The constant cycle of improvements continues.
Note: many of these changes were in previous stables following v1.0.8.1, just not disclosed because they didn’t merit news posts on their own.
== Balance ==
Grizzly:
* HP 10k -> 9k
Goliath:
* Replaced flamethrower with short ranged slow beam. 3x damage and reload time as that of Moderator.
Puppy:
* Cannot eat map features.
Phoenix
* AoE 256 -> 216
* Max on fire time 15s -> 10s
Duck:
* Cost 200 -> 180
Avenger:
* HP 300 -> 350
* Missile Damage 200 -> 220
* No longer auto targets ground units when patrolling.
Vamp:
* Speed 10 -> 9.5
Vulture:
* Speed 11 -> 12
* HP 850 -> 950
Crane:
* HP 180 -> 240
Athena:
* Can build Djinn
== Interface ==
* Fixed checkbox rendering
* Old energy icon is now used for unpowered units.
* Metal spot data is shown in replays.
* Minimap can be resized when not in tweak mode but it cannot be expanded to take up the whole view.
== Other ==
* Fixed amph factory killing things touching its backside (such as morphing geos).
* Fixed tactical AI which broke due to new engine compatibility.
* Merl has a “don’t fire at radar” toggle.
* Melee chicken attacks are no longer blocked by shields.
* Initial states configuration now handles cloaked units properly. * Clippy complains less about energy.