Version: 1.76 Games Freeware
— Not OTA v1.76 —
NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.
NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.
NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.
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INCLUDED
– LuaAI: Spacebugs – specific scenario enemy, space insect invasion (v1.6)
– LuaAI: N.O.E. – skirmish enemy (v1.76)
– KOTH mode – scenario where players fight for specific territory (v1.6)
– MISSION: TTD – multiplayer mission (v1.69 alpha 05) (map Throne v1 needed)
– MISSION: rom-a03 – multiplayer mission (v1.75 alpha, no storms, no story messages yet) (map RoughShoresV6 needed)
HOW TO USE THESE MODES? CHECK: http://nota.machys.net/gameplay
———— CHANGELOG ———————
GAME
General
– modrules – gaia features ONLY are visible without “exploring” them (before: all were seen)
– strange secondary tracks behind small commander (armcom2/corcom2) are history
AIR and Anti-air
– enhancment of Toadfoot – weapon targetting tolerance lowered (3000 -> 500), changed max altitude (220 -> 440), possible button highAlt/lowAlt, (btw sure 0% missfire with HOLD FIRE)
– Samson/Slasher AA missiles damage rethink (Samson 145 -> 3×66 split 0.3, Slasher 145 -> 2×88 split 0.5)
– Slasher’s LOS enhanced (+20 %) (400 -> 480) and HP enhanced (+20 %) (650 -> 786)
– AA missile range of Panther lowered (700 -> 650)
+ loopback attack possible for all AAA units (A-fighters, sea A-fighters, AA-fighters, Interceptors), but theres a new widget that select the default behavior for plane
– Black Lily loose 6 bombs (8 -> 2), +100% bigger area effect of bombs (74 -> 150), 400% damage for each bomb to all targets (380 -> 1520)
– Firebat napalm bombs have slower drop (=> bigger area off effect)
– advanced bombers Phoenix/Hurricane becoming carpet bombers – gets +18 bombs (4x, 6 -> 24), but 50% damage for each bomb and energy price of bombers +50 %
– Thunder/Shadow and Phoenix/Hurricane do less damage to medium armor and much lesser to heavy armor (230,230,230 -> 230,184,103 for basic bombers, half for advanced ones)
Ground
– crawling bombs buildtime reduced by 40 % (8000 -> 4800 for Invader, 8900 -> 5340 for Roach)
– 150% build range for all commanders (128 -> 192)
– underwater platform added in buildlist of hover constructors for both sides
– again changed the hitsphere of both dragon-teeths (20/20/20 -> 30/20/30)
– Triton is now radar stealth, its energy cost is increased by 33 % (2900 -> 3857) and buildtime increased by 20 % (6112 -> 7334)
– changed hitsphere of Shika
– much smaller hitsphere for ARM Pod, a bit smaller hitspheres for Triton, Grayhound, Bulldog, Reaper, Crock
Sensors
– radarEmitHeight higher (20 -> 80 for CORE radar, 20 -> 75 for ARM radar)
– all ships LOS and radar emit heights added (all were default 20, now 50 for destroyer class, 70 for cruisers and carriers class, 90 for flagships)
– +33 % for radar range of both electronic war ships Scrambler/Blotter (2500 -> 3325)
– sonar range enhanced +10 % (1276 -> 1400)
– seismic signature for all subs working now (0 -> 2)
UI and WIDGETS
+ New chili based Nota UI = gui_chili_nota_ui.lua minimap, selection bar, build/order bar, resource bar
+ Grab Chili Epic menu, Chili tooltip integrate it to NotaUI
+ Add gui_tactical_grid.lua (default OFF)
+ Add cool gui_tactical_select.lua
+ Add cmd_air_loopback_default.lua
+ added notAicon in game (for taskbar)
+ added widget camera_smoothcam.lua (= smooth zoom)
+ added widget map_external_grid.lua (= grid instead of water as background)
+ created new widget gui_radar_view_on.lua that enables radar view at start of the game
+ created cool widget that make formations on gathering points (for units comming from factory)
– widget Factory Auto-Repeat sets repeat on just created factories, not finished ones
– Renamed ui_ron_taunts.lua > api_ron_taunts.lua
