TA Papercraft:Big Bertha.
Sorry for not posting that much lately, but I am still working on models. This time, it is the Arm Big Bertha, the long range plasma cannon.
Instructions for the BB are in the
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‘Properties’ window in Pepakura Viewer/Designer and photo’s of the actual model and its construction can be found in the gallery: Arm Big Bertha. Click the link under the above picture for the model itself, or
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find it on the Downloads page.
I am still working on the
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lvl1 vehicles and both Commanders, as well as two Warhammer 40.000 model repaints, the Avenger strike fighter and the Macharius heavy tank.
SpringFiles: Desert Needle Small
Version: 3.0 Spring Maps Freeware
v3.0 NOW with MORE SYMMETRY! Feature PRICES SLASHED by a factor of five! For the CRAZY they can be hammered down to ZERO! And for the TOTALLY INSANE set back to V2 values! New height map and COMPLETELY NEW texture!
Description:
Desert map with rock mountains (hardness 700) and softer sand zones (hardness 175). On rocks tanks/bots have a sightly higher speed (tanks:+20%,bots:+10%).
Metal, wind and feature values can be set in map options as well as the time of day.
Includes widget to display map options before game start.
Changelog:
V3.0:
-Now really symmetric (revised heightmap)
-new texture; new splat details / specular map
-Normal setting: much less reclaimable metal and energy (1/5)
-some more metal spots
-switched from smd to map blueprint container
-partly new features
-map options for metal, wind, feature values, time of day
-widget to show map options for metal, wind and features before game start
V02: first playable and released version
V01: never released
Credits:
Based on offical map blueprint container by jK.
Skyboxes and some splat detail texes from smoth and Beherith.
Features by smoth and 0ad from Spring Features 1.0 pack by Forboding Angel (models are included in map -> no dependency to avoid problems with auto-downloading).
Licence:
scripts GPL 2.0, map CC BY 3.0, features CC 3.0 BY-SA





Related links: http://springrts.com/phpbb/viewtopic.php?f=81&t=31214 Author / Publisher: qray
Zero-K: Worth 30,000 words per second: Two new videos
KingRaptor has made two new videos for Zero-K. The first is a gameplay features trailer:
http://www.youtube.com/watch?v=jUcqY4GfRpI
The second is a just-for-fun fake anime-style opening video for ZK:
http://www.youtube.com/watch?v=zH2qIC5nVZE
Enjoy!
SpringFiles: Bulk map pack (5184 maps)
Version: 1 Spring Maps Freeware
Collection of 5184 maps generated using: http://springfiles.com/spring/other/map-generator-script.
Related links: http://springfiles.com/spring/other/map-generator-script Author / Publisher: nufwhid
SpringFiles: DoubleLLTAComplexV2
Version: 1 Spring Maps Freeware
Double length version of LLTAComplexV2 by SirArtturi. By [i]burp.
SpringFiles: Map generator script
Version: 0.1 Other Freeware
Linux shell script to generate bunch of (rather trivial) maps.
SpringFiles: BA Chicken Defence
Version: 3.06 Games Freeware
** This needs BA 7.84 to work: http://springfiles.com/spring/games/balanced-annihilation-42 **
3.05 -> 3.06
13/11/13
– Updates for Spring 95.0
– Updated BA dependency to BA 7.84
– Camera shake is default off
Dependencies: Balanced Annihilation Related links: http://springrts.com/phpbb/viewforum.php?f=44 Author / Publisher: silentwings
SpringFiles: Lava Shader 2.0 Drop In Package
Lua Scripts Freeware
For example usage see map Violence_3
Includes:
-Lava gadget 2.0 (GPL)
-hover playable lava
-working GLSL shader
-dynamic edge glow
-several different seamless lava textures (default seen above)
-improved lavasplosions (thanks [BoS]nixtux)
-hover damage workaround
-lava ambiance widget
—How do I use this shit in my map?—
Just extract the .7z into your map folder. That’s all, works out of the box. Set voidwater=0 in your mapconfig or you will see water flicker above lava on some settings.
—How do I change the lavatexture?—
Find all instances of lavacolor3.png and change to desired image (make sure it’s in /LuaRules/images/). One changes texture for GLSL shader and one for fallback mode.
—Can I change the height of the lavaplane?—
Yes, just change lavaLevel, but this will break hover playability. Right now it is set equal to waterlevel.
—Can this extend beyond map edges/onto an infinite plane?—
Not currently, but that would be awesome if someone could do it
—Who is behind this?—
Assembled by The_Yak
Knorke, Beherith, Anarchid – Lava gadget
Audionautics, e__ – Lava SFX from freesound.org
lava textures – yhughes, mavrosh, sadronmeldir
Kloot – Hover waterdamage workaround
[BoS]nixtux – Improved lavasplosions
SpringFiles: Measure distance
Version: 1.0 Tools Freeware
A simple tool that measures Euclidian distance on map surface. Works like the one in goggle maps.
Click on button to measure, press ESC to deactivate.
Didn’t you always want to know the distance between those two palms?
Related links: http://springrts.com/phpbb/viewtopic.php?f=23&t=31123 Author / Publisher: Jools_
