Zero-K: Zero-K v0.9.9

Version number++ because the number bloat was getting really silly.

General
* Fixed smart retargeting of slow weapons
* Fixed marker placement when units are transfered due to lag/AFK
* Fixed solars closing and “under attack” sounds playing when “hit” by a friendly Outlaw
* Aircraft factories float rather than resting on seafloor
* Chicken: Replaced egg AI selections with a single egg modoption

Balance
* Fixed an issue where missile cruiser had considerably lower stats than intended
* Fixed torpedo frigates not having sonar
* Fixed EMP missile homing when it should not
* Screamer missiles are free to stockpile
* Scorpion has a new multi-stunner special attack

GUI
* Jumpjet GUI is drawn for queued orders even if the last order in the queue is such that the start position of jump is not precisely known (construction, area orders)
* Removed the massively annoying blinking of point tracker
* Initial States includes gunship strafe

Graphics
* Bigger Jack model

Zero-K: Zero-K v0.9.8.8

Quite a few balance changes in this version. Some nerfs to Kodiachi and Pyro which seemed to dominate the raider game. Thug and Outlaw tweaks to improve their role.

Kodiachi. Attempted to make it worse vs Raiders and Riots and a bit easier to use.
* Doubled turret turn speed.
* Turnrate 616 -> 750.
* Damage 300 -> 120.
* Groundfire duration 200 -> 300 (a static unit should receive the same damage
as before).
* Range 250 -> 225

Outlaw. More range and slow to make it better vs the longer ranged raiders.
* AOE: 512 -> 600 (this is diameter)
* Wavefront speed reduced 40%. This makes it worse against fast low hp things
so it doesn’t completely WTFOMG them.
* Damage 100 -> 75
* EdgeEffectiveness 0.75 -> 0.95 (better damage at range)
* Reload Time: 0.9 -> 0.85
* Slow Damage: 36 -> 55

Pyro. Was probably accidentally buffed with engine and prediction change.
* Range 280 -> 260
* DPS reduced 15%

Thug. Increased weight by ~12.5%
* Cost: 160 -> 180
* HP: 850 -> 960
* Shield: 1100 -> 1250
* Regen: 15 -> 18
* Starting power 650 -> 850 (I think 2/3 starting sounds nice).
* Damage 150 -> 170

Felon:
* Starting power 600 -> 800 (for consistent 2/3 with Thug)

Firestorm:
* Health 580 -> 660 (to survive 1/2 Hacksaw)

Banisher:
* Reverted Double ROF
* Range 400 /> 460 instead