SpringFiles: XTA

Version:  9.728 Games Freeware

your favorite game with the funny commanders.
version: XTA 9.728

Changelog:

XTA 9.728 —————— by Deadnight Warrior, Jools and Noruas
—————
* Fix landboat transition from land to water

* Improve commander selection widget (remembers selection from last game, better countdown text)

* Bugfixes for minelayer and buildspeed gadgets (probable cause for error: builder died)

* New sounds for D-Gun, Arm Penetrator and Core Doomsday machine. Sounds by Noruas. Should be less disturbing.

* Update cursor out of range gadget. It now gets range from engine. Cursor will still show bad attack cursor if attack is blocked, but attack order is only dropped if it is outside of range (only for turrets).

* New splash sound for lava maps.

* Builders can now again fight.

* Fix hitsoundwet sound for Arm Bulldog

* Optimise MinimapX gadget to use less fps

* Force some gadgets that wouldn’t unload to really do so (gadgets that have synced and unsynced parts).

xta_picture_0_0.jpgAuthor / Publisher:  Jools_

Zero-K: Welcome to the past

ZK now at 1.1.3.6 with engine 91 .. until performance and other issues are fixed (aahhhh the smoothnesss!)

Please use the standard Zero-K lobby on Windows or WebLobby (http://weblobby.springrts.com/) and NOTAlobby on Linux to join games.

You can of course still host any version of the game and engine (!setengine command) and Oxygen host hosts latest game with engine 94.1.

SpringFiles: XTA

Version:  9.727 Games Freeware

your favorite game with the funny commanders.
version: XTA 9.727

Changelog:

Logo by ElementalGizmo

XTA 9.727 —————— by Deadnight Warrior, Jools
———

* Widget to set commander as member of group number 1 on gamestart (default disabled).

* Add avoidGround=0; and avoidNeutral=0; to disintegrator weapons.

* Update mission stuff

* Add debug mode (allows gadget profiler to run, use it to troubleshoot which gadget is the problem)

* Remove stop and wait commands from units that cannot do that,
remove fight from units that cannot attack (like mine layers, construction
units, air scouts, spies), remove attack from anti-nukes (they still do their
thing), remove move, attack and patrol from air repair pad. Add a self-destruct
button to all units (can be hidden with hidecommands.lua widget, that widget
added to xta but isn’t enabled by default).

* Nerf ambusher and toaster range from 1330 to 1250 as it was in kloot’s patches. Increase flak-weapon’s
projectile speed and areaofeffect (they differ, but for example arm flakker has
speed 1950 -> 2450 and aoe 150 -> 176), and decrease their damage vs ground
units by about 30%. Decreased flakker projectile’s amount of particles from 20
to 10 and their separation from 0.35 to 0.15.

* Changed dragon’s teeth’s collision volume scales: arm: 28 34 28 -> 26 34 26,
core: 26 36 26 -> 26 36 26, so that they let more shots pass.

* Fix for anti-nuke interception fail

* Set cannon velocity default to 0.25 instead of 0.5

* Add reclaim method as mod option: continuous = instant reclaim, discreet = lump sum reclaim after completion

* Fix hammer and jeffy (to be present again)

* Add snd_volume_osd widget. Decrease/Increase sound with – and +. Engine changed the
shortcut for speed change to alt – +/-

* Prevent crashing aircraft from continuing to fire on enemies.

xta_picture_0.jpgAuthor / Publisher:  Jools_