SpringFiles: Balanced Annihilation

Version:  7.86 Games Freeware

7.84 -> 7.86
07/12/2013

– Awards are passed to the replay site
– Tidied up modoptions
– Limit Dgun Range now prevents dgunning within enemy startboxes
– Made Armageddon Mode more fun; only the immobile units explode
– NoCloseSpawns doesn’t affect cooped players
– Fixed NoCloseSpawns somtimes preventing ok startpoints
– Added widget to show comblast and Dgun range (default disabled)
– Death messages show in white
– Hid superfluous connection/quit messages in Red Console
– Fixed not being able to toggle specs in AdvPlList
– Hotfix for non-waterweapons trying to shoot underwater in 95.0
– Fixed battlesubs ignoring orders while attacking
– Fixed rez subs often not being hit
– Torpedos won’t fire at floating mines
– Increased build time of Commandos mines slightly
– Nanos default to passive

therock.jpggreen.jpgAuthor / Publisher:  silentwings

SpringFiles: tower

Version:  0.4 Spring Maps Freeware

that the vauban forteress original design i wanted so much :
my second map but made with blender
contain a height map
3 ground types : sand around soft , concret walls very hard , metal platforms nearly indeformable;
some water around ;

to improve / fix :
metal plateform not fited
sea too little for invasion operations
no metal in water
no geovent
no tree
sand too much soft(easy to fix) not checked concret & metal hardness
wall corner got better passability
rear acess too sloopy
nearly all the map is too much staired
low height are inacurately sloped must found what is the problem (bad blender tutorial or bad convert software)
texture to make nice

tower_passability.jpgtower_metal.jpgtower_frontview.jpgtower_rearview.jpgtower_sideview.jpgtower_fromsea.jpgtower_closup.jpgAuthor / Publisher:  depreciator