Zero-K: Zero-K v1.2.3.0 – Sea, Spider and Capture the Flag

Capture the Flag mode is now live and sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units. Performance should be improved, especially in the lategame.

=== New Spider Unit ===

The Redback has been added to act as a conventional riot unit for the Spider factory. It is armed with a particle beam. Beefy wheeled raiders will give it trouble so use terrain (and Venoms) to your advantage.

=== Capture the Flag ===

Capture the Flag mode can now be enabled. The default mode adds flag capture as a victory condition. Additionally there are options to add Commander respawn and flag based resource income. See the wiki page for more information: http://zero-k.info/Wiki/CaptureTheFlag

=== Sea Rework ===

All Ships and Subs are effectively new units so their changes will not be stated here. They are generally cheaper and have better defined roles.

Torpedoes can now hit hovercraft. Amphibious unit health regeneration is now based on water depth, not unit height. The main effect is that floating units heal at their full rate.

=== Balance Changes ===

Scallop
* Cost 350 -> 280

Buoy
* Health 1200 -> 1250

Scalpel
* Damage 330 -> 310
* Can shoot into water.
* Always turns at full speed, this will significantly reduce time spent accelerating after small turns.

Puppy
* Range 155 -> 170

Tick
* AoE 320 -> 352

Panther
* Reload Time 2.5 -> 3
This was the value before the previous version. There was a small nerf to other attributes in the previous version and reload time was reduced accidentally.

=== Fixes/Tweaks ===

* Significantly improved overdrive performance. This will be noticeable lategame.
* Razor’s Kiss -> Razor
* Disarm damage is transferred when you morph.
* Capture hierarchy is preserved through morph.
* Fixed Mace and Lotus beam stutter.
* Minor unit selection shapes fixes.
* Minor fixes to aircraft rearming.
* Raise terraform snaps to increments of 6 when Alt is held. This is the height required to block vehicles. * Fixed a delay in updating the movement speed of slowed ground units.

EvolutionRTS: Evolution RTS Get-Together #19!

Evolution RTS Get-Together #19!

Have you ever wished that you could just salvage that worthless Overseer and be done with it? Well now you can!

Reclaiming has now been removed from the game entirely and replaced with salvage ability. Salvaging is not instant. It takes time based upon the original cost of the unit being salvaged. Salvage refunds 50% of the original purchase price. No exchanges and no layaway!

Among some other changes, there have been some new effects added. The most notable of which is the Overseer emp effect which has new visuals.

As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!

Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432

Livestream is located at:
http://www.evolutionrts.info/stream
*Evolution RTS Get-Together #19!* Have you ever wished that you could just salvage that worthless Overseer and be done with it? Well now you can! Reclaiming has now been removed from the game entirely and replaced with salvage ability. Salvaging is not instant. It takes time based upon the original cost of the unit being salvaged. Salvage refunds 50% of the original purchase price. No exchanges and no layaway! Among some other changes, there have been some new effects added. The most notable of which is the Overseer emp effect which has new visuals. As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there! Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432 Livestream is located at:
http://www.evolutionrts.info/stream
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EvolutionRTS: Evolution RTS Get-Together #18!

Evolution RTS Get-Together #18!

There have been a lot of little fixes and additions this week, in short order they are:

• Kite is finally balanced(tm)
• Light turret beefed up and no longer dies to a slight breeze. Range and sight increased as well.
• New effects for amphibious laser hits
• Set all raider sight and seismic distance to 500 (500 sonar for amphib raider as well)
• Fixed the iconsize of recluse
• Fixed area mex not working for water mexes
• Fixed the survival spawner to be fair, as opposed to roflstomping everyone on the easiest setting
• Overseer can now be built by any engineer (Limited to 1 at any given time)
• Overseer cost dropped to 150 (500)
• Overseer no longer requires power to be built

As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!

Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432

Livestream is located at:
http://www.evolutionrts.info/stream
*Evolution RTS Get-Together #18!* There have been a lot of little fixes and additions this week, in short order they are: • Kite is finally balanced(tm)
• Light turret beefed up and no longer dies to a slight breeze. Range and sight increased as well.
• New effects for amphibious laser hits
• Set all raider sight and seismic distance to 500 (500 sonar for amphib raider as well)
• Fixed the iconsize of recluse
• Fixed area mex not working for water mexes
• Fixed the survival spawner to be fair, as opposed to roflstomping everyone on the easiest setting
• Overseer can now be built by any engineer (Limited to 1 at any given time)
• Overseer cost dropped to 150 (500)
• Overseer no longer requires power to be built As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there! Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432 Livestream is located at:
http://www.evolutionrts.info/stream
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EvolutionRTS: Evolution RTS Get-Together #17!

Evolution RTS Get-Together #17!

I’m a little late in getting the event up this week. Mainly because I’m in crunch mode adding new models.

