SpringFiles: instagroup

Version:  0.1 Lua ScriptsFreeware

This script instagroups your VISIBLE units to fake groups one by one which can be selected with space 1-6 by default up to 3 digits. Dunno how it is faster or slower than use mouse. Made for people who like keyboard control. Personally I often pick up too many units with mouse.

In screenshot below numbers is licho’s autogroup number its just for show that you still can use this widget with normal groups and most importantly I forgot to mention that YOU NEED MODIFY uikeys.txt which probably could be done in this lua script but I again forgot to do it ZOMG. Maybe will remove this stupid requirement later.

unbind Any+1 group1
unbind Any+2 group2
unbind Any+3 group3
unbind Any+4 group4
unbind Any+5 group5
unbind Any+6 group6
unbind Any+7 group7
unbind Any+8 group8
unbind Any+9 group9
unbind Any+0 group0

bind 1 group1
bind 2 group2
bind 3 group3
bind 4 group4
bind 5 group5
bind 6 group6
bind 7 group7
bind 8 group8
bind 9 group9
bind 0 group0

bind Ctrl+1 group1
bind Ctrl+2 group2
bind Ctrl+3 group3
bind Ctrl+4 group4
bind Ctrl+5 group5
bind Ctrl+6 group6
bind Ctrl+7 group7
bind Ctrl+8 group8
bind Ctrl+9 group9
bind Ctrl+0 group0

PSSS actual use is for cloaker + roaches above is just dirty lies.

screen00096.pngAuthor / Publisher:  wolas

SpringFiles: NOTA

Version:  1.681 GamesFreeware

— Not OTA v1.681 —

NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.

NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.

NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.

———— CHANGELOG ———————

v1.681 (hotfix)

– fixed underwater move bug of Triton/Crock
– speed of underwater move of all commanders, walking mines and underwater tanks adjusted, hard to say how much, but the move is now recognizable (depthmod=0.03)

v1.68

FIRST TIME NOTA WITH OWN AI – N.O.E.!

GAMEPLAY
– accuracy of static flaks (Flakker/Cobra) lowered (200->600)
– accuracy of mobile flaks (Phalanx/Sentry) lowered (1850->2200)
– Jethro/Crasher, Samson/Slasher, Hermes/Horgue heightMod handicaps lowered (1.2->1.1), = a bit longer shoot distance
– Defender/Pulverizer heightMod handicaps balanced to the same value
– ship AA/SAM rockets gets heightMod = 1.1 handicap => less effective a bit
– ship flaks get back accuracy atribute (with old value) => so more incaccurate
– Centurion (flying fortress) have smaller hitsphere, now 2/9 (22,22%) of old one
– Undertow and Sinker (anti-sub hovers) have longer range for torpedoes (420 -> 590) – (subs have still 550, destroyers 630)
– Tracker mincloakdistance set on 0 (25 -> 0) (easier planting bombs)
– Team Com End option working again (gadget added) + mobile commanders counted, too, as leading units that are needed to be destroyed
– Lancet and Titan (torpedo bombers) haver smaller hitspheres, now 7/18 (39%) of old ones
– 10x bigger brake rate for construction hovers of both main sides (from 0.006 to 0.06 and from 0.008 to 0.08)
– spacebugs Alpha montro (bug1), Delta Montro (bug2), Ultra Montro (bug3), Fatso Montro (bug4), Dust Bug (bug5) and Plasma bug (wormy) + Spore Tower and Hive are no longer affected by EMP weapons, becouse they not consist of metal and have no electronic parts, flying bugs are still affected becouse EMP jam their navigation system and montrobugs are affected becouse they consist of electronic parts (+ added own armor classes for all bugs and weapons using them)
– all AIs now choose random position in ally box, minimaly 1000 from border of map, if possible (so no need for set start positions before game now)

FEATURES
– added 2 commanders to unit_marker widget
– added widgets to gamefile from notapack:
. – cmd_fac_holdposition.lua
. – cmd_factory_repeat.lua
. – cmd_factoryqmanager.lua
. – cmd_stall_assist.lua
. – gui_advplayerslist.lua
. – gui_ally_cursors.lua
. – gui_build_costs.lua
. – gui_buildspacing.lua
. – gui_easyFacing.lua
. – gui_point_tracker.lua
. – gui_reclaiminfov099.lua
. – gui_selbuttons.lua
. – gui_unit_stats.lua
. – gui_xp.lua
. – snd_volume_osd.lua
. – unit_allySelectedUnits.lua
. – unit_comm_nametags.lua
. – unit_ghostRadar.lua
. – unit_smart_area_reclaim.lua
. – unit_stockpile.lua
. – ui_ron_taunts.lua (renamed)

