Zero-K: Zero-k v1.2.4.9 – Commander nerfs and UI polish

In this version we have Recon Commander nerfs and a bit of UI polish. By popular vote the Nuke Bomber is now Wyvern.

=== Commander Changes ===

The Bombard Commander is now called Siege Commander.

E-Cell and Torpedo Launcher have been removed.

All commanders:
* Energy Income 8 -> 6

Support Comm:
* Weapon Range bonus per level removed (if anything, Siege comm should do this).

Recon Comm:
* Speed bonus removed (it has the best base speed and can jump).
* Health 1800/2200/2800/3400/4000 -> 1600/2000/2500/3100/3800.
* Can no longer use Range Modules.

Concussion Shell
* Reload time 8s -> 15s (low reload time manual fire weapons are just micro sinks).
* Range 500 -> 450

=== Balance ===

Jumpjet reload time is now affected by the appropriate status effects. Disarm and Paralysis pause reload time and Slow damage slows it down.

Claymore (the depthcharge hovercraft which barely makes it into this section):
* Health 900 -> 1000
* Range 180 -> 250
* Increased projectile speed to make it able to hit things.

=== Interface ===

Chat now filters out error messages by default.

Set Target is now supported by split attack. Hold Ctrl while giving an area Set Target command to split the targets between your selected units.

Added a small command indicator effect. There is also an alternate visualization for custom formations which is disabled for performance reasons.

Commander construction can now be queued before the game starts.

Blurry Halo Unit Selections has more options for configuration.

Automatic Retreat is a lot more responsive. Additionally some units do special actions when they start to retreat.
* Swifts will turn towards their destination and use Boost.
* Halberds will set themselves to hold fire and cancel their target.
* Jumpjet units will jump towards their retreat goal.

=== CAI ===

CAI now values its units slightly more by giving them access to the Automatic Retreat system. Damaged units will attempt to escape from combat. To compensate for the extra repairing (and general excessing) CAI now likes to make more Caretakers. It has also gained the ability to play the Amphibious Bot Factory.

=== Unit Renames ===

The following units have been renamed.
* Rector -> Conjurer
* Jethro -> Gremlin
* Avenger -> Swift
* Vamp -> Hawk
* Shadow -> Raven
* Stiletto -> Thunderbird
* Licho -> Wyvern (by popular vote)

=== Fixes ===
* Claws (Wolverine mine) cloak.
* Added repair pad energy build power to its description.
* Fixed Faraday build time.
* Fixed some bomber reloading weirdness. * Replay control now changes speed directly in all cases.

EvoRTS: Evolution RTS Get-Together 1v1 Tournament!

Evolution RTS Get-Together 1v1 Tournament!

It’s that time! Mark your calendars, because this Saturday at 10AM PST (5PM GMT) is the first post-steam launch 1v1 tournament!

Featured will be existing players from the spring community, such as Ikinz, Anarchid, TheSponge, TheMooseIsLoose and CommonPlayer, as well as some of the newcomers via Steam such as, Qaenthalis, ShirtStain, and KoyoteKamper!

The entire event will be streamed live at http://www.evolutionrts.info/stream
I myself will be casting, and there may be a co-caster helping me out, but that is not nailed in certainty yet.

You can view the matchups on the Challonge Bracket, located here: http://challonge.com/evogginvitational

Come hang out with us and have some fun!

Zero-K: ZK is on Greenlight!

Following Evolution RTS’ massive success with getting on Steam, and with a donation from Connetable enabling this, Zero-K is also now on Greenlight.

We need your upvotes!

Go to this page, login, and click yes!

Zero-K: Zero-K v1.2.4.0 – Ongoing Sea Rework

This version includes some nice unit AI improvements and continues the ongoing sea rework. There are some major changes to sea and the Amphibious factory should fare better on land. The most notable sea change is the addition of a depthcharge hovercraft, the Claymore, and the removal of Scalpels underwater missiles. The Claymore is quite a silly unit but we may as well try out something !Fun! before sea has any balance which can be broken.

=== Balance ===

Added Claymore – a somewhat suicidal antiswarm depthcharge hovercraft. It fires Roach-sized depthcharges at short range with the hope that whatever it is targeting is far enough underwater to prevent it from killing itself. It does less well against surface targets. On land it is able to drop the depthcharge which will bounce around for a few seconds before exploding.

Scalpel can no longer shoot into water.

Scallop Torpedo:
* Damage 230 -> 140
* Reload Time 3 -> 3.5

Scallop Shotgun:
* DPS increased by 33%
* Range 280 -> 300

Duck:
* Cost 150 -> 80
* Health 400 -> 240
* Speed 2.7 -> 2.8
* Damage 430 -> 230

Typhoon:
* Health 1700 -> 1750
* Range 280 -> 240

Hunter:
* Health 1300 -> 1700
* Speed 2.3 -> 2.4
* Range 340 -> 260
* Reload Time 5 -> 4.5
* Has Crusader level AoE.

