Work on Conflict Terra has become slow and scattered, due to poorly defined goals and personal interferences (college!) So, we decided to outline our goals for the next version, 1.03.
Conflict Terra: Autohost Available
Just a heads up that we have two autohosts set up for Conflict Terra in the Spring Lobby.
Conflict Terra: What’s Next for Conflict Terra?
Now that we’ve released version 1.00 to the public, what’s next for Conflict Terra? Further balance, addition of gameplay features, polishing of the game, and stylized maps are on the horizon.
Conflict Terra: Conflict Terra Version 1.00 Released
That’s right, Conflict Terra finally goes public with its first release!
Engines of War: Development Resumed
Just a short notice for those who are following the project. See content for more information:
Engines of War: Development on Hold
See context…….. Must make 50 characters… Really annoying sometimes.
Engines of War: Spring Offensive – Moving steadily forwards
The team’s grown by a further two – Garret DeChellis and Danuker are fresh onboard. Bobthedino has continued to crank out models, and Busan is now ready to be laid waste!
Engines of War: Gameplay – Up and running !
As hoped, we’ve clobbered together a first playable version of the game since our last update. So of course we rounded up the whole team for a trial game!
Engines of War: Team expanding – Game emerging
Things have been moving forwards quite nicely since we last wrote: Our team is now twice the size it was then, and most of the parts for a first playable version are ready. We just need to put them together properly, and then get started on playtesting!
Engines of War: Progress – after an intense first two weeks
We’ve been moving forward at speed over the last few days – and I’m amazed myself to see what we’ve put together, seeing that we only really started after Christmas!
