Zero-K Tournament: 2014/11/29 1v1 Tournament – Quarterfinals: Sprung vs SilentShadow – Zero-K
Zero-K: Zero-K v1.2.12.0
Reef arguably had the worst model in ZK and in this version it has finally received a remodel. This comes with some gameplay changes and an impressive hanger construction system. RyMarq continues to refine sea balance and Hovercraft have received some small nerfs after a long period of feedback. Sumo now has gravity guns because it was insufficiently awesome.
In other news; work on the lobby is ongoing and benchmarks have helped create some improvements to performance on the new engine. We may be ready for another community benchmark in a few weeks in order to test the effectiveness of the changes.
=== Gameplay ===
Reef:
* New model by lordmuffe and Anarchid.
* Has less airpads, 9 -> 2.
* Has more hangers to build 4 drones simultaneously.
Mace less maneuverable:
* Range: 355 -> 345
* 25% less acceleration.
* 35% less brake rate.
* 35% less turn rate.
Dagger:
* Range: 220 -> 205
Sumo:
* Disruptor beams replaced with standard Newton gravity guns.
Surfboard:
* HP: 1100 -> 1200
* Speed: 3 -> 3.3
* Turn rate: 540 -> 590
Enforcer:
* Turn rate: 210 -> 230
* Weapon homing: 2000 -> 2100
Serpent:
* Turn rate: 220 -> 250.
Sonar Station is now long-ranged and heavier:
* Cost: 40 -> 450
* LoS: 500 -> 640
* Sonar: 600 -> 1800
* HP: 300 -> 800
* Upkeep: 0.5 -> 1.5
* Shield link transfer and Puppy goo obey Slow.
* Removed sonar from Scalpel and Advanced Radar Tower.
* Slasher is skirmished by artillery.
* Slasher has skirmish behaviour (disabled by default).
=== UI ===
* Minimap fades on zoomout with COFC.
* Added neutral unit display toggle for show all commands.
* Map Extension default texture brightness lowered, makes identifying what the extension is easier.
* Removed the redundant “unit unlocks” modoption.
* Widgets now have access to a few more unit parameters; jump, dynamic damage, morph, capture, area cloak, unit rank, teleporters, goo, missile flight time, explosion spawning, being a drone, combat slowdown, shield gun, speed boost.
* Context Menu now shows LoS.
* Improved the COFC bounds issues, especially for low FOV
* Deluxe player list: Elo rounding 50 -> 10. Fixed padding.
* Configuration of the Fog of War colour is now more sensible.
* Selection menu opacity is now configurable.
* Added a new potential resource display widget; Chili Economy Panel v2.
=== Bugfixes ===
* Skuttle, Strider Hub and Caretaker now leave wreckage.
* Fixed jumping units’ wreckage receiving excessive momentum on death.
* Fixed LUPS thrusters bug.
* Fixed context menu crash.
=== Misc ===
* Plopped factories and commanders make a teleporting sound.
* Metalmap fix for RustyDelta_Final.