FIXES
– spring 89.0 fix (hitspheres bug)
– fixed gui_attack_aoe.lua agian (not finished yet)
– fixed Arm Command Tower force attack ground with AA weapon instead of antiground one
– fixed Plasma bug using his plasma flak against ground targets
– fixed Greyhoud weapons shooting bad targets
– fixed ground unit chasing for Avenger
– fixed force attack ground for Hawk, Vamp

NOE AI
– independent agent system, commanding struncture (group, supergroup, brain)
– modules – formations, groups, spirit programs can be easily redefined
– more then 10 formations
– speedable
– inteligent building system (buildmapping)
– strategic mapping
– graphic debug mode

MORE INFO
– about current status of AI development – (features, bugs, not finished things, ideas): http://springrts.com/phpbb/viewtopic.php?f=55&t=28259
– nota bughunt – http://springrts.com/phpbb/viewtopic.php?f=55&t=27745

intro000_0.pngintro001_0.pngintro002_0.pngintro003_0.pngintro004_0.pngintro005_0.pngSee videoRelated links:  http://nota.machys.net Author / Publisher:  PepeAmpere

SpringFiles: NOTA Gamepack (Lite)

Version:  v7 Game installersFreeware

————————————————
CHANGELOG
————————————————
v7
– NOTA 1.68
– NOTA :: Lobby 3.0
– enhanced gui_advplayerslist.lua – now showing names of LuaAIs.
– widgets moved to gamefile from notapack:
– cmd_fac_holdposition.lua
– cmd_factory_repeat.lua
– cmd_factoryqmanager.lua
– cmd_stall_assist.lua
– gui_advplayerslist.lua
– gui_ally_cursors.lua
– gui_build_costs.lua
– gui_buildspacing.lua
– gui_easyFacing.lua
– gui_point_tracker.lua
– gui_reclaiminfov099.lua
– gui_selbuttons.lua
– gui_unit_stats.lua
– gui_xp.lua
– snd_volume_osd.lua
– unit_allySelectedUnits.lua
– unit_comm_nametags.lua
– unit_ghostRadar.lua
– unit_smart_area_reclaim.lua
– unit_stockpile.lua
– ui_ron_taunts.lua (renamed, updated)

v6
– NOTA 1.67
– NOTA :: Lobby 2.2
– Spring 88.0
– RoN Taunts v1.001

v5
– NOTA 1.667
– NOTA :: Lobby 2.1
– Spring 87.0
– enhanced cmd_fac_holdposition.lua – now hold position for shipyards too
– 2x_enhanced unit_marker – now three the most dangerous spacebugs there and three commanders
– gui_units_stats.lua enhanced for spring 87.0
– RoN Taunts v1.000
– one map in lite pack
+ gui_buildspacing.lua
+ gui_xray_shader.lua is back, OFF default
+ unit_stockpile.lua

v4
– NOTA 1.665
– NOTAlobby 2.0
+ added snd_volume_osd.lua – change sound with ALT + [+/-]
+ added gui_ron_taunts.lua – one hundred great orders to the chat

v3
– NOTA 1.663
– NOTAlobby 1.7
– some widgets moved into mod file
– Pause screen
– HealthBars
– lolui+red
– minimap_startbox

v2
added new NOTA lobby!
+ NOTA lobby v 1.4 – first public release
added new widgets
+ minimap_startbox
+ startpoint remover
+ autoskirm
+ factory Hold Position
+ factory autorepeat
+ gui_selbuttons

v1 & v0
(test package version)

————————————————
CONTENT
————————————————

Engine:
– spring 89.0 portable windows version

Games:
– NOTA 1.68

Lobby:
– NOTAlobby 3.0
– TASclient
– SpringLobby

GUI
– LoIUI
– RedUI

Widgets:
– Windcheck
– Auto Swarm
– startpoint remover
– autoskirm
– RoN Taunts v1.004
– gui_buildspacing.lua
– gui_xray_shader.lua is back, OFF default
– unit_stockpile.lua

Maps (optional):
– Aberdeen3v3v3
– Archers_valley_v5
– Canyon_Redux-v01
– Coastlines-beta
– Comet Catcher Redux
– Conquest_of_P
– DeltaSiegeDry
– DeltaSiege_Island_8_Way
– DeltaSiegeRevX
– emain_macha
– EvoRTS-Riverdale-v06
– ExpandedTropics
– Eye_Of_Horus_v2
– FolsomDamFinal
– FolsomDamFlooded
– Green_Fields_fix
– Kappa_Basin
– Kappa_Basin_Flooded
– LLTAComplexV2
– Moon_Quartet_Remake
– Nuclear_Winter_v1
– Paradise Lost v2
– Parched_mesa-v04
– RustyDelta_Final
– SailAway
– ScorpioBattleground
– Small Supreme Battlefield V2
– Small Supreme Battlefield Dry
– Small Supreme Islands V2
– Supreme_Lake_V3
– Tabula-v2
– Talus
– Tangerine
– Tau10Dry
– Tempest
– Tempest Dry
– Terra
– TheRockFinal
– TitanDuel
– Tumult
– Valles_Marineris_v2

