Zero-K: Zero-K v1.0.10.2
After much debate, the Impulse Capacitor Restriction Act was passed in Parliament this morning over the vehement protests of the Non-Newtonian Physics Association.
Other important changes include several optimizations to the code and a large number of (other) bugfixes.
== General ==
* Several bits of construction-monitoring code have been removed to speed the game up. As a side effect, boost starting resources have been removed from the game.
* Fixes for gunship “impulse capacitors”
* Muting players should work properly now
* Fixed Serpent omnidirectional torpedoes
* Fixed an exploit that allowed players to steal resources from allies by sharing a negative amount to them
* Factories “push” enemy units out of their build areas more precisely
* Fixed a crash when attempting to create a ZK mission in Mission Editor
== GUI ==
* Fixed a widget crash when Local Colors was disabled
* Fixed advanced camera go-to-point behavior
* Rejoin progress bar no longer steals clicks; is dockable
* Terraform indicates expected total cost in tooltip after construction starts (previously it only displayed before any work had been done on the terraform block)
* Aircraft “land at” state icons have had their colors reversed; now “land at 30%” is red and “land at 80%” is green * Added “/cba clear” command to the Central Build AI widget to clear all build queues at once
SpringFiles: Green_fields_v4
Version: 4.0 Spring Maps Freeware
Fourth version. This one has flat start positions for 4 players + vehicles can pass almost anywhere.
Also few rocks in each corner.
P.S. – balance present – higher altitude corner player starts wth less amount of reclaimable features around to annihilate artilery-rush.
SpringFiles: Loyalty
Media Freeware
Froggy tale
It’s embarrassing but we have to ask! Why he do that? Does he like Spring at all? And what Google thinks about such frog?
this is notAjoke!
for more check the nota page – http://nota.machys.net/tag/notajoke
Related links: http://nota.machys.net/tag/notajoke Author / Publisher: PepeAmpere
NOTAJoke: Froggy tale
TA Papercraft:Small update.
I added some instructions to the Goliath file, as it had none at ALL. So go to the Downloads page and get the new file!
To any Dutch/Belgian/German visitor, I will be visiting the IPMS event/convention in Nieuwegein, NL on Saturday 27 October. I am bringing print outs of several choice units to hand out to anyone who wants some!
More information about the IPMS even can be found on www.IPMS.nl.
Hope to see you there!
SpringFiles: Drake_Mountains_v1
Version: 1.0 Spring Maps Freeware
4th in a row.
This map takes place in very weird area which were hold by river once, but over course of time got completely dry.
Because of that vehicles can easily bypass plains but cannon bypass any mountain at this place.
Map can be played both 2 teams and 4 teams.
SpringFiles: Hills_and_Passes_v1
Version: 1.0 Spring Maps Freeware
Another map done by me. This one specifically for kbots, however vehicles can bypass to everywhere except sloped base platforms. Have fun.
Metal spots giving 2.40 metal, but there is not that much of them, so you still would need to balance your metal consumption.
SpringFiles: This is NO… ehm SPAM ZK:Win Game – Party HARD
Media Freeware
Zero-k:Win Game – Party HARD: http://www.youtube.com/watch?v=kIvpJEaOmH8
Zero-k:Revenge Sweet Revenge http://www.youtube.com/watch?v=7tw7bJ0hXOM
Those damn spamers… Damn I hate them.
