SpringFiles: Balanced Annihilation

Version:  7.92 Games Freeware

7.91 -> 7.92
15/03/2014

– Added new mode to Limit DGun; when enabled DGun won’t fire within radius 450 of an enemy startpos
– Removed defunct Game End modes, simplified modoptions
– AdvPlList remembers colour of resigned players
– Lock Camera sorts its list to match AdvPlList
– Added more death messages
– Added mod option for Com Counter to count enemy coms, default off
– Fixed Com Counter miscounting
– Fixed aircraft always crashing on death
– Fixed FFA mode not recognizing when a team has resigned
– Fixed Red Console using wrong colour after line break
– Fixed non-amphib land units moving too slowly in shallow water
– Reduced Zeus target move error
– Increased T2 Bomber E costs and buildtimes
– Increased Sniper costs and buildtime
– EMP Spiders are stealthy, increased health
– Lots of internal tidying up

speedchaos.jpgrockriver_1.jpgRelated links:  http://springrts.com/phpbb/viewforum.php?f=44 Author / Publisher:  silentwings

SpringFiles: XTA

Version:  9.736 Games Freeware

XTA 9.736 a.k.a ‘Morning Mist’

——————- Change Log of XTA 9.736 Svn 642
—————— by Jools
– Fixed (hopefully) all bugs relating to end statistics and the internal procedure relating to it. Added two small buttons in
top right corner that let’s you toggle between both graphs
– Airplanes now have less LOS and less AirLOS when they are landed. Now you can’t land a peeper in a remote corner and gain LOS of
it until enemy discovers it.
– Fixed bug where landed fighters keep shooting at enemy stuff
– Increased turnrate of torpedoes from seaplanes so that they won’t miss ships if dropped too close to them (15000 -> 25000)
– Added visual effects that help you see when a seaplane has submerged under water and risen above it again
– Fixed some ships shooting at aircraft (missile frigates, warlord, etc)
– Fixed bug where only arm construction seaplane could submerge and not core: now they both can
– Enable depthmod for some kbots and tanks, means that units move slower the deeper the water is:
Fido, maverick, can: max.slowdown in water = 33%
gimp, spiders: 50%
commanders: 45%
beaver, crab, triton, crock, garpike, muskrat: 50%
crawling bombs: 33%
– Widgets: mex upgrader error fixed, added options to tweak-gui widget: fullscreen option (requires spring 97), option to turn off
move-failed notifications when builder can’t reach target), made select and center widget faster to zoom.

tumblr_n26wlfo7t81rooeoro1_500.jpgAuthor / Publisher:  Jools_

SpringFiles: The Cursed

Version:  1.270 Games Freeware

The Cursed” is a very unique free realtime-strategy game based on the Spring engine. The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh mixture of gameplay elements from many popular RTS games.

Humankind is at the brink of destruction. After initial tests of the experimental space jump-drives holes were torn into the netting of space and time. The walls to other dimensions became porous. Thus long forgotten entities from hell itself could find their way to our dimension and came to consume all souls they could get. Humankind faces a threat that the universe hasn’t seen for eons..

The game features two unique races: The Cursed – a faction combining undead and demonic creatures and the Imperial Guards – human forces with high-tech weapons and incredible firepower. Many units in game have unique abilities, like burrowing, rocket jumping, teleporting, transmutation and aura casting. You will experience a war that is fought with tanks, guns, space crafts, bone dragons, priest, demons, werewolf and angels.

Features:

– two unique playable factions: the Imperial Guards (space marines with high-tech weaponry, priests and even angels) and The Cursed (undead, demons and machines from hell)

– 3 multiplayer game modes: Skirmish, King of the Hill and Coop-Survival mode

– skirmish AIs and Survival mode for single player matches

– many units have unique special abilities: teleporting, burrowing, aura casting, shields, morphing…

logo_v2_1024x768_0.jpgAuthor / Publisher:  azaremoth

Zero-K: Zero-K v1.2.3.0 – Sea, Spider and Capture the Flag

Capture the Flag mode is now live and sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units. Performance should be improved, especially in the lategame.

=== New Spider Unit ===

The Redback has been added to act as a conventional riot unit for the Spider factory. It is armed with a particle beam. Beefy wheeled raiders will give it trouble so use terrain (and Venoms) to your advantage.

=== Capture the Flag ===

Capture the Flag mode can now be enabled. The default mode adds flag capture as a victory condition. Additionally there are options to add Commander respawn and flag based resource income. See the wiki page for more information: http://zero-k.info/Wiki/CaptureTheFlag

=== Sea Rework ===

All Ships and Subs are effectively new units so their changes will not be stated here. They are generally cheaper and have better defined roles.

Torpedoes can now hit hovercraft. Amphibious unit health regeneration is now based on water depth, not unit height. The main effect is that floating units heal at their full rate.

=== Balance Changes ===

Scallop
* Cost 350 -> 280

Buoy
* Health 1200 -> 1250

Scalpel
* Damage 330 -> 310
* Can shoot into water.
* Always turns at full speed, this will significantly reduce time spent accelerating after small turns.

Puppy
* Range 155 -> 170

Tick
* AoE 320 -> 352

Panther
* Reload Time 2.5 -> 3
This was the value before the previous version. There was a small nerf to other attributes in the previous version and reload time was reduced accidentally.

=== Fixes/Tweaks ===

* Significantly improved overdrive performance. This will be noticeable lategame.
* Razor’s Kiss -> Razor
* Disarm damage is transferred when you morph.
* Capture hierarchy is preserved through morph.
* Fixed Mace and Lotus beam stutter.
* Minor unit selection shapes fixes.
* Minor fixes to aircraft rearming.
* Raise terraform snaps to increments of 6 when Alt is held. This is the height required to block vehicles. * Fixed a delay in updating the movement speed of slowed ground units.

SpringFiles: Green River Confluence

Version:  v9 Spring Maps Freeware

3 player FFA map. Fight over the metal-rich river canyon. Designed to encourage guerilla and small skirmish gameplay. Texture by Beherith. Trees & shrubs by SirArtturi. Cacti by LathanStanley.

v8 –> v9
– fixed atmosphere settings
– fixed metal spot texture misalignment

v7 –> v8
– Beherith’s beautiful retexture!
– metal map configurable with map options (you can even make all the spots the same value if you want)

Author / Publisher:  zoggop