———–

zipped 19th Jul 2012 by [o]PepeAmpere[CZ]

See videoRelated links:  http://nota.machys.net Author / Publisher:  PepeAmpere

SpringFiles: NOTA

Version:  1.68 GamesFreeware

— Not OTA v1.68 —

NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.

NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.

NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.

———— CHANGELOG ———————

v1.68

FIRST TIME NOTA WITH OWN AI – N.O.E.!

GAMEPLAY
– accuracy of static flaks (Flakker/Cobra) lowered (200->600)
– accuracy of mobile flaks (Phalanx/Sentry) lowered (1850->2200)
– Jethro/Crasher, Samson/Slasher, Hermes/Horgue heightMod handicaps lowered (1.2->1.1), = a bit longer shoot distance
– Defender/Pulverizer heightMod handicaps balanced to the same value
– ship AA/SAM rockets gets heightMod = 1.1 handicap => less effective a bit
– ship flaks get back accuracy atribute (with old value) => so more incaccurate
– Centurion (flying fortress) have smaller hitsphere, now 2/9 (22,22%) of old one
– Undertow and Sinker (anti-sub hovers) have longer range for torpedoes (420 -> 590) – (subs have still 550, destroyers 630)
– Tracker mincloakdistance set on 0 (25 -> 0) (easier planting bombs)
– Team Com End option working again (gadget added) + mobile commanders counted, too, as leading units that are needed to be destroyed
– Lancet and Titan (torpedo bombers) haver smaller hitspheres, now 7/18 (39%) of old ones
– 10x bigger brake rate for construction hovers of both main sides (from 0.006 to 0.06 and from 0.008 to 0.08)
– spacebugs Alpha montro (bug1), Delta Montro (bug2), Ultra Montro (bug3), Fatso Montro (bug4), Dust Bug (bug5) and Plasma bug (wormy) + Spore Tower and Hive are no longer affected by EMP weapons, becouse they not consist of metal and have no electronic parts, flying bugs are still affected becouse EMP jam their navigation system and montrobugs are affected becouse they consist of electronic parts (+ added own armor classes for all bugs and weapons using them)
– all AIs now choose random position in ally box, minimaly 1000 from border of map, if possible (so no need for set start positions before game now)

FEATURES
– added 2 commanders to unit_marker widget
– added widgets to gamefile from notapack:
. – cmd_fac_holdposition.lua
. – cmd_factory_repeat.lua
. – cmd_factoryqmanager.lua
. – cmd_stall_assist.lua
. – gui_advplayerslist.lua
. – gui_ally_cursors.lua
. – gui_build_costs.lua
. – gui_buildspacing.lua
. – gui_easyFacing.lua
. – gui_point_tracker.lua
. – gui_reclaiminfov099.lua
. – gui_selbuttons.lua
. – gui_unit_stats.lua
. – gui_xp.lua
. – snd_volume_osd.lua
. – unit_allySelectedUnits.lua
. – unit_comm_nametags.lua
. – unit_ghostRadar.lua
. – unit_smart_area_reclaim.lua
. – unit_stockpile.lua
. – ui_ron_taunts.lua (renamed)

FIXES
– spring 89.0 fix (hitspheres bug)
– fixed gui_attack_aoe.lua agian (not finished yet)
– fixed Arm Command Tower force attack ground with AA weapon instead of antiground one
– fixed Plasma bug using his plasma flak against ground targets
– fixed Greyhoud weapons shooting bad targets
– fixed ground unit chasing for Avenger
– fixed force attack ground for Hawk, Vamp

NOE AI
– independent agent system, commanding struncture (group, supergroup, brain)
– modules – formations, groups, spirit programs can be easily redefined
– more then 10 formations
– speedable
– inteligent building system (buildmapping)
– strategic mapping
– graphic debug mode

MORE INFO
– about current status of AI development – (features, bugs, not finished things, ideas): http://springrts.com/phpbb/viewtopic.php?f=55&t=28259
– nota bughunt – http://springrts.com/phpbb/viewtopic.php?f=55&t=27745

intro000.pngintro001.pngintro002.pngintro003.pngintro004.pngintro005.pngSee videoRelated links:  http://nota.machys.net Author / Publisher:  PepeAmpere