EvoRTS: New dynamic unit descriptions! 

New dynamic unit descriptions! 

As you guys know, occasionally I forget to change numbers in unit descriptions when I tweak balance. Soon this will be a thing of the past as I am converting all the unit defs to a new dynamic system, that basically does calculations and stuff and pulls values automagically, so that it is all set at the beginning of the game (on load).

It requires a ton of grunt work, but I can really see no good way to automate it, so this will take place gradually over time.

I want to do some color coding, but I haven’t figured out how to do it properly yet. Here is a quick look at what I have so far.

P.S. Lol at the energy cost to fire 😀 Never let it be said that the engine isn’t very exact :-)