Zero-K: Zero-K v1.2.1.1

“new zk build has delicious balance… it feels wonderfull to play the game” – Kyubey

The main purpose of this release is to broaden Vehicle play to units beyond the Scorcher and to fix Panther. With a range reduction it is much less able to kite raiders, forcing the Vehicle player to invest in other counters. Panther has been significantly reworked because the unit was never well designed in the first place.

Feedback on these changes has been good so it is time for a release! Panther may not be done but it is a lot better than it was before.

===Balance===
Scorcher
* Range 310 -> 270
* Heatrays are more intelligent, when targeting they have an increased bias towards closer targets.

Leveler
* Reload time 2 -> 1.8 s
* Speed 2 -> 2.2
* Impulse 0.5 -> 0.6

Panther. Reverted to old version as base for the following changes:
* Speed 3.9 -> 3.7
* Damage 160 -> 220
* EMP damage 800 -> 500
* Reload time 2 -> 3
* Has a death explosions with 256 AoE and 600 EMP damage

Kodachi
* Initial impact AoE 72 -> 128 (to match ground burn AoE)
* Projectile speed 320 -> 400

Duck
* Damage 400 -> 430, this makes it 1 shot Mexes, Scorcher and itself.

Funnelweb
* Range 700 -> 420

===Commanders===
Light Particle Beam
* Damage 40 -> 41 – now one-shots Fleas
* Range 385 -> 330
* Cost 100 -> 50

Torpedo Launcher
* Damage 180 -> 405 – one-shots Ducks
* Reload time 1.2 -> 2.7

Slow Beam:
* Range 400 -> 450
* Reload time 1.5 -> 1.40625

Disruptor Beam
* Real damage 250 -> 225

===Graphics===
* Comm literal nametags can be turned off in options
* Edge Extension: Brightness can be configured when using realistic texture

=== GUI ===
* Fixed incorrect display of unit names in tooltip with non-English languages
* Fixed Core Selector buttons doing things even if moused was moved off button and released
* Wind output is displayed in the tooltip during placement.
* Added a numerical metal point display option.

=== Sound ===
* New weapon sounds for Scallop as well as Commander HMG and Shotgun (thanks Superintendent).
* New commander under attack siren sound.
* Unit selection, order received and commander under attack volumes are configurable through the menu.

===Misc===
* Clam renamed to Conch * Fixed Hermit being referred to by its old name in Spider Factory helptext

EvolutionRTS: Evolution RTS Get-Together #14!

Evolution RTS Get-Together #14!

We will be playing with the new balance changes, new unit models, and other awesome things!

This week I want to try to get everyone in the +Spring RTS Engine mumble server ( http://springrts.com/phpbb/viewtopic.php?f=1&t=20432 ) so that we can all talk and I’ll stream the whole thing.

Looking forward to seeing you there!
*Evolution RTS Get-Together #14!* We will be playing with the new balance changes, new unit models, and other awesome things! This week I want to try to get everyone in the +Spring RTS Engine mumble server ( http://springrts.com/phpbb/viewtopic.php?f=1&t=20432 ) so that we can all talk and I’ll stream the whole thing. Looking forward to seeing you there!
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EvolutionRTS: Ever wanted to see exactly how good action finder is?

Ever wanted to see exactly how good action finder is? Now is your chance! Check out this new gameplay video I made last night!

Some pretty epic fights going on. I was testing the new balance changes that I made to the hovercraft. Worked really well! Hovers should be a lot less “swiss army knife” in the future and require tactical forethought just like the other tech paths.

Saturday gametime is only a little over a day away!
Evolution RTS Survival Mode: Through the eyes of “Action Finder” — www.twitch.tv/evolutionrts/c/3599706&utm_campaign=archive_export&utm_source=evolutionrts&…
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EvolutionRTS: Landmines, landmines, landmines ohhhhhh!

Landmines, landmines, landmines ohhhhhh!

Awww yis! It’s new unit time! This little guy is a cloaked and stealthed landmine with a fairly limited radius that will certainly take out anything within it’s blast area. Costs 50 metal and 1 supply.

With this guy, you definitely get what you pay for :-)
screen00369.png
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EvolutionRTS: Balance changes, and another unit???

Balance changes, and another unit???

Yep, another new unit Model. This time it is the Kite that has gone under the Knife. As you can see, it’s quite similar to the original model (except this one was made with lego). It is the first of the hovercraft to be remodeled.

