Version: 1.0-KotH Spring Maps Freeware
Map Description:
Simple King of The Hill style map including a map option to set KotH game mode.
A lot of metal and quite high windspeed to allow for very fast paced hill fights
and easy upgrading to 2nd level, to make them even more hard. Ressources can be
tuned down in map options (75 and 50%).
The walls are not accessible to normal units, only all terrain units can go there.
Terrain is slightly deformable by explosions, but not too much (hardness=220).
Players: 3 or 6 in FFA, 6 start points
If you want to team up, better use custom start zones
instead of the fixed start points
Metal: income 2/2.5/3 units per round and spot depending on spot location
King of the Hill (KotH) Game Description:
To start a King of the Hill game, choose “Kill Everything” in normal game options,
select “King of the Hill” in the Map Options/Game Choice; in addition the hill time
can be adjusted in the Map Options (default: 15 minutes).
If Game Choice is set to normal, a normal game as set in the Mod Options will start
and the KotH script will not run.
Every team has a counter which time in minutes can be set in the map options between
1 and 30 minutes. Goal of the game is to occupy/control the “hill zone” (round circle
in the middle) for this time. Then, the other teams are destroyed and you have won.
The time is accumulative, so if you are thrown out, it won’t be reset and you
can try to get in again to last the remaining minutes/seconds.
Occupying the hill: you have to get in once with your commander while the hill zone
is not occupied by another team. Then, your hill time starts to count down as long
as any(!) of your units is in the hill zone (so you can move the com out). The definition
of “unit in the zone” includes aircrafts even when flying. This can be changed in the map
options. Landed aircrafts do always count. (Dragon teeth and Fortification Walls do not
count.)
When the hill zone is occupied, it will take the team color of the team in control. It
will revert to white when control is lost.
The displayed counters show the color and player name of the first player in the ally
team (of course only releveant if more than one player is in the ally team).
This modification and the map have been tested with Balanced Annihilation 7.81. It
might also work with other Spring mods, but I cannot guarantee.
Credits:
Images during map making made with Inkscape (rough height map draft) and Gimp (detail work),
using some textures from the SpringMapEdit tool. Conversion made with MapConvNG.
KotH script based on one by Alchemist; including a circle draw function by jK. Also
helpful were tips by Silentwings and zwzsg for debugging the KotH script.
Other map scripts from and/or based on the map blueprint container by jK.
Thanks to everyone who gave/gives tips and help in the map making forum and the wiki!
Legal:
Artwork of the Map:
Released under Creative Commons (CC) BY 3.0
Means: everyone can take this work or parts of it as a basis for his own map or modify and
release it. Credits should be included in any re-release.
Scripts (==Lua):
GPL2.0



Author / Publisher: qray