—————————————-

For example usage see map Violence_3

Includes:
-Lava gadget 2.1 (GPL)
-hover playable lava
-working GLSL shader
-dynamic edge glow
-several different seamless lava textures (default seen above)
-improved lavasplosions (thanks [BoS]nixtux)
-hover damage workaround
-lava ambiance widget

—How do I use this shit in my map?—

Just extract the .7z into your map folder. That’s all, works out of the box. Set voidwater=0 in your mapconfig or you will see water flicker above lava on some settings.

—How do I change the lavatexture?—

Find all instances of lavacolor3.png and change to desired image (make sure it’s in /LuaRules/images/). One changes texture for GLSL shader and one for fallback mode.

—Can I change the height of the lavaplane?—

Yes, just change lavaLevel, but this will break hover playability. Right now it is set equal to waterlevel.

—Can this extend beyond map edges/onto an infinite plane?—

Not currently, but that would be awesome if someone could do it

—Who is behind this?—

Assembled by The_Yak
Knorke, Beherith, Anarchid – Lava gadget
Audionautics, e__ – Lava SFX from freesound.org
lava textures – yhughes, mavrosh, sadronmeldir
Kloot – Hover waterdamage workaround
[BoS]nixtux – Improved lavasplosions

lavashaderpreview.jpgRelated links:  https://dl.dropboxusercontent.com/u/58374948/wip_lava_new.ogv Author / Publisher:  The Yak

SpringFiles: Charlie In The Hills

Version:  v3.2 Spring Maps Freeware

Re Imagining of the charlie in the hills to be beautiful.

v3.2 changes:
removed springfeatures dependency

v3.1 changes
added smd file: charlie_in_the_hills_v3.1.smd
updated version string to: v3.1
updated filename to: Charlie_in_the_Hills_v3.1.sd7
hopefully the auto downloading and hosting services will now update to the same versions and no more desyncs will happen.

v3 changes
completely re-worked map using previous versions as inspiration
* http://springfiles.com/spring/spring-maps/charlieinthehillsv21
* http://springfiles.com/spring/spring-maps/charlieinthehills

minimap_0.jpgRelated links:  http://springrts.com/phpbb/viewtopic.php?f=13&t=28702 Author / Publisher:  enetheru

SpringFiles: Desert Needle Small

Version:  3.0 Spring Maps Freeware

v3.0 NOW with MORE SYMMETRY! Feature PRICES SLASHED by a factor of five! For the CRAZY they can be hammered down to ZERO! And for the TOTALLY INSANE set back to V2 values! New height map and COMPLETELY NEW texture!

Description:
Desert map with rock mountains (hardness 700) and softer sand zones (hardness 175). On rocks tanks/bots have a sightly higher speed (tanks:+20%,bots:+10%).
Metal, wind and feature values can be set in map options as well as the time of day.
Includes widget to display map options before game start.

Changelog:
V3.0:
-Now really symmetric (revised heightmap)
-new texture; new splat details / specular map
-Normal setting: much less reclaimable metal and energy (1/5)
-some more metal spots
-switched from smd to map blueprint container
-partly new features
-map options for metal, wind, feature values, time of day
-widget to show map options for metal, wind and features before game start
V02: first playable and released version
V01: never released

Credits:
Based on offical map blueprint container by jK.
Skyboxes and some splat detail texes from smoth and Beherith.
Features by smoth and 0ad from Spring Features 1.0 pack by Forboding Angel (models are included in map -> no dependency to avoid problems with auto-downloading).

Licence:
scripts GPL 2.0, map CC BY 3.0, features CC 3.0 BY-SA

dns_new_000.jpgdns_new_002.jpgdns_new_006.jpgdns_new_007.jpgdns_new_011.jpgdns_new_012.jpgRelated links:  http://springrts.com/phpbb/viewtopic.php?f=81&t=31214 Author / Publisher:  qray