SpringFiles: Balanced Annihilation

Version:  7.72 Games Freeware

7.71 -> 7.72
9/21/2012
-Semi-fixed Customformations bomb line
-Fixed nuke not firing if order given before missile is ready
-Fixed subs and subkillers firing in any direction
-Fixed nuke bombers refusing to fire at ground
-Fixed aircraft getting stuck on air repair pads
-Fixed reclaiming crashing aircraft giving lots of resources
-Fixed killing crashing aircraft givings -1 XP
-Fixed units getting stuck in labs
-Fixed passive builders not detecting stall condition correctly
-Reclaim command can now be waited
-Added splash sounds
-Crashing aircraft do less damage
-Fixed turninplace for most units, handling and pathing improved
-Added QTPFS modoption
-Amph t1 vec cons now have better acceleration: handling>random nerf
-Added logo (MAKE A BETTER ONE!)
-Auto idle timer changed to 2.5 minutes

screen00176.pngAuthor / Publisher:  Beherith

SpringFiles: NOPA

Media Freeware

New Kickstarter project!
Not Original developers are much faster then before. They offer you free remake of the game, that is not finished, yet! Admirable dudes. And now, here is the star of this night: Not Original Planetary Annihilation – N.O.P.A.!

Btw, first $1500 for the project we get from Licho’s account, from your money Spring players! Thank you!

this is noPAjoke!

for more check the nota page – http://nota.machys.net/tag/notajoke

11-nopa.pngRelated links:  http://nota.machys.net/tag/notajoke Author / Publisher:  PepeAmpere

SpringFiles: NOTA

Version:  1.69 Games Freeware

— Not OTA v1.69 —

NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.

NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.

NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.

——————————————–
INCLUDED

– LuaAI: Spacebugs.. – specific scenario enemy, space insect invasion (v1.6)
– LuaAI: N.O.E. ……… – skirmish enemy (v1.69 beta)
– KOTH mode ……….. – scenario where players fight for specific territory (v1.6)
– MISSION: TTD ……. – multiplayer mission (v1.69 alpha 05) (map Throne v1 needed)

HOW TO USE THESE MODES? CHECK: http://nota.machys.net/gameplay

———— CHANGELOG ———————

v1.69

GAME
– fixed model radius of air-transports (Spring 91.0 bugfix) so load/unload works fine again
– lualization of Gamedata/icontypes.tdf -> icontypes.lua
– unit_comm_nametags.lua widget repaired
– bigger spread for mass airtransports (unloadSpread: 1->3)
– Eagle and Vulture (radar planes) have radar ON when built by default
– dragon teeth models of both main sides are a bit bigger (before: 1/2 of OTA/BA teeth, current: 3/4 of OTA/BA teeth) and their mass changed from 49 => 1600
– CORE tower AA beam now shoots only lowVTOLs, too, as ARM missile one does.
– experimental: heatmapping ON (low level) for most of the types of units to avoid “grouping” in one path
– EMP paralyzation effect now appear when current health of unit is reached, not when the maxHealth reached as was before (default)
– reclaiming works more gradual now – you get resources not at the end, but after every 1/4 of reclaim, for features and dead units works the same
– lualization of modrules.tdf -> modrules.lua
– fixed 34 bad yard unit definitions
– fixed 2 old names of targeting class
– old player_killed messages working again (f.ex.: “Team 1 (danil_kalina) has been terminated”)
– “pirates” and “spacebugs” startoptions removed (pirates subproject abandoned, only pirates mission will be created, spacebugs mode can be played by adding Spacebugs AI)

NOE

– added support for missions and NOE AI modifications
– NOE: enhanced build decisions for late games

MISSIONS

+ NEW MISSION: TTD (Transportable Tower Defence) – alpha test

intro000_1.pngintro001_1.pngintro002_1.pngintro003_1.pngintro004_1.pngintro005_1.pngSee videoRelated links:  http://nota.machys.net Author / Publisher:  PepeAmpere