Engine Testing – 10. Aug 2012 (89.0.1-87-gce4d36e)

A new test release, sorry this time in the post_release branch because it mainly contains only bugfixes. To fix compilation with boost 1.50 streflop was adjusted at many parts, so sync-testing / multiplayer games are important as desyncs are possible.

We soon try to make a release, so a new testing version:

For changes look at the “90.0” section in changelog.txt.

Many things were changed, so please test as much as you can. If no major bug is found, this will be released as spring 90.0!

See the Testing Release Wiki page for general info about how to obtain the release, and an archive of all testing releases since the last stable one.

If you find a bugs, please report in this thread or on Mantis.

Remember to attach infolog.txt as file, if you crash!

SpringFiles: 1000 elmos run

Media Freeware

Runners
There was big plan to make many many notAjoke!’s in few days. But hearts of men are easily corrupted and PepeAmpere was arrested by Police! And this is not a joke dudes. So here is the only finished notAjoke! from canceled “Spring Annihilation Games” serie.

this is notAjoke!

for more check the nota page – http://nota.machys.net/tag/notajoke

0801-1000-elmos-run.pngRelated links:  http://nota.machys.net/tag/notajoke Author / Publisher:  PepeAmpere

Zero-K: Zero-K v1.0.8.1

The tides are shifting, and commanders are off on a beach vacation.

== Balance ==
Out of combat repair speed reduced to 2x build speed (from 3x).

Hunter
* Range 330 -> 400
* Torpedo speed 120 -> 200, turnrate 30k -> 20k
* AoE 40 -> 48
* Turret turn rate 150 -> 300°/s

LLT
* Floats

Typhoon
* Range 270 -> 300

Crusader
* Depthcharge damage 165 -> 180; fixed GFX

Skeeter
* Range 350 -> 300

Scalpel
* Turret turn rate 120 -> 180°/s

Dominatrix
* Capture speed against target with 0% health increased to 3x normal (was 2x)

== Commanders ==
Due to technical issues, commanders are limited to four profiles, which can morph up to level 4. We hope to bring back the others soon!

Commanders start at level 0 with no modules. They can morph to level 1 for no cost beyond that of the modules.

SpringFiles: Completed unit notifier

Version:  0.92 Lua Scripts Freeware

Completed unit notifier

The widget reminds you about expensive or situational units whose production has been completed. The notification method utilises the labeling system.

The script reports units based on metal cost. By default the minimum values for exclusively AA units is 500 and for others it is 850. The following special cases are also notified about:
“Valkyrie”
“Roach”
“Tick”
“Infiltrator”
“Eraser”
“Sharpshooter”
“Vindicator”
“Djinn”
“Vulture”
“Skuttle”
“Eos”
“Quake”
“Shockley”
“Inferno”
“Merl”

More options are available at the beginning of the script file.

Known issues

– in spectator mode every commander triggers an unnecessary notification at the beginning of the game

Installation

1. place it into the “Widgets” folder (you may have to create it) of the current engine (88.0 at the time of writing). More precisely, the folder should be located in Spring/engine/xy.z/LuaUI/ where xy.z is the version of the engine.

2. enable local widgets in the game
2.1 open Settings
2.2 tick “Show advanced options”
2.3 go to Misc
2.4 click on “Local widget config”
2.5 tick “Enable local widgets”

3. type “/luaui reload” on the chat

completed_unit.pngAuthor / Publisher:  Alcur