Noteable changes this time around are as follows:

• New fighter model. Fighter is now a gunship and strafes. It also fires machineguns now instead of missiles.
• Ikinz Damage buffed
• Aircraft hitspheres adjusted so that they correspond to the model more correctly.
• Economy, Radar/Sonar/Jammer structures can now be built underwater.
• Fixed ORB model (the previous model wasted a lot of polys. There is no visible change between the model from last week and the new one)
• Aircraft Plant has a new model
• MidKnight Gunship Drone has a new model
• Added a lot of subtle visual improvements

As usual, at gametime we are meeting in the EvoDedicatedHost1 battleroom in the lobby and in the Spring Mumble Server (http://springrts.com/phpbb/viewtopic.php?f=1&t=20432).

Additionally, Standalone Spring Web Lobby has been released. If you are currently using Springlobby as your lobby client, I highly suggest that you use the Standalone Weblobby client instead. Big thanks to Ikinz for all his hard work on it!

You can get the builds for windows and linux here: http://goo.gl/fV2PzG

The event will be streamed live at: http://www.evolutionrts.info/stream

See you there!
Evolution RTS Get-Together #17! I’m a little late in getting the event up this week. Mainly because I’m in crunch mode adding new models. Noteable changes this time around are as follows: • New fighter model. Fighter is now a gunship and strafes. It also fires machineguns now instead of missiles.
• Ikinz Damage buffed
• Aircraft hitspheres adjusted so that they correspond to the model more correctly.
• Economy, Radar/Sonar/Jammer structures can now be built underwater.
• Fixed ORB model (the previous model wasted a lot of polys. There is no visible change between the model from last week and the new one)
• Aircraft Plant has a new model
• MidKnight Gunship Drone has a new model
• Added a lot of subtle visual improvements As usual, at gametime we are meeting in the EvoDedicatedHost1 battleroom in the lobby and in the Spring Mumble Server (http://springrts.com/phpbb/viewtopic.php?f=1&t=20432). Additionally, Standalone Spring Web Lobby has been released. If you are currently using Springlobby as your lobby client, I highly suggest that you use the Standalone Weblobby client instead. Big thanks to Ikinz for all his hard work on it! You can get the builds for windows and linux here: http://goo.gl/fV2PzG The event will be streamed live at: http://www.evolutionrts.info/stream See you there!
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EvolutionRTS: New air units!

New air units!

I hadn’t previously made any news about it because I had been super busy, but here are the 3 latest aircraft remodels.

From this point forward, all aircraft will be using gunship style movement along with various tweaks to make them fun to use and look fantastic while doing it.

To that end, the new bomber fires a large missile that does huge aoe damage and takes 30 seconds to reload (you can see me use them pretty extensively in the Get-Together #16 VODS on youtube).

The gunship’s behavior has not been changed… It just has a new fantastic model.

The largest change of all is the fighter. It now has 8 machineguns and it strafes it’s target while pummeling it into submission. AWESOME!

Pictures related.
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EvolutionRTS: Evolution RTS Get-Together #16!

Evolution RTS Get-Together #16!

It’s been a really successful couple of weeks for the get-togethers, and hopefully this will be no exception.

As you ahve probably noticed, I haven’t been posting much this week. That is partly due to not having a lot of visually related stuff to post about, and partly because I’ve been really busy.

That said, there are a ton of improvements that have been made. Many of the past complaints have been addressed. Endgame units have gotten a renewed (and much more intuitive) purpose. New effects have been added, and balance has been tightened even further.

This week we will of course be meeting at 5pm GMT (10am PST) in the spring mumble server at http://mumble.springrts.com in the torture chamber room.

The event will be streamed live at http://www.evolutionrts.info/stream as well.

Come join us! Newbies are always welcome!
*Evolution RTS Get-Together #16!* It’s been a really successful couple of weeks for the get-togethers, and hopefully this will be no exception. As you ahve probably noticed, I haven’t been posting much this week. That is partly due to not having a lot of visually related stuff to post about, and partly because I’ve been really busy. That said, there are a ton of improvements that have been made. Many of the past complaints have been addressed. Endgame units have gotten a renewed (and much more intuitive) purpose. New effects have been added, and balance has been tightened even further. This week we will of course be meeting at 5pm GMT (10am PST) in the spring mumble server at http://mumble.springrts.com in the torture chamber room. The event will be streamed live at http://www.evolutionrts.info/stream as well. Come join us! Newbies are always welcome!
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EvolutionRTS: Evolution RTS Get-Together #15!

Evolution RTS Get-Together #15!

Aww yeah it’s that time again! This week is going to be even more incredible than last week! For one thing I have a proper broadcasting setup now, so that there will no longer be any background noise on my microphone (Blue Snowball in case you’re wondering).

Big thanks to +Shadowfury333 for giving me tips on positioning and idea for how to actually do it!

Tomorrow we will be playing with the entirely redone Hover tech. Completely remodeled units. I already have all but one of the units in game. The engineer is the only one that I have left to do, but I stopped in order to create this event 😀

Tonight I will also be modeling the new hover factory as well, so I have a few hours of work left to do.

We will be meeting in the Spring Mumble server this week, in the “Torture Chamber” room at 10am PST (5pm GMT). The entire event will be broadcast live at http://www.evolutionrts.info/stream. Games where I am not playing will be cast by myself and any other caster that happens to be in the room with me at the time wink wink, nudge nudge.