– Renamed gui_radar_view_on.lua > map_radar_view_on.lua
– Turn off default RedUI
– Changed unit_healthbars.lua = added fuel bar, remove feature health (slowdowns)
– repaired end-order patrol for clever_gathering_point
– killed anti-spam for game taunts
– fixed LOS and RadarView from start for Specs (OFF for them by default now)
– ON default – unit_improved_metal_maker.lua
– ON default – cmd_fac_holdposition.lua
– ON default – unit_smart_area_reclaim.lua
– ON default – cmd_factory_repeat.lua
FIXES
– fix – again smaller spheres for planes (14×14) to avoid crawling mine unload bug and not loosing airbus from view
– fix – bombers (spring 94.1, killing “manualBombSettings” parameter), true working bombers, including carpet bombers and flying fortress
– fix – long console content (=> was crash)
– fix – much smaller hitsphere for ARM Pod, a bit smaller hitspheres for Triton, Grayhound, Bulldog, Reaper, Crock
– fix – Grayhound AA gun cannot attack ground now
– fix – added missing commands icons – Jump and Teleport
– fix – noe_sprits.lua (random function in mexes builder)
– fix – huge increase of heatmapping for ships (0.8,200) and small increase of it for tanks (0.2,30)
– fix – collide/avoid friendly unit for ground weapon of CORE tower = false
– fix – spawner fix for game launch without lobby
– fix – floating mexes and metal makers tags (MaxSlope,MaxWaterDepth)
– fix – multiple bombs throwing fixed for Hellfish, Vashp, Flying Wing, Black Lily, Firebat
– fix – a bit buring units in napalm
– fix – tanks reverse (spring 94.1)
NOE
+ added “secret” terraform parameter (its executed when game starts, so its hidden for players who have not LOS on that place)
+ added recalculation of metal map for notAmap
+ NOE conditions added (LuaRules/Configs/noe/noe_conditions.lua)
+ NOE events added (LuaRules/Configs/noe/noe_events.lua) and enhancement of its execution
+ NOE actions added (LuaRules/Configs/noe/noe_actions.lua)
+ NOE terraforming added (LuaRules/Configs/noe/noe_terraform.lua)
+ NOE map added – noe_map.lua/map.lua introduced
– mission_data_loader updated for conditions, events, actions and terraforming
– added “spawLessPlayersDontSpawn” in spawnEdit library – function, that in mission looks at all planed spawns and if some slot for player is not used -> those spawns are not executed
– setting amount of resources for all games with NOE in unit_noe.lua/noe_side.lua and mission settings.lua
– fix – loader bad debug condition
– new conditions in conditions library
+ widget “mission editor” that generates the code for noe use+ NOE tasks added – noe_tasks.lua/tasks.lua and task table to describe groups mission tasks
+ all groupDefinitions have now own default values
+ new groupDef parameters – “factories”, “taskName”
– huge fixes and in group changer
+ missionInfo, missionKnowledge, etc.. introduced
+ initGroup structure introduced
– BigMove – dependant groups use rotation of their leaders now
– activity checking in RunSpirits function (spirits of not active groups are not executed, override notSleeper)
! fix of those bloody unit counters! 🙂 (pepe is noob)
– fix for GetPositionOfGroup(groupID)
+++++ MANY MANY plans, spririts, conditions, events, actions added (tens of such things)
SPACEBUGS
– jamming effect of dust cloud of Dust Bug lowered (1400 -> 400)
MISSIONS
– all working missions equiped with conditions, events and actions files
– fix all .ini map setting (SpecMapName -> MapName) to be coherent with Nota :: Lobby
– fixed when mission doesnt have specified start resources (aiDefs/side.lua)
MISSION: rom-a03
+ full trigger map made
+ transport paths completed
+ air attacks
+ gadget checkers for transports added
+ first random taunt reactions added
+ tank raiders!
+ airdrops!
+ combined airstrikes!






Related links: http://nota.machys.net Author / Publisher: PepeAmpere