Other Freeware
old model made with wings3d
not textured or scaled
blender 2.65 .blend

Have there been any Recent Advances?
Other Freeware
old model made with wings3d
not textured or scaled
blender 2.65 .blend
Spring Maps Freeware
18 X 18 Fight in an iceburg filled ocean. Strong tides. (OTA remake by Jools.)
Version: 12 Spring Maps Freeware
Name is EvoRTS Higher Grounds v12, coming soon to a springfiles and plasma server near you (maybe within the next day or so).
It’s a remake of “Higher Grounds v2” by flopflop. New texture, new heightmap (based on the original), ssmf, normalmapped, etc etc and pretty features!
All map features are 10 energy, 0 metal and can be reclaimed. Fences/lightpoles/etc are non-blocking.
Umm, looks like I’mma have to bake evo’s metalmap in, but will provide a config in the map suitable for *A/ZK (or you can just use evo’s layout… it’s pretty good). (Config is in map configs folder)









Dependencies: Spring Features Author / Publisher: Forboding Angel
Other Freeware
the transported unit had the colision volume rarely possible to show using alt-V in 0.89 and at 0.91 nothing changed the unit can collide and mess without damages despit true at the :
allowCrushingAlliedUnits=true, –Default: false New in version 85.0
–Can allied ground units crush each other during collisions?
–Units still have to be explicitly set as crushable using the crushable parameter of Spring.SetUnitBlocking.
–bool
allowUnitCollisionDamage=true, –Default: false New in version 85.0
–Do unit-unit (skidding) collisions cause damage?
–bool
& never a transported unit with 1hp died before transporter with 20000hp
targetableTransportedUnits=true, –Default: false New in version 89.0
–Can transported units be targeted by weapons? true allows both manual and automatic targeting.
Forget the new engine version, we’re going in! New graphics, some long-awaited balance changes, and even a funky new GUI skin await in this February’s stable.
== Graphics ==
* New models for Crane, Rapier, Valkyrie and Vindicator by Exit_Wound
* New EMP missile trails
* New slowbeam, Halberd & Buoy impact FX
* Add flashing effect when a unit is resurrected
* Fixed Dominatrix beam position
* Fixed Detriment triple gun animation
* Fixed normals on amphibs and some jumpbots
== Units ==
Annihilator:
* Cost 1500 -> 1800
* Reload time 8s -> 10s
DDM:
* Main cannon range 700 -> 650
Phoenix
* No longer deforms ground
Starlight
* Fixed divergence between continuous and pulse beams at long range
Firefly (companion drone):
* Health 160 -> 200
Newtons are less effective against gunships.
Valkyrie accelerates and ascends/descends much faster (general buff, nerfs transport launchers).
All aircraft can be ordered to manually land at airpads, not just bombers.
Anti-air missiles can be fired at much higher targets depending on the missile’s flight time.
Sumo:
* Jump reload time 18s -> 15s
Disco Rave Party:
* Yellow shot damage 0 -> 800
Wreckages for Flea and Gnat. Now all non-suicidal units (not Claw, Tick, Roach, Blastwing, Puppy, Skuttle) should have wreckages.
Fixed some impulse values for weapons (in particular, this includes a buff for Leveler, commander Riot Cannon and Concussion Shell, Disco Rave Party and Zenith).
== Commanders ==
Singleplayer (non-modular) comms can morph to higher levels.
Hellfire Grenade:
* Reload time 16s -> 12s
High Power Servos:
* Speed bonus 10% -> 15%
== Interface ==
* Keybinds are now saved to LuaUI/Configs/zk_keys.lua, rather than being hidden in LuaUI/Configs
* Resorted many menu options to make the menu less cluttered. As a side effect, some options may be reset.
* New GUI skin: Twilight
* Any unit’s description window can be accessed through Help -> Unit Descriptions
* Binding a key to a unit command also binds Shift+key, if it was not part of the original keyset
* Camera mode selection uses radio buttons
* Construction priority has a floating icon (when Shift is held)
* Added option for selection window background color
* Fixed cursor transparency under certain hardware settings
* Fixed clickable areas on chat
* Fixed negative healthbars
* Auto Reclaim/Heal/Assist is now under Units category in list
== CAI ==
* CAI checks for enemies near mex spots before attempting to mex
* Constructors with jumpjets will use them to escape enemies
== Chicken ==
* Speed mode is now a modoption
* New chicken defense, the Rafflesia static shield
== Missions ==
* Persistent messages are stored in history; look better in non-default skins
== Misc. ==
* Advanced (COFC) camera handles more smoothly and reliably; resets state with just Ctrl+Alt+middleclick (previously Shift was needed as well) * Widget settings are backed up at each run
Version: 2 Spring Maps Freeware
Mostly bugfix. +new and moar com death sounds
Other Freeware
the transported unit had the colision volume rarely possible to show using alt-V in 0.89 and at 0.91 nothing changed the unit can collide and mess without damages despit true at the :
allowCrushingAlliedUnits=true, –Default: false New in version 85.0
–Can allied ground units crush each other during collisions?
–Units still have to be explicitly set as crushable using the crushable parameter of Spring.SetUnitBlocking.
–bool
allowUnitCollisionDamage=true, –Default: false New in version 85.0
–Do unit-unit (skidding) collisions cause damage?
–bool
& never a transported unit with 1hp died before transporter with 20000hp
targetableTransportedUnits=true, –Default: false New in version 89.0
–Can transported units be targeted by weapons? true allows both manual and automatic targeting.
Version: v6 Spring Maps Freeware
rework of the original map Archers Valley v5
-updated metal map to make for a more balanced layout (north – south now have even number of mexes)
-updated texture to fit with new mex distribution
no other changes made
Version: Phoenix v2 Games Freeware
From the ashes… Fixed for Spring 91 by Forboding Angel.
Version: v1 Spring Maps Freeware
Winter is coming early this year… time to cuddle up around the Moho.
6-12 players, prefab city tiles by KaiserJ (scaled down version by me)
have fun!