SpringFiles: The Cursed – content file

Version:  1.250 Games Freeware

The Cursed” is a very unique free realtime-strategy game based on the Spring engine. The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh mixture of gameplay elements from many popular RTS games.

Humankind is at the brink of destruction. After initial tests of the experimental space jump-drives holes were torn into the netting of space and time. The walls to other dimensions became porous. Thus long forgotten entities from hell itself could find their way to our dimension and came to consume all souls they could get. Humankind faces a threat that the universe hasn’t seen for eons..

The game features two unique races: The Cursed – a faction combining undead and demonic creatures and the Imperial Guards – human forces with high-tech weapons and incredible firepower. Many units in game have unique abilities, like burrowing, rocket jumping, teleporting, transmutation and aura casting. You will experience a war that is fought with tanks, guns, space crafts, bone dragons, priest, demons, werewolf and angels.

Features:

– two unique playable factions: the Imperial Guards (space marines with high-tech weaponry, priests and even angels) and The Cursed (undead, demons and machines from hell)

– 3 multiplayer game modes: Skirmish, King of the Hill and Coop-Survival mode

– skirmish AIs and Survival mode for single player matches

– many units have unique special abilities: teleporting, burrowing, aura casting, shields, morphing…

nupala2.jpgAuthor / Publisher:  azaremoth

SpringFiles: Balanced Annihilation

Version:  7.75 Games Freeware

7.74->7.75
26/03/2013
-New version to overcome a conflict between rapid and Springfiles versions

[[ Older changelog:
7.73-7.74
26/03/2013
-Fixed lua errors and odd behaviour caused by change to UnitPreDamaged arguments (fixes combomb, commando and other gadgetry)
-Fixed comgate
-Fixed dgun not firing if there was uneven ground in the way
-Fixed some lua errors and set com_counter to not place markers by default
-Made a modoption for no_close_spawn
-Made adv_unit_marker place only local markers
-Made enemy_spotter widget more visible
-Made menu of lock_camera easier to read
-Made snd_volume_osd enabled by default and made it go pop!
-Removed dynamic_blob_shadows widget
]]

riverdelta_0.jpgAuthor / Publisher:  silentwings

SpringFiles: Balanced Annihilation

Version:  7.74 Games Freeware

Changelog:

7.73-7.74
26/03/2013
-Fixed lua errors and odd behaviour caused by change to UnitPreDamaged arguments (fixes combomb, commando and other gadgetry)
-Fixed comgate
-Fixed dgun not firing if there was uneven ground in the way
-Fixed some lua errors and set com_counter to not place markers by default
-Made a modoption for no_close_spawn
-Made adv_unit_marker place only local markers
-Made enemy_spotter widget more visible
-Made menu of lock_camera easier to read
-Made snd_volume_osd enabled by default and made it go pop!
-Removed dynamic_blob_shadows widget

riverdelta.jpgwideopenbattleview.jpgAuthor / Publisher:  silentwings