Zero-K: Zero-K v1.0.10.2

After much debate, the Impulse Capacitor Restriction Act was passed in Parliament this morning over the vehement protests of the Non-Newtonian Physics Association.

Other important changes include several optimizations to the code and a large number of (other) bugfixes.

== General ==
* Several bits of construction-monitoring code have been removed to speed the game up. As a side effect, boost starting resources have been removed from the game.
* Fixes for gunship “impulse capacitors”
* Muting players should work properly now
* Fixed Serpent omnidirectional torpedoes
* Fixed an exploit that allowed players to steal resources from allies by sharing a negative amount to them
* Factories “push” enemy units out of their build areas more precisely
* Fixed a crash when attempting to create a ZK mission in Mission Editor

== GUI ==
* Fixed a widget crash when Local Colors was disabled
* Fixed advanced camera go-to-point behavior
* Rejoin progress bar no longer steals clicks; is dockable
* Terraform indicates expected total cost in tooltip after construction starts (previously it only displayed before any work had been done on the terraform block)
* Aircraft “land at” state icons have had their colors reversed; now “land at 30%” is red and “land at 80%” is green * Added “/cba clear” command to the Central Build AI widget to clear all build queues at once

TA Papercraft:Small update.

I added some instructions to the Goliath file, as it had none at ALL. So go to the Downloads page and get the new file!

To any Dutch/Belgian/German visitor, I will be visiting the IPMS event/convention in Nieuwegein, NL on Saturday 27 October. I am bringing print outs of several choice units to hand out to anyone who wants some!

More information about the IPMS even can be found on www.IPMS.nl.

Hope to see you there!