Following Evolution RTS’ massive success with getting on Steam, and with a donation from Connetable enabling this, Zero-K is also now on Greenlight.
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Following Evolution RTS’ massive success with getting on Steam, and with a donation from Connetable enabling this, Zero-K is also now on Greenlight.
We need your upvotes!
Go to this page, login, and click yes!
This version includes some nice unit AI improvements and continues the ongoing sea rework. There are some major changes to sea and the Amphibious factory should fare better on land. The most notable sea change is the addition of a depthcharge hovercraft, the Claymore, and the removal of Scalpels underwater missiles. The Claymore is quite a silly unit but we may as well try out something !Fun! before sea has any balance which can be broken.
=== Balance ===
Added Claymore – a somewhat suicidal antiswarm depthcharge hovercraft. It fires Roach-sized depthcharges at short range with the hope that whatever it is targeting is far enough underwater to prevent it from killing itself. It does less well against surface targets. On land it is able to drop the depthcharge which will bounce around for a few seconds before exploding.
Scalpel can no longer shoot into water.
Scallop Torpedo:
* Damage 230 -> 140
* Reload Time 3 -> 3.5
Scallop Shotgun:
* DPS increased by 33%
* Range 280 -> 300
Duck:
* Cost 150 -> 80
* Health 400 -> 240
* Speed 2.7 -> 2.8
* Damage 430 -> 230
Typhoon:
* Health 1700 -> 1750
* Range 280 -> 240
Hunter:
* Health 1300 -> 1700
* Speed 2.3 -> 2.4
* Range 340 -> 260
* Reload Time 5 -> 4.5
* Has Crusader level AoE.
Snake:
* Cost 400 -> 350
Crusader:
* Cost 700 -> 550
Enforcer:
* Damage 860 -> 950
Commander Torpedo:
* Can target Hovercraft.
* Damage 400 -> 220
* Reload 5 -> 3.5
* Range 350 -> 330
Repair Pads now drain energy when repairing. An individual pad has 2.5 Build Power.
Moderator:
* Cost 320 -> 300
* Health 320 -> 450
* Fixed script, it will now aim more rapidly.
* Updated description.
=== Unit AI ===
Retreat:
* Air units are now diverted to Air Repair Pads when told to retreat.
* Avengers use Boost when starting to retreat.
* Jumpjet units Jump when starting to retreat.
Units skirmishing with Tactical AI now take height difference into account when determining how far away they should be from their target. Scallop now has different behaviour when underwater or on land to take advantage of its separate weapon characteristics.
=== Other ===
* Zombie mode can be played on any map via a modoption.
* Active modoptions are displayed at the start of the game.
* There is a modoption to mute spectators. This mostly deals with accidental abuse as lobby chat is still visible. * Puppy creation has a graphical effect.
Version: 1.0 Spring Maps Freeware
A 5-way peaceful gathering on a grassy isle. Enable bumpwater (/water 4) to get water like in the screenshots.
Made by: The Yak
Features: lathan
Made with:
World Machine,
GIMP,
Notepad++,
gajops toolkit
Tuxpi Kaliedoscope
Author / Publisher: The Yak
Version: v1 Spring Maps Freeware
A small 4×4 map. There is a north and south with some hills and bluffs divided by some water with a E-W peninsula in the middle. Metal resources are suited to S:44 (may be a bit low for other mods). Check out the Spring: 1944 forum!
This release messes with some underused Jumpjet units and makes Pyro less frustrating. There are some other minor things such as an easy way to split targets when using area attack. On the infrastructure front we have completely split 1v1 and Everything Else ELO.
=== Balance ===
Moderator is more expensive and now has a high reload time Disruptor Beam.
Pyro aims much faster and has a little overshoot.
Placeholder has a slightly smaller Area of Effect and significantly increased duration.
Djinn
* Speed 1.4 -> 1.8
Support Commanders Build Power increase has been flattened to +2 per level starting at level 1.
=== Minor Stuff ===
* CTRL+area_attack will split target among selected unit.
* There is a new marker ‘ping’ sound and the maximum number of marker sounds at once is 3.
* New Heaving Particle Beam sound.
* Blackdawn description: Heavy Raider/Riot Gunship -> Heavy Raider/Assault Gunship
* A small window will pop-up to show active non-default modoptions.
* Improvement for Edge Extension visual effects.
=== Fixes ===
* Fixed an Overdrive error.
* Fixes for airplane rearming.
* Removed lagmonitor at game end to prevent fluctuating unit transfer.
* Morphing a unit no longer kills its drones. * Fixed Penetrator wreck.
Story: You are a General and command stuff which blows up – the end.
Factions:
Panzer Elite
Race: Human/Limited Cyborgs
focus: Heavy firepower,Mostly tracks and 20-21st century technology
weapon style; Gunpowder,Nuclear weapons, Chemicals (limited), Napalm and the like
Walkers
Race: Robotics, somewhat humanitc (their citizen is mostly busy watching the latest TV-show while their black-robots do their work for them)
focus: Light-Mediumish units, (spider-)Legs as propulsion, Sci-fi/fancy as fuck like technology
weapon style: Laser,Plasma,Electrons etc
Release: maybe this month or next month (When no WW3 happens that is)
Stuff to do atm: more models with AAA textures, balance crap, polish some effects, maybe a few remodels for this and there I think.
Bilderchen:
Version: 9.737 Games Freeware
——————- Change Log of XTA 9.737 Svn 652
—————— by Jools
– Change slowdown speed in water: commanders: max slowdown 45 % => 25 %, gimp, spiders: 50% => 25 %
– Fixed (again, hopefully) the bug that prevents end window to show up (reduced the time the victory/defeat text is shown from 4 to 2 secs and added debug mode)
– Fixed bug with Pelican not changing movement type when transforming to hover/reforming to kbot
– Made area guard widget only select mobile units when using advanced modes (adv. modes are: alt: distribute squads, ctrl: persistent squads)
– Added Enemy spotter widget by floris (is another teamplatter widget)
– Fixed cob-error about missing functions for some aircraft.
– Fixed mex-upgrader to again work with area command. It reverses one lua-error fix, but it’s a rare one and it’s better than area command works
– Now there are no more bugs in xta: please report more bugs to http://code.google.com/p/xta-springrts/issues/list
– Reduce non-gunship aircraft brakerate to 10% like it was before engine removed the scale factor. However, it doesn’t seem to fix stopping bombers
Related links: http://springrts.com/phpbb/viewtopic.php?f=48&t=31811&p=555464#p555464 Author / Publisher: Jools_
Version: 4 Spring Maps Freeware
Throne Acidic No Roads: a FFA map for 7, 12, 15 or 16 players. Made by [teh]Beherith. Now with added acid water and no roads…