Zero-K: Much Awaited Orbital Sniper Base Cancelled, Licho Outraged

Following the success Orbital Sniper Technique in recent field trails, our top engineers have been hard at work designing a large scale Orbital Sniper Base to protect us from the impeding Chicken Threat. Disaster struck when, early in construction, a crippling issue was discovered with with a pivotal component to the design. After thoroughly checking their results our top scientists concluded that Surfboard is no longer transportable. Leading theorists suggest that a recent change to the Laws of Physics is at work. With this roadblock the entire Orbital Sniper Project has been scrapped.

Licho responded to this with the following statement:
* AoE 256 -> 192
* Damage 2500 -> 2000

Also:
* Brawler cost 850 -> 800
* Multi-Stunner, +12.5% AoE, +25% spread, +100% duration, +8.5% damage
* Disintegrator Gun, ~10% more reload time
* Shock Rifle, 5% less range * SLAM, +43% reload time, +35% damage

SpringFiles: Lava Shader 2.1 Drop In Package

Lua Scripts Freeware

2.1 Changes:
-fixed messed up partially see through units if /luashaders off
-added readme

—————————————-

For example usage see map Violence_3

Includes:
-Lava gadget 2.1 (GPL)
-hover playable lava
-working GLSL shader
-dynamic edge glow
-several different seamless lava textures (default seen above)
-improved lavasplosions (thanks [BoS]nixtux)
-hover damage workaround
-lava ambiance widget

—How do I use this shit in my map?—

Just extract the .7z into your map folder. That’s all, works out of the box. Set voidwater=0 in your mapconfig or you will see water flicker above lava on some settings.

—How do I change the lavatexture?—

Find all instances of lavacolor3.png and change to desired image (make sure it’s in /LuaRules/images/). One changes texture for GLSL shader and one for fallback mode.

—Can I change the height of the lavaplane?—

Yes, just change lavaLevel, but this will break hover playability. Right now it is set equal to waterlevel.

—Can this extend beyond map edges/onto an infinite plane?—

Not currently, but that would be awesome if someone could do it

—Who is behind this?—

Assembled by The_Yak
Knorke, Beherith, Anarchid – Lava gadget
Audionautics, e__ – Lava SFX from freesound.org
lava textures – yhughes, mavrosh, sadronmeldir
Kloot – Hover waterdamage workaround
[BoS]nixtux – Improved lavasplosions

lavashaderpreview.jpgRelated links:  https://dl.dropboxusercontent.com/u/58374948/wip_lava_new.ogv Author / Publisher:  The Yak

TA Papercraft:Intimidator

And here is the Core Intimidator, the long range plasma cannon. Not as accurate as the Big Bertha, but has a longer range.

Core Intimidator

 

As usual, click the link under the image to get the file.

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Instructions are in the properties window in Pepakura Designer/Viewer. For additional instructions, look in the gallery.

Bonus image of both LRPC’s together:

SpringFiles: Charlie In The Hills

Version:  v3.2 Spring Maps Freeware

Re Imagining of the charlie in the hills to be beautiful.

v3.2 changes:
removed springfeatures dependency

v3.1 changes
added smd file: charlie_in_the_hills_v3.1.smd
updated version string to: v3.1
updated filename to: Charlie_in_the_Hills_v3.1.sd7
hopefully the auto downloading and hosting services will now update to the same versions and no more desyncs will happen.

v3 changes
completely re-worked map using previous versions as inspiration
* http://springfiles.com/spring/spring-maps/charlieinthehillsv21
* http://springfiles.com/spring/spring-maps/charlieinthehills

minimap_0.jpgRelated links:  http://springrts.com/phpbb/viewtopic.php?f=13&t=28702 Author / Publisher:  enetheru