The Cursed: Cursed advanced Wall
Zero-K: Noble Champions win PlanetWars season 7
Congratulations to clan NC founded by Omygod for winning this round 🙂
http://zero-k.info/Forum/Thread/314
After a turbulent start tainted by recreation of Valhalla, Imperium seemed to be firmly on the path to victory.
However Noble Champion’s relentless activity push, paired with higher skill and alliance with reformed Valhalla caused Imperial forces to crumble and lose several key worlds. NC then went for artefacts and achieved swift technologic victory.
Imperium ended second, Valhalla third.
Next season will take some time to prepare due to upcoming faction system and other tweaks. Meanwhile, your feedback and suggestions are welcome!
Knorke: incredible horse eats magnet in orbit
JourneyWar: rapeme
The Cursed: The Shade ingame
Zero-K: Problems logging in or having another identity?
Due to software failure, lobby user account changes from past few weeks were lost.
However, all your Zero-K XP, unlocks and history is safe and can be restored!
If you are affected, please read these instructions:
http://zero-k.info/Wiki/FixingAccounts
We apologize for the inconvenience, steps are being taken to prevent similar issues in the future.
Zero-K: PlanetWars season 7
Yet another congratulation to Valhalla and Odin for second PlanetWars victory in season 6 🙂
http://zero-k.info/Forum/Thread/314
Season 7 is now open!
* you can now buy influence from locals only on planets you own
Season 7 was locked for a few days while we contemplated changes. “Factions” will be added to PlanetWars and each person and clan will belong to one of them.
http://zero-k.info/Wiki/PlanetWarsFactions
Factions will share victory goal.
This change might be deployed during this season so start thinking about faction you would join.
JourneyWar: test
Zero-K: Zero-K version 0.8.9.1
Several important fixes are in this patch, particularly with regard to chicken mode.
* Chicken: reduced Toad flooding; fixed Diggers and Spires; tube spawns based on aggression rating change for the previous wave rather than current total; fixed a div0 error
* Rapier HP down some more (1400 -> 1300)
* New animations for Glaive
* Terraform spawns at ground height as visible to the player; fixed having LoS
* HLT cost 400 -> 420; fixed wreckage value
* Standardized comm hitvolumes
* Fixed an error with slowbeam weapons
* Fixed nanolaser flare
* Fixed normalmaps for some units
* Fixed jumpers leaving tracks on the ground while in midair
* New jump animation for Archangel
* Seismic missiles work against terraform in progress
* Updated some unit descriptions
