Version: V1 Spring Maps Freeware
Author / Publisher: cheesecan
SpringFiles: Autonomous.WarCrime.Unit blender model
Other Freeware
old model made with wings3d
not textured or scaled
blender 2.65 .blend
SpringFiles: Anteerstrait_rc0.48
Spring Maps Freeware
18 X 18 Fight in an iceburg filled ocean. Strong tides. (OTA remake by Jools.)
SpringFiles: Evolution RTS – Higher Grounds
Version: 12 Spring Maps Freeware
Name is EvoRTS Higher Grounds v12, coming soon to a springfiles and plasma server near you (maybe within the next day or so).
It’s a remake of “Higher Grounds v2” by flopflop. New texture, new heightmap (based on the original), ssmf, normalmapped, etc etc and pretty features!
All map features are 10 energy, 0 metal and can be reclaimed. Fences/lightpoles/etc are non-blocking.
Umm, looks like I’mma have to bake evo’s metalmap in, but will provide a config in the map suitable for *A/ZK (or you can just use evo’s layout… it’s pretty good). (Config is in map configs folder)









Dependencies: Spring Features Author / Publisher: Forboding Angel
SpringFiles: repression blahbalh warcrimes
Other Freeware
the transported unit had the colision volume rarely possible to show using alt-V in 0.89 and at 0.91 nothing changed the unit can collide and mess without damages despit true at the :
allowCrushingAlliedUnits=true, –Default: false New in version 85.0
–Can allied ground units crush each other during collisions?
–Units still have to be explicitly set as crushable using the crushable parameter of Spring.SetUnitBlocking.
–bool
allowUnitCollisionDamage=true, –Default: false New in version 85.0
–Do unit-unit (skidding) collisions cause damage?
–bool
& never a transported unit with 1hp died before transporter with 20000hp
targetableTransportedUnits=true, –Default: false New in version 89.0
–Can transported units be targeted by weapons? true allows both manual and automatic targeting.
SpringFiles: Trololo_v2
Version: 2 Spring Maps Freeware
Mostly bugfix. +new and moar com death sounds
SpringFiles: despit the changelog0.91 nothing changed for the modrules.lua transport & collision bugs
Other Freeware
the transported unit had the colision volume rarely possible to show using alt-V in 0.89 and at 0.91 nothing changed the unit can collide and mess without damages despit true at the :
allowCrushingAlliedUnits=true, –Default: false New in version 85.0
–Can allied ground units crush each other during collisions?
–Units still have to be explicitly set as crushable using the crushable parameter of Spring.SetUnitBlocking.
–bool
allowUnitCollisionDamage=true, –Default: false New in version 85.0
–Do unit-unit (skidding) collisions cause damage?
–bool
& never a transported unit with 1hp died before transporter with 20000hp
targetableTransportedUnits=true, –Default: false New in version 89.0
–Can transported units be targeted by weapons? true allows both manual and automatic targeting.
SpringFiles: Archers Valley
Version: v6 Spring Maps Freeware
rework of the original map Archers Valley v5
-updated metal map to make for a more balanced layout (north – south now have even number of mexes)
-updated texture to fit with new mex distribution
no other changes made
SpringFiles: Supreme Annihilation
Version: Phoenix v2 Games Freeware
From the ashes… Fixed for Spring 91 by Forboding Angel.
SpringFiles: Cold Snap
Version: v1 Spring Maps Freeware
Winter is coming early this year… time to cuddle up around the Moho.
6-12 players, prefab city tiles by KaiserJ (scaled down version by me)
have fun!










Author / Publisher: depreciator