Snake:
* Cost 400 -> 350

Crusader:
* Cost 700 -> 550

Enforcer:
* Damage 860 -> 950

Commander Torpedo:
* Can target Hovercraft.
* Damage 400 -> 220
* Reload 5 -> 3.5
* Range 350 -> 330

Repair Pads now drain energy when repairing. An individual pad has 2.5 Build Power.

Moderator:
* Cost 320 -> 300
* Health 320 -> 450
* Fixed script, it will now aim more rapidly.
* Updated description.

=== Unit AI ===

Retreat:
* Air units are now diverted to Air Repair Pads when told to retreat.
* Avengers use Boost when starting to retreat.
* Jumpjet units Jump when starting to retreat.

Units skirmishing with Tactical AI now take height difference into account when determining how far away they should be from their target. Scallop now has different behaviour when underwater or on land to take advantage of its separate weapon characteristics.

=== Other ===
* Zombie mode can be played on any map via a modoption.
* Active modoptions are displayed at the start of the game.
* There is a modoption to mute spectators. This mostly deals with accidental abuse as lobby chat is still visible. * Puppy creation has a graphical effect.

EvoRTS: Another night of extremely hard work pays off!

Another night of extremely hard work pays off!

So Smoth and I got together tonight to do some serious work on +Evolution RTS in order to implement his materials code.

This will allow players to choose their own unique color schemes in-game, and even create their own! You can have you own scheme or set of schemes whenever and wherever you want it!

Also, plenty of visual effects are being added. Some of the testing effects can be seen in these screenshots. Keep in mind that just because it is pictured here, that does not necessarily mean that a unit is changing to what you see here.

Huge shoutout to smoth for the new effects for shields. It looks amazing!

In addition to color schemes, you can also apply projection texture to your units!

But wait! There’s more! If you order within the next 5 min— Err, when this becomes available, you can even scheme individual units independently of the overall color scheme!!!!!

Like I said, very cool! Excited yet? You should be. Coming soon, to an Evo near you.

Bukkitwork


EvoRTS: Evolution RTS Get-Together # 24!

Evolution RTS Get-Together # 24!

+Evolution RTS  was greenlit on +Steam   yesterday, so that is progressing quickly and it has been submitted to +Steam  for review.

More new stuff, bugfixes, and a few gameplay changes.

• New Radar tower model
• Riot tanks now do a tiny bit of damage per shot
• Other small fixes

You can read the entirety of the changes at http://www.changelog.evolutionrts.info

As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!

Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432

Livestream is located at:
http://www.evolutionrts.info/stream

EvoRTS: Another week down and another new unit! Oh lawd, it’s time to play some Evo!

Another week down and another new unit! Oh lawd, it’s time to play some Evo!

As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!

Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432

Livestream is located at:
http://www.evolutionrts.info/stream

Zero-K: Zero-k v1.2.3.7 – Messing with Jumpies

This release messes with some underused Jumpjet units and makes Pyro less frustrating. There are some other minor things such as an easy way to split targets when using area attack. On the infrastructure front we have completely split 1v1 and Everything Else ELO.

=== Balance ===

Moderator is more expensive and now has a high reload time Disruptor Beam.

Pyro aims much faster and has a little overshoot.

Placeholder has a slightly smaller Area of Effect and significantly increased duration.

Djinn
* Speed 1.4 -> 1.8

Support Commanders Build Power increase has been flattened to +2 per level starting at level 1.

=== Minor Stuff ===
* CTRL+area_attack will split target among selected unit.
* There is a new marker ‘ping’ sound and the maximum number of marker sounds at once is 3.
* New Heaving Particle Beam sound.
* Blackdawn description: Heavy Raider/Riot Gunship -> Heavy Raider/Assault Gunship
* A small window will pop-up to show active non-default modoptions.
* Improvement for Edge Extension visual effects.

=== Fixes ===
* Fixed an Overdrive error.
* Fixes for airplane rearming.
* Removed lagmonitor at game end to prevent fluctuating unit transfer.
* Morphing a unit no longer kills its drones. * Fixed Penetrator wreck.

New Game, PanzerStahl

Story: You are a General and command stuff which blows up – the end.

Factions:

Panzer Elite
Race: Human/Limited Cyborgs

focus: Heavy firepower,Mostly tracks and 20-21st century technology
weapon style; Gunpowder,Nuclear weapons, Chemicals (limited), Napalm and the like

Walkers
Race: Robotics, somewhat humanitc (their citizen is mostly busy watching the latest TV-show while their black-robots do their work for them)

focus: Light-Mediumish units, (spider-)Legs as propulsion, Sci-fi/fancy as fuck like technology
weapon style: Laser,Plasma,Electrons etc

Release: maybe this month or next month (When no WW3 happens that is)

Stuff to do atm: more models with AAA textures, balance crap, polish some effects, maybe a few remodels for this and there I think.

Bilderchen:

RinZtJt wZ2QYVO

EvoRTS: Evolution RTS Get-Together #22!

Evolution RTS Get-Together #22!

Crazy busy week! We’ve all been working WAY too hard, and it’s time to have some fun!!!

As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!

Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432

Livestream is located at:
http://www.evolutionrts.info/stream

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