Zero-K: Zero-K v1.2.7.11
The main changes in this version are for the ongoing sea rework. Duck has significantly less range underwater which should make it counterable.
=== Sea ===
Amphib
* Duck torpedo range halved.
Hover:
* Claymore recieved a number of small buffs, most notably to its health. It has had its cost increase slightly to compensate.
Ships:
* Snake has fast forwards firing torpedos. Now has skirmish AI.
* Hunter tweaked to have burst-fire effect, but similar behavior. Given slight impact to help slow down attacking raiders and repel floating amphibs.
* Skeeter is slightly faster.
* Crusader depth charges nerfed for tracking slightly.
* Typhoon gained damage increased slightly.
Urchin has slightly more sonar range.
=== Other Changes ===
Kamikaze units (Tick, Blastwing, Dirtbag, Roach, Skuttle, Puppy) drop wreckage.
Shield Link:
* The visualization is less spammy.
* Large shields are better at transferring charge between themselves.
Fixed Cloakybot Factory animation and Slasher aiming.
Zero-K Observed Matches: 2014/08/05: AutoWar(Am) vs ArchShaman(Hov) on Flooded Valley – Zero-K
JourneyWar: hedgehog
XTABoi: Xta Stalemate
XTABoi: Xta Com killing
Zero-K: Zero-K v1.2.7.9
In this version we try to bring back Vehicles by half undoing some nerfs from a few months ago. Hovercraft have recieved a bit of a hit to try to bring them into line. Hopefully the changes do not overshoot.
=== Balance ===
Dagger:
* Cost 85 -> 90
Mace:
* Speed 2.2 -> 2.1
Slasher:
* Cost 150 -> 140 (undoing the cost part of the nerf which also lowered damage).
Ravager:
* Speed 2.9 -> 2.95 (undoing the speed part of the nerf which also lowered projectile velocity).
Wolverine:
* Can fire backwards.
* Slightly lower ballistic arc height.
Geothermal Power Plants can be built underwater.
=== Unit AI ===
Everything that skirms Glaives now skirms Skuttle. This was an oversight.
Everything that skirms Bandits now skirms constructors, mobile AA, Eraser and Aspis. Placing these units at the front of an army was able to trick skirmishers into not moving away from the entire army. This came up in a battle when a group of Rockos did not skirm a ball of Outlaws and Convicts.
Dart is now considered a less important target than Scorcher and Slasher.
=== Interface ===
Added a setting for the initial value of reserve. Energy has 5% reserve by default. Resources below the reserve threshold will not be used by constructors on normal and low priority.
=== Fixes ===
* Shield link behaviour should make more sense. It used to have strange link limitations. This version has no strange rules and only takes charge from neighbours.
* Fixed commander skin drawing.
* Fixed epicmenu search showing duplicate result of same options if that option use radiobuttons
* Removed A Magnificent Journey and Freedom’s Calling peace tracks. They start too slowly.
* Fixed the appearance of a singleplayer ready button.
* Fixed Battleship death.
