EvolutionRTS: Linux builds are released on steam! Bigger map pool? Unit weapon switching? Oh LAWD!

Linux builds are released on steam! Bigger map pool? Unit weapon switching? Oh LAWD!

Yo dawg! I herd u liek maps!
So as many of you might have noticed, steam would have made your copy of evolution rts a little bit larger (about 600 mb larger). This is because the map pool that is included with the game was increased from 10 high quality maps to 30. Bit of a large jump, but these newly added maps are great! 

New Linux Builds!
Last night we pushed the first linux builds out the door. They should work flawlessly (you can thank windows users for finding all the bugs and dealing with them :-)), but if you have any trouble, make sure to post on the forums and we’ll get you sorted. 

Evolution RTS Get-Together #26
Evolution RTS Get-Together #26 happened earlier this morning. We had a bunch of great games and as usual, streamed the entire thing. Due to some difficulties parts of the stream won’t make it to youtube, but I will push over as many of the games as I can. Sorry for not making the announcement on G+ and here. I completely forgot. Sorry about that! 

Unit weapon switching!
Coming soon to an Evo near you… Units with switchable weapons! 
Lolwut? Yep, exactly what! Various units will be gaining the ability to switch to other weapon types via a button on the order menu (when you have the selected). For example, the Wildcat gunship will be gaining the ability to switch from air-to-surface missiles, to torpedos. This will allow you to kill those pesky amphibs that keep coming from underwater! 

Obviously this change is directly linked with the fact that in the future, submarines will have been added. 

Along these lines, in the latest update, you might have noticed that many buildings like factories/turrets/radar/etc gained the ability to float. This is also in anticipation of the new tech. 

It’s coming! No doubt about that. As a bit of control… Keep in mind, yes I am hyping this new tech a bit (Because it will be fun! True water warfare?? Yes please!), and yes I do have it mostly mapped out in my head, but making models and getting those models ingame does take time, so be patient and know that I spend a large portion of my free time working on things like this 🙂 

I suppose you can feel free to monitor the svn changelog on the main site if you like, but that’s probably taking it a bit far lol!

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EvolutionRTS: Evolution RTS Get-Together #25!

Evolution RTS Get-Together #25!

Many things have been fixed and improved this week! The most recently notable change is the addition of the new hovertank factory!

As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!

Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432

Livestream is located at:
http://www.evolutionrts.info/stream

EvolutionRTS: New AirPlant model!

New AirPlant model!

I was never particularly happy with the new airplant model that i made a few months ago, so today I have replaced it with a “Flying” airplant. It can be built anywhere and will help me out when I start adding the Submarine tech.

Additionally new firemode abilities have been added to some units (riot tanks, gunship, and spitter for now… more later). Get-Together should be on, but it depends upon whether I’m conscious 5 hours form now. I will try my best and struggle through with copious amounts of coffee and bagels. 🙂

See you there!

AirPlant
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EvolutionRTS: New All Terrain Factory model!

New All Terrain Factory model!

As many of you know, I hate doing factories above all other units. Mainly because they are so difficult to deal with on the scripting side of things and whatnot.

Well, the final factory (from the existing unitset… yes there will be more techs… submarines come next) has been modeled! It’s all downhill from here!

All Terrain Factory
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EvolutionRTS: Evolution RTS Get-Together #27!

Evolution RTS Get-Together #27!

Hey everybody! It’s that time again!

I haven’t actually been able to play since all of the new stuff I have recently added. Moments ago I added a new all terrain factory model. Earlier in the week I added all new unit death particle effects… Time to see them in action!

As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!

Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432

Livestream is located at:
http://www.evolutionrts.info/stream

EvolutionRTS: Evolution RTS Get-Together #28!

Evolution RTS Get-Together #28!

This week is going to be held at a bit later time than usual. Specifically at 10pm GMT (that’s 3pm PST, 5pm CST and 6pm EST for you people in the states). Had some stuff come up, and this way Ikinz gets to wake up at 9am instead of 4am!

As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!

Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432

Livestream is located at:
http://www.evolutionrts.info/stream

EvolutionRTS: Evolution RTS Open Bracket 2v2 Tournament and Get-Together #30!

Evolution RTS Open Bracket 2v2 Tournament and Get-Together #30!

It’s tournament time! Some pretty awesome teams have signed up so far, so we’ll see how they all do (although I have my money riding on team ForbKinz)! Games will be cast and fun will be had by all! If you would like to sign your team up for the 2v2 tourney, it’s not too late!

Just click here: http://challonge.com/tournaments/signup/z4NmFRwzGl

As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!

Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432

Livestream is located at:
http://www.evolutionrts.info/stream

EvolutionRTS: Evolution RTS Open Bracket 2v2 Tournament!

Evolution RTS Open Bracket 2v2 Tournament!

As requested, this tourney is finally happening!

Map Pool is still TBD for the moment.

First map will be random (via !nextmap command), and after that, losing team chooses. Matches will be a best of 3.

The date of this tournament is going to be at 5pm GMT (that’s 10am PST, 12pm CST and 1pm EST) on Saturday, June 7th.

Signups are open, register your team now!
http://challonge.com/tournaments/signup/z4NmFRwzGl

Zero-K: Zero-K v1.2.8.18

This version has many fixes and some small changes to UI and balance. Economy Panel now displays net income so if you were someone who thinks that is a vital feature you can now try it out. Superweapons are now “balanced” and mobile AA knows how to use mobility to beat Brawler.

=== “Balance” ===

Increased Disco Rave Party weird utility effects:
* Red: Boring old damage, unchanged.
* Orange: 25% larger napalm.
* Yellow: 20% more impulse.
* Green: 50% or so larger smooth radius.
* Blue: 50% more EMP damage and 150% more time.
* Violet: 100% more slow damage.

General Starlight nerf:
* Cost 35k -> 40k
* Health 12k -> 10k
* Groove Cutter damage reduced by 10%. This weapon is the source of almost all Starlight’s damage.

=== Unit AI ===
* Added support for units to skirm a unit until it enters range and then swarm it.
* Added Brawler to the swarm list of mobile AA.
* Added tactical AI for Crasher.

=== Interface ===
* Enabled the centralized default UI enabler on the first run of ZK. This has been in place but inactive for the past week. If you have not run ZK in the last week your interface panels will be moved around.
* Economy Panel now has the old Net displayed below the resource icon. Storage is displayed on the storage bars and these bars have customizable width.
* Slow damage is displayed in the Space+Click menu.
* Fixed waypoint dragger widget and renamed it. If anyone had it enabled they need to reenable it.
* Deluxe player list respects visibility setting on load.
* Reduced the Claw (Wolverine mine) radar icon.

=== Fixes ===
* Fixed Air Repair Pads (all types) repairing 50% faster than normal repair for the same energy cost.
* Fixed bug with morphed nanoframes dropping wreckage.
* Drone build progress obeys status effects (Slow, Disarm, EMP).
* Starlight obeys Disarm (Groove Cutter does not yet obey Slow).
* Thunderbird obeys status effects after it starts a run (Slow reduces the fire rate, EMP and Disarm prevent firing).

=== Notable changes between v1.2.8.11 and v1.2.8.17 ===
* Fixed flame effect. Units which are on fire now look like they are on fire.
* New attack sound for Scythe.
* Added many options to the new chat. * Fixed paralysis threshold. It was accidentally based on maximum health for 2 month. It is now back to current health. Zeus, Panther and Venom were unaffected by the bug.