SpringFiles: Evolution RTS – Higher Grounds

Version:  12 Spring Maps Freeware

Name is EvoRTS Higher Grounds v12, coming soon to a springfiles and plasma server near you (maybe within the next day or so).

It’s a remake of “Higher Grounds v2” by flopflop. New texture, new heightmap (based on the original), ssmf, normalmapped, etc etc and pretty features!

All map features are 10 energy, 0 metal and can be reclaimed. Fences/lightpoles/etc are non-blocking.

Umm, looks like I’mma have to bake evo’s metalmap in, but will provide a config in the map suitable for *A/ZK (or you can just use evo’s layout… it’s pretty good). (Config is in map configs folder)

image001.pngimage002.pngimage003.pngimage004.pngimage005.pngimage006.pngimage007.pngimage008.pngscreen00491.pngminigrounds.pngDependencies:  Spring Features Author / Publisher:  Forboding Angel

SpringFiles: repression blahbalh warcrimes

Other Freeware

the transported unit had the colision volume rarely possible to show using alt-V in 0.89 and at 0.91 nothing changed the unit can collide and mess without damages despit true at the :
allowCrushingAlliedUnits=true, –Default: false New in version 85.0
–Can allied ground units crush each other during collisions?
–Units still have to be explicitly set as crushable using the crushable parameter of Spring.SetUnitBlocking.
–bool
allowUnitCollisionDamage=true, –Default: false New in version 85.0
–Do unit-unit (skidding) collisions cause damage?
–bool

& never a transported unit with 1hp died before transporter with 20000hp
targetableTransportedUnits=true, –Default: false New in version 89.0
–Can transported units be targeted by weapons? true allows both manual and automatic targeting.

baremodel.pngscreen00000.pngspringrts091_blender265export.jpgspringrts091_blender265export_dae_uvmaped091.jpgtextureporn.pngtransport.pngtransportbug1.pngtransportbug1c.pngtransportbug2.pngcollisions.pngdoublecollisionvolume1.pngAuthor / Publisher:  depreciator

SpringFiles: despit the changelog0.91 nothing changed for the modrules.lua transport & collision bugs

Other Freeware

the transported unit had the colision volume rarely possible to show using alt-V in 0.89 and at 0.91 nothing changed the unit can collide and mess without damages despit true at the :
allowCrushingAlliedUnits=true, –Default: false New in version 85.0
–Can allied ground units crush each other during collisions?
–Units still have to be explicitly set as crushable using the crushable parameter of Spring.SetUnitBlocking.
–bool
allowUnitCollisionDamage=true, –Default: false New in version 85.0
–Do unit-unit (skidding) collisions cause damage?
–bool

& never a transported unit with 1hp died before transporter with 20000hp
targetableTransportedUnits=true, –Default: false New in version 89.0
–Can transported units be targeted by weapons? true allows both manual and automatic targeting.

baremodel.pngscreen00000.pngspringrts091_blender265export.jpgspringrts091_blender265export_dae_uvmaped091.jpgtextureporn.pngtransport.pngtransportbug1.pngtransportbug1c.pngtransportbug2.pngcollisions.pngdoublecollisionvolume1.pngAuthor / Publisher:  depreciator

SpringFiles: Cold Snap

Version:  v1 Spring Maps Freeware

Winter is coming early this year… time to cuddle up around the Moho.

6-12 players, prefab city tiles by KaiserJ (scaled down version by me)

have fun!

screen00026.pngscreen00030_0.pngscreen00029.pngscreen00033_0.pngscreen00032_0.pngAuthor / Publisher:  Klon