Balance changes? Again???

Some of you might be groaning a bit here, but allow me to explain why these changes are taking place (and why their scope is actually quite small).

For a long time now, the hover tech has essentially been a swiss army knife of units. That is to say, it had all the variety you needed and there really wasn’t much need to build the other tech trees.

This stagnated the game a bit, and made it far too predictable. In an attempt to fix this I have done a few things:

• Firestorm has been removed (No one used it anyway… Have plans to turn it into a popup turret)

• Bruiser has been removed

• Fatso has been removed

• Kite has been nerfed in speed 5 (5.5), but given 300 range (nearly double) and been changed to 45 damage vs light/armored, 90 damage vs buildings

• Crusher speed increased to 3.5 (2.8), damage increased to 125 (100), range reduced to 650 (750), HP reduced to 400 (600)

• Recluse all terrain raider has gotten a speed buff 5.5 (5)

• Anvil all terrain assault tank speed increased to 2.8 (2.5), HP increased to 4000, cost increased to 40, can only attack buildings

• Radar tower los range lowered to 500 (1500), radar range lowered to 1500 (3500), seismic sensor range lowered to (750)

• All raiders los, and seismic detection ranges have been set to match their max weapons range

What all these changes accomplish are quite a few things. Hovers will work best with kites, crushers and droplets working in groups. Kites become much more versatile in raiding, but less powerful in straight up fights and can no longer kite the other raiders as easily.

Crushers are no longer the “OPTank” as they are lovingly referred to, but they are great for taking down light and armored units and when paired with Kites and Droplets, become exponentially more powerful.

Fatso was removed because frankly, it sucked. Moreover, it’s role was filled by the lobster, which was more useful in pretty much all situations.

Up to this point, all terrain hasn’t really had any good ways of breaking a base other than sheer brute force. The changes to the anvil completely change that. With 4k HP the anvil can take a serious beating and is only bested by the destroyer units (particularly the Krabgroth). Their high price and supply usage ensure that they cannot reliably be used as meatshields.

The changes to los and sensor ranges have been sorely needed for quite some time now. Unfortuantely, radar has made the game so that you always know where everything is. Even worse, the radar supplied a gigantic los range, ensuring that you could practically see everything as well regardless of whether it was stealthed to radar or cloaked.

That is changing, and as a result, all terrain and amphibians will benefit greatly. With these changes, the hover tech has been brought down properly to the same level as the amphibious units and the all terrain units. Moreover, it has it’s own flavor and way of working.

Games should be significantly more strategic with these changes and I can’t wait to try them out on this Saturday’s gametime!
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SpringFiles: On The Edge

Version:  1.04 Games Freeware

FAST team MOBA game for big team games.

Contain many bugs, incomplete unit balance, missing animations and weapon setups, but, its playable and improve every day.

AND… contain pre-game hero setup. What a lol. Comn, you have to see it.

More about on game page: http://www.notadota.com/node/1
More about right game setup: http://springrts.com/phpbb/viewtopic.php?f=55&t=31476

Full credits for content on repository or in game file credits.md – https://github.com/PepeAmpere/On-The-Edge/blob/master/wiki/credits.md

(btw., hero pre-game setup works only on dedicated server and lobby)

—————— CHANGELOG ———————-

v1.04
– item Plasma shield working
– item Cloak emitor working
– animation rotation of Main bunker radar
– fixed spawn rotation of one tower
– level uped hero gets same health as before leveling (so ultimate level up autoheal no more)
– new weapon + sound for Doc

v1.03
– fixed LOS items (Single scope + Googol glass)
– fixed mechanics swap for bad middle/bottom barracks
– lauder music in battles
– item Graviton shells works now
– better rotation animation for both versions of turbine
– dramaticly increased mass of Mortar

notadotasetup_1.jpgstart2_4.jpgstart3_3.jpgstart4_2.jpgstart5_2.jpgRelated links:  http://notadota.com Author / Publisher:  PepeAmpere

EvolutionRTS: I Casted a new game!

I Casted a new game! This time is a little different though… We are playing +Evolution RTS in Normal Gameplay speed, so it’s much more TA-like.
Evolution RTS 3way FFA cast – Forboding Angel vs Ikinz vs Razorblade — www.twitch.tv/evolutionrts/c/3580131&utm_campaign=archive_export&utm_source=evolution…
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