CLAT: looking at a air factory
CLAT: looking at a beach buggy
EvolutionRTS: New Air Engineer model!
New Air Engineer model!
Next up for replacement is the air engineer! I’m still having some script issues with it, but it does work. I haven’t been redoing many models lately simply due to lack of time, but yet another one bites the dust! Getting really close now.
EvolutionRTS: Evolution RTS Get-Together #20!
Evolution RTS Get-Together #20!
20 Get-Togethers??? Already? Awesome! Lets do this again!
List of changes this week are mostly internal, but they include:
• New Air Engineer model
• Make bomber AI not target units over buildings
• Make the Survival AI Queen stupidly unfair
• Remove the WHEEEEEE factor from all terrains climbing up cliff faces
• More???
As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!
Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432
Livestream is located at:
http://www.evolutionrts.info/stream
SpringFiles: The Cursed
Version: 1.270 Games Freeware
The Cursed” is a very unique free realtime-strategy game based on the Spring engine. The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh mixture of gameplay elements from many popular RTS games.
Humankind is at the brink of destruction. After initial tests of the experimental space jump-drives holes were torn into the netting of space and time. The walls to other dimensions became porous. Thus long forgotten entities from hell itself could find their way to our dimension and came to consume all souls they could get. Humankind faces a threat that the universe hasn’t seen for eons..
The game features two unique races: The Cursed – a faction combining undead and demonic creatures and the Imperial Guards – human forces with high-tech weapons and incredible firepower. Many units in game have unique abilities, like burrowing, rocket jumping, teleporting, transmutation and aura casting. You will experience a war that is fought with tanks, guns, space crafts, bone dragons, priest, demons, werewolf and angels.
Features:
– two unique playable factions: the Imperial Guards (space marines with high-tech weaponry, priests and even angels) and The Cursed (undead, demons and machines from hell)
– 3 multiplayer game modes: Skirmish, King of the Hill and Coop-Survival mode
– skirmish AIs and Survival mode for single player matches
– many units have unique special abilities: teleporting, burrowing, aura casting, shields, morphing…
EvolutionRTS: Event News Posts.
Event News Posts.
So apparently, if I edit an event and update it, the link for the rss feed gets confused and garbles the URL. As a result, I’ve removed the old event invites, and in the future I will be making sure that I do them right the first time.
Oddly, the only thing it affects is Events. Strange.
Image not related.

SpringFiles: SpringSettings
Zero-K: Zero-K v1.2.3.0 – Sea, Spider and Capture the Flag
Capture the Flag mode is now live and sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units. Performance should be improved, especially in the lategame.
=== New Spider Unit ===
The Redback has been added to act as a conventional riot unit for the Spider factory. It is armed with a particle beam. Beefy wheeled raiders will give it trouble so use terrain (and Venoms) to your advantage.
=== Capture the Flag ===
Capture the Flag mode can now be enabled. The default mode adds flag capture as a victory condition. Additionally there are options to add Commander respawn and flag based resource income. See the wiki page for more information: http://zero-k.info/Wiki/CaptureTheFlag
=== Sea Rework ===
All Ships and Subs are effectively new units so their changes will not be stated here. They are generally cheaper and have better defined roles.
Torpedoes can now hit hovercraft. Amphibious unit health regeneration is now based on water depth, not unit height. The main effect is that floating units heal at their full rate.
=== Balance Changes ===
Scallop
* Cost 350 -> 280
Buoy
* Health 1200 -> 1250
Scalpel
* Damage 330 -> 310
* Can shoot into water.
* Always turns at full speed, this will significantly reduce time spent accelerating after small turns.
Puppy
* Range 155 -> 170
Tick
* AoE 320 -> 352
Panther
* Reload Time 2.5 -> 3
This was the value before the previous version. There was a small nerf to other attributes in the previous version and reload time was reduced accidentally.
=== Fixes/Tweaks ===
* Significantly improved overdrive performance. This will be noticeable lategame.
* Razor’s Kiss -> Razor
* Disarm damage is transferred when you morph.
* Capture hierarchy is preserved through morph.
* Fixed Mace and Lotus beam stutter.
* Minor unit selection shapes fixes.
* Minor fixes to aircraft rearming.
* Raise terraform snaps to increments of 6 when Alt is held. This is the height required to block vehicles. * Fixed a delay in updating the movement speed of slowed ground units.
SpringFiles: Green River Confluence
Version: v9 Spring Maps Freeware
3 player FFA map. Fight over the metal-rich river canyon. Designed to encourage guerilla and small skirmish gameplay. Texture by Beherith. Trees & shrubs by SirArtturi. Cacti by LathanStanley.
v8 –> v9
– fixed atmosphere settings
– fixed metal spot texture misalignment
v7 –> v8
– Beherith’s beautiful retexture!
– metal map configurable with map options (you can even make all the spots the same value if you want)




Author / Publisher: zoggop