SpringFiles: Balanced Annihilation

Version:  7.73 Games Freeware

Changes for 7.72 > 7.73
23/03/2013

-New loadscreens (thanks Floris!)
-Added cmd_keep_target widget (-> units keep last attack order while moving)
-Added lock_camera widget (-> you can follow other peoples cameras)
-Added com_counter widget
-Added blackened crosshair cursor to show when an attack command will fail (beware, new engine feature and it sometimes guesses wrong!)
-Added collision volumes for almost all units (fixes units not firing when clumped)
-Replaced unit_marker widget with Adv_Unit_Marker (thanks LEDZ!)
-Replaced snd_volume widget with snd_volume_osd (-> use -/+ keys to change volume ingame)
-Made enemy_spotter widget look much nicer and handle multiple enemies (thanks Floris!)
-Made z,x,c,v ‘keybinds’ work with initial_queue widget
-Fixed t1 veh/sea cons lacking buildrange for t2 labs
-Fixed un-buildable (in 92.0+) sea units
-Fixed un-killable paralysed aircraft
-Fixed mines blocking units (in 92.0+)
-Fixed coop mode
-Fixed liche (!!)
-Several small bugfixes
-Pushing units is now a modoption, default enabled
-Startpoints now cannot be placed within the dgun range of another start point
-Took away radar, sonar and LOS from crashing aircraft
-Units built by engineers changed: Consul now builds Fido,Zeus,Maverick; Freaker now builds Pyro,Can,Commando
-Increased Panther energy cost 4200->6000
-Removed 50% EMP damage reduction recieved by Bantha
-Vanguard health decreased 12k->9k, reload time increased 6->8
-Mercury & Screamer changed substantially, hopefully they are good anti-air-swarm defence now
-Vulcan & Buzzsaw will now fire at/over/into hills if you ask them too
-Parts of BAR appearing behind the curtains 😉

~ Beherith, Bluestone, Nixtux, VeryBadSoldier, BrainDamage, DeadnightWarrior, Decay, Funkencool, Firestorm.

whitelight.jpgfolsombridge.jpgrockriver.jpgAuthor / Publisher:  silentwings

SpringFiles: MicronWars 2

Version:  0.17 Games Freeware

MicronWars 2
(screenshots will follow)

Micronwars 2 is the brother mod of Micronwars

The mod has the same gameplay, but uses only nowdays units

Capture outposts to get more tech and build more units
Mine resources like in C&C
Capture a bunker (if you have it on the map) and use the nukes it holds

Choose before play the Camouflage you want so you can addapt to the map ( camouflage not finnished currently only forrest camouflage is available)

current units available

ground units

miner
construction truck
m1024 humvee
m1046 humvee TOW carrier
m2a Bradley
M1a1 Abrams
ShKH Dana self propelled artillery
m163 AA
m-270 MLRS

Air units

F-16 fighting falcon
F-117 nighthawk
A-10 thunderbold II
B-52 Stratofortress
AC-130 spectre

Sea units

not available yet

Infantry

not available yet

Defences

outpost
CIWS turret
Missile launcher
Hawkradar
Hawk missile battery

AI not working with this mod
Please report bugs thx

hope you enjoy

start2_1.jpgAuthor / Publisher:  Razorblade