SpringFiles: Balanced Annihilation

Version:  7.86 Games Freeware

7.84 -> 7.86
07/12/2013

– Awards are passed to the replay site
– Tidied up modoptions
– Limit Dgun Range now prevents dgunning within enemy startboxes
– Made Armageddon Mode more fun; only the immobile units explode
– NoCloseSpawns doesn’t affect cooped players
– Fixed NoCloseSpawns somtimes preventing ok startpoints
– Added widget to show comblast and Dgun range (default disabled)
– Death messages show in white
– Hid superfluous connection/quit messages in Red Console
– Fixed not being able to toggle specs in AdvPlList
– Hotfix for non-waterweapons trying to shoot underwater in 95.0
– Fixed battlesubs ignoring orders while attacking
– Fixed rez subs often not being hit
– Torpedos won’t fire at floating mines
– Increased build time of Commandos mines slightly
– Nanos default to passive

therock.jpggreen.jpgAuthor / Publisher:  silentwings

SpringFiles: tower

Version:  0.4 Spring Maps Freeware

that the vauban forteress original design i wanted so much :
my second map but made with blender
contain a height map
3 ground types : sand around soft , concret walls very hard , metal platforms nearly indeformable;
some water around ;

to improve / fix :
metal plateform not fited
sea too little for invasion operations
no metal in water
no geovent
no tree
sand too much soft(easy to fix) not checked concret & metal hardness
wall corner got better passability
rear acess too sloopy
nearly all the map is too much staired
low height are inacurately sloped must found what is the problem (bad blender tutorial or bad convert software)
texture to make nice

tower_passability.jpgtower_metal.jpgtower_frontview.jpgtower_rearview.jpgtower_sideview.jpgtower_fromsea.jpgtower_closup.jpgAuthor / Publisher:  depreciator

SpringFiles: Finnish Flag

Version:  3.0 Spring Maps Freeware

Update: Texture map quality improvement; metal map changed (white areas give less metal)

Well here it is. After much work polishing the heightmap, its finally done! Made with Loathe. 🙂

Gravity: 20 -> 4 (As of 2.3)
Hardness: 30 (Nordic Cross), 150->75 (As of 3.0) (White area)
Max Metal: 25

Special notes:
Water deals damage (~100DPS). Hovers should be immune to the water damage.

Nordic Cross is worth more metal than the white areas, however, its more dangerous to build a base in the area.

Units move 33% faster on the Nordic Cross.

Tips:
Use Terrain deformation, impulse and even terraform to your advantage and crush the enemy or throw them into space. Lots of lulz to be had.

mini_10.jpgheightmap4.jpgAuthor / Publisher:  IrishDruid

SpringFiles: Lava Shader 2.1 Drop In Package

Lua Scripts Freeware

2.1 Changes:
-fixed messed up partially see through units if /luashaders off
-added readme

—————————————-

For example usage see map Violence_3

Includes:
-Lava gadget 2.1 (GPL)
-hover playable lava
-working GLSL shader
-dynamic edge glow
-several different seamless lava textures (default seen above)
-improved lavasplosions (thanks [BoS]nixtux)
-hover damage workaround
-lava ambiance widget

—How do I use this shit in my map?—

Just extract the .7z into your map folder. That’s all, works out of the box. Set voidwater=0 in your mapconfig or you will see water flicker above lava on some settings.

—How do I change the lavatexture?—

Find all instances of lavacolor3.png and change to desired image (make sure it’s in /LuaRules/images/). One changes texture for GLSL shader and one for fallback mode.

—Can I change the height of the lavaplane?—

Yes, just change lavaLevel, but this will break hover playability. Right now it is set equal to waterlevel.

—Can this extend beyond map edges/onto an infinite plane?—

Not currently, but that would be awesome if someone could do it

—Who is behind this?—

Assembled by The_Yak
Knorke, Beherith, Anarchid – Lava gadget
Audionautics, e__ – Lava SFX from freesound.org
lava textures – yhughes, mavrosh, sadronmeldir
Kloot – Hover waterdamage workaround
[BoS]nixtux – Improved lavasplosions

lavashaderpreview.jpgRelated links:  https://dl.dropboxusercontent.com/u/58374948/wip_lava_new.ogv Author / Publisher:  The Yak