This should be a pretty epic event. Throughout this week I have been working on various improvements suggested to me last Get-Together, and I believe that I have solved some issues that a few people had, so we should be in for a ton of fun! Can’t wait to see all of you there!
*Evolution RTS Get-Together #15!* Aww yeah it’s that time again! This week is going to be even more incredible than last week! For one thing I have a proper broadcasting setup now, so that there will no longer be any background noise on my microphone (Blue Snowball in case you’re wondering). Big thanks to @107560205019564039061 for giving me tips on positioning and idea for how to actually do it! Tomorrow we will be playing with the entirely redone Hover tech. Completely remodeled units. I already have all but one of the units in game. The engineer is the only one that I have left to do, but I stopped in order to create this event 😀 Tonight I will also be modeling the new hover factory as well, so I have a few hours of work left to do. We will be meeting in the Spring Mumble server this week, in the “Torture Chamber” room at 10am PST (5pm GMT). The entire event will be broadcast live at http://www.evolutionrts.info/stream. Games where I am not playing will be cast by myself and any other caster that happens to be in the room with me at the time *wink wink, nudge nudge*. This should be a pretty epic event. Throughout this week I have been working on various improvements suggested to me last Get-Together, and I believe that I have solved some issues that a few people had, so we should be in for a ton of fun! Can’t wait to see all of you there!
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EvolutionRTS: Evolution RTS Get-Together #15!

Evolution RTS Get-Together #15!

Aww yeah it’s that time again! This week is going to be even more incredible than last week! For one thing I have a proper broadcasting setup now, so that there will no longer be any background noise on my microphone (Blue Snowball in case you’re wondering).

Big thanks to +Shadowfury333 for giving me tips on positioning and idea for how to actually do it!

Tomorrow we will be playing with the entirely redone Hover tech. Completely remodeled units. I already have all but one of the units in game. The engineer is the only one that I have left to do, but I stopped in order to create this event 😀

Tonight I will also be modeling the new hover factory as well, so I have a few hours of work left to do.

We will be meeting in the Spring Mumble server this week, in the “Torture Chamber” room at 10am PST (5pm GMT). The entire event will be broadcast live at http://www.evolutionrts.info/stream. Games where I am not playing will be cast by myself and any other caster that happens to be in the room with me at the time wink wink, nudge nudge.

This should be a pretty epic event. Throughout this week I have been working on various improvements suggested to me last Get-Together, and I believe that I have solved some issues that a few people had, so we should be in for a ton of fun! Can’t wait to see all of you there!
*Evolution RTS Get-Together #15!* Aww yeah it’s that time again! This week is going to be even more incredible than last week! For one thing I have a proper broadcasting setup now, so that there will no longer be any background noise on my microphone (Blue Snowball in case you’re wondering). Big thanks to @107560205019564039061 for giving me tips on positioning and idea for how to actually do it! Tomorrow we will be playing with the entirely redone Hover tech. Completely remodeled units. I already have all but one of the units in game. The engineer is the only one that I have left to do, but I stopped in order to create this event 😀 Tonight I will also be modeling the new hover factory as well, so I have a few hours of work left to do. We will be meeting in the Spring Mumble server this week, in the “Torture Chamber” room at 10am PST (5pm GMT). The entire event will be broadcast live at http://www.evolutionrts.info/stream. Games where I am not playing will be cast by myself and any other caster that happens to be in the room with me at the time *wink wink, nudge nudge*. This should be a pretty epic event. Throughout this week I have been working on various improvements suggested to me last Get-Together, and I believe that I have solved some issues that a few people had, so we should be in for a ton of fun! Can’t wait to see all of you there!
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EvolutionRTS: New tasty visuals incoming!

New tasty visuals incoming! In addition to the new unit models that I have been adding, I have also taken the time to enhance the game a bit visually in terms of teamcolor selections and so on.

The original method is still available (but deactivated by default). I am hoping that this new method will make it even easier to play.

In addition to unit teamcolor platter things, I have redone the unit icons for attacking units. They are now based upon unit purpose instead of unit type.

That is to say that instead of having a generic shape for all hover/amphib/air/allterrain units respectively, now the are grouped according to purpose.

So, for example, there is now a specific icon for units who are raiders, tank destroyers, assaults, anti air, or support.

This has been a requested feature for a long time, but until recently I couldn’t think of a way to implement it nicely, but I think these new unit icons will be very helpful!

In other less glamorous news, the download page on the main site has been redone (again). At this point it simply encourages users to go download spring from the spring website. It may make it more difficult to tell if users are online specifically to play evo or not, but I am tired of playing wackamole with all the spring lobbies and their caveats and gotchas.

I thought that weblobby would be the silver bullet, and for a while, it was! But unfortunately, Oracle manages to be even more incompetent than MicroSoft (and that’s saying something), so now Java is being banished from web browsers (and for good reasons, to be honest). In the middle of this sits weblobby, getting screwed from both ends.

Ikinz is working on a Qt version of weblobby that will run natively in windows, linux and osx, but until then, I have decided to just point users in the direction of the default spring installer and suck up the consequences.
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