Zero-K: Zero-K 1v1 Tournament December 12th 2015

Owing to the unavailability of the normal tournament organisers, the 1v1 tournament for November hasn’t been run yet. Better late and under inexperienced management than never, right?

The tournament will be run by Aquanim on Saturday 12th December at 10AM UTC.

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Signup list:

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Tournament format & rules:
– Registration is open until 1 hour before the official start time of the tournament, at which time the bracket will be shuffled.
– Double elimination
– Random seeding
– First map of each round is predetermined, the following maps in the winners bracket will be selected by the loser of the previous game from the featured 1v1 map pool.
– All winners bracket games will be best of 3 (including finals). All losers bracket games will be best of 1 with the exception of the losers finals (bo3).

It is possible to substitute for players who don’t show up. If you have signed up, make sure to show up on time. Those who fail to show up will likely be subbed out by 10:30AM UTC (half an hour after tournament start).

The players coming first, second and third will receive special unique collectible awards to their player profile, and receive tournament points which will at the year’s end determine the year’s altogether best tournament player.

The initial maps for each round will be chosen from the following pool (plus some if required) when I have a better idea of how many rounds are required:

Obsidian_1.3
AlienDesert
Isle of Grief 0.2
Archers_Valley_v6
Into Battle_v3
TitanDuel
Intersection_v3
Flooded Valley v2
Iced Coffee v4.3
Calayo2

The bracket can be seen at a link which will be added below.
Sign up in the comments!

Zero-K: Tourney players replaced with robots

Due to lack of availability of all the organizers, the month’s tourney will be postponed until first week of December.

While it would be possible to hold the human tournament this weekend, convening an adequate amount of human players with an announcement on Wednesday seems impossible.

With that in mind, this Saturday will still hold a tournament, with players who are much easier to assemble: AI’s!

The machines will duke it out round-robin BO3, ranked by win count. All ties will be resolved by additional games.

The tourney will likely be hosted on SpringGrid operated by JPrankNapoleongajop in a massively parallelized fashion, and the replays will be published after the games are resolved in this case. If the grid is somehow not available, the games will be manually proceeded at 4x speed on Springie hosts.

Maps for each game will be determined randomly by the tournament host device from this list:

TitanDuel
Eye_Of_Horus_v2
Intersection_v3
Red Comet
Barren
Bandit_Plains_v1
wanderlust_V01
Victoria Crater v2.1

The initial participant list is as follows:
CAI
CircuitAI
FreundAI
Shard (as shipped with engine version 100.0)
ZKGBAI

All these will be assembled in their latest available binary form (compiled linux64) and frozen at Friday, 27th November 2015, 23:59 UTC.

Additional bots can be submitted before that time as well in compiled binary form or source, compilation of which will be attempted but not guaranteed.

The only requirement is that the bots don’t use cheats.
And thus, glory to the robots.