SpringFiles: XTA

Version:  9.732 Games Freeware

——————- Change Log of XTA 9.732 Svn 588 —————— by Jools

– Lua: Fixed adv. playerslist widget, buildspeed gadget. Improved unit under attack sounds widget to be less annoying. Added new version of ally resource bars widget. New endgame statistics gadget.

– Lua: Added some new widgets: specific unit reclaimer, smart area reclaim, mouse cursors, underwater blue, deferred lighting

– Unit: reinstate sniper’s special damages versus core the Can and core Sumo, and as counterweight reduce it’s hp from 1190 to 900. Scout planes are slower so that they can be intercepted more easily.

– Game: make dynamic lights a mod option. New: DT-crush effect, Mexx cloud explosion, Loaded non-air transporters can leave wrecks of destroyed units when they die.

– Other: Bug fixes and performance improvements as usual.

http://springrts.com/phpbb/viewtopic.php?f=48&t=31131

tumblr_mxxkm7q4dm1rooeoro1_500.jpgAuthor / Publisher:  Jools_

EvolutionRTS: Evolution RTS Gaming Get-Together #8!

Evolution RTS Gaming Get-Together #8!

Awwww yeah! It’s that time again! Tomorrow let the explosions begin again!

Lots of small but important changes this time around. First off there is the new population cap that has been instituted, so you won’t be hitting the unit limit when trying to build mexes anymore ( -_- ).

I am also doing something that I have been thinking about for quite some time now, and that is making the commander emp targetable. IE, you select the overseer, press a, and click and an emp will happen. It will have a range equal to the purple ring (500), but the aoe will be a bit smaller to balance it out. It will also be an instant hit.

There will be other small changes as well, but those are the biggest ones. Hope to see you tomorrow!!!
*Evolution RTS Gaming Get-Together #8!* Awwww yeah! It’s that time again! Tomorrow let the explosions begin again! Lots of small but important changes this time around. First off there is the new population cap that has been instituted, so you won’t be hitting the unit limit when trying to build mexes anymore ( -_- ). I am also doing something that I have been thinking about for quite some time now, and that is making the commander emp targetable. IE, you select the overseer, press a, and click and an emp will happen. It will have a range equal to the purple ring (500), but the aoe will be a bit smaller to balance it out. It will also be an instant hit. There will be other small changes as well, but those are the biggest ones. Hope to see you tomorrow!!!
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EvolutionRTS: Evolution RTS Gaming Get-Together #9!

Evolution RTS Gaming Get-Together #9!

Awww yeah! It’s that time again! This time with better performance!o

Come check it out! Lots of really cool changes and gameplay enhancements!
*Evolution RTS Gaming Get-Together #9!* Awww yeah! It’s that time again! This time with better performance!o Come check it out! Lots of really cool changes and gameplay enhancements!
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EvolutionRTS: New loadscreens are coming!

New loadscreens are coming!

Thanks to smoth for making this possible! Pretty soon +Evolution RTS will have much nicer and more informative loadscreens. I haven’t gotten all of the details worked out just yet, but this is an example of one that I’m messing around with at the moment.
newloadscreens.png
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EvolutionRTS: Evolution RTS Gaming Get-Together #7!

Evolution RTS Gaming Get-Together #7!

Awww yeah, it’s that time again! Some new goodies for you to check out this week. Better air balance, some new effects… MOAR!

Newbies welcome!
*Evolution RTS Gaming Get-Together #7!* Awww yeah, it’s that time again! Some new goodies for you to check out this week. Better air balance, some new effects… MOAR! Newbies welcome!
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