Zero-K: ZK has been Greenlit!

Zero-K has now finally been Greenlit!

Thanks everyone for your ardent support of our glorious campaign.

A lot of things still have to be integrated, fixed, improved, and hardened to prepare for the actual Steam release though – so it will probably happen at least a few weeks later, and not immediately.

But be sure, that hour grows inevitably closer with each passing minute.

EvoRTS: New AirPlant model!

New AirPlant model!

I was never particularly happy with the new airplant model that i made a few months ago, so today I have replaced it with a “Flying” airplant. It can be built anywhere and will help me out when I start adding the Submarine tech.

Additionally new firemode abilities have been added to some units (riot tanks, gunship, and spitter for now… more later). Get-Together should be on, but it depends upon whether I’m conscious 5 hours form now. I will try my best and struggle through with copious amounts of coffee and bagels. 🙂

See you there!

AirPlant


EvoRTS: Linux builds are released on steam! Bigger map pool? Unit weapon switching? Oh LAWD!

Linux builds are released on steam! Bigger map pool? Unit weapon switching? Oh LAWD!

Yo dawg! I herd u liek maps!
So as many of you might have noticed, steam would have made your copy of evolution rts a little bit larger (about 600 mb larger). This is because the map pool that is included with the game was increased from 10 high quality maps to 30. Bit of a large jump, but these newly added maps are great! 

New Linux Builds!
Last night we pushed the first linux builds out the door. They should work flawlessly (you can thank windows users for finding all the bugs and dealing with them :-)), but if you have any trouble, make sure to post on the forums and we’ll get you sorted. 

Evolution RTS Get-Together #26
Evolution RTS Get-Together #26 happened earlier this morning. We had a bunch of great games and as usual, streamed the entire thing. Due to some difficulties parts of the stream won’t make it to youtube, but I will push over as many of the games as I can. Sorry for not making the announcement on G+ and here. I completely forgot. Sorry about that! 

Unit weapon switching!
Coming soon to an Evo near you… Units with switchable weapons! 
Lolwut? Yep, exactly what! Various units will be gaining the ability to switch to other weapon types via a button on the order menu (when you have the selected). For example, the Wildcat gunship will be gaining the ability to switch from air-to-surface missiles, to torpedos. This will allow you to kill those pesky amphibs that keep coming from underwater! 

Obviously this change is directly linked with the fact that in the future, submarines will have been added. 

Along these lines, in the latest update, you might have noticed that many buildings like factories/turrets/radar/etc gained the ability to float. This is also in anticipation of the new tech. 

It’s coming! No doubt about that. As a bit of control… Keep in mind, yes I am hyping this new tech a bit (Because it will be fun! True water warfare?? Yes please!), and yes I do have it mostly mapped out in my head, but making models and getting those models ingame does take time, so be patient and know that I spend a large portion of my free time working on things like this 🙂 

I suppose you can feel free to monitor the svn changelog on the main site if you like, but that’s probably taking it a bit far lol!


CLAT: looking at a home cinema system what video is the commander…

EvoRTS: Evolution RTS Get-Together #25!

Evolution RTS Get-Together #25!

Many things have been fixed and improved this week! The most recently notable change is the addition of the new hovertank factory!

As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!

Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432

Livestream is located at:
http://www.evolutionrts.info/stream

EvoRTS: New Hovercraft factory model has been completed!

New Hovercraft factory model has been completed!

Took a while, but I got it done! Have a look!

Now it floats on top of and can be built upon water.

Hovercraft Factory


Zero-K: Zero-k v1.2.4.9 – Commander nerfs and UI polish

In this version we have Recon Commander nerfs and a bit of UI polish. By popular vote the Nuke Bomber is now Wyvern.

=== Commander Changes ===

The Bombard Commander is now called Siege Commander.

E-Cell and Torpedo Launcher have been removed.

All commanders:
* Energy Income 8 -> 6

Support Comm:
* Weapon Range bonus per level removed (if anything, Siege comm should do this).

Recon Comm:
* Speed bonus removed (it has the best base speed and can jump).
* Health 1800/2200/2800/3400/4000 -> 1600/2000/2500/3100/3800.
* Can no longer use Range Modules.

Concussion Shell
* Reload time 8s -> 15s (low reload time manual fire weapons are just micro sinks).
* Range 500 -> 450

=== Balance ===

Jumpjet reload time is now affected by the appropriate status effects. Disarm and Paralysis pause reload time and Slow damage slows it down.

Claymore (the depthcharge hovercraft which barely makes it into this section):
* Health 900 -> 1000
* Range 180 -> 250
* Increased projectile speed to make it able to hit things.

=== Interface ===

Chat now filters out error messages by default.

Set Target is now supported by split attack. Hold Ctrl while giving an area Set Target command to split the targets between your selected units.

Added a small command indicator effect. There is also an alternate visualization for custom formations which is disabled for performance reasons.

Commander construction can now be queued before the game starts.

Blurry Halo Unit Selections has more options for configuration.

Automatic Retreat is a lot more responsive. Additionally some units do special actions when they start to retreat.
* Swifts will turn towards their destination and use Boost.
* Halberds will set themselves to hold fire and cancel their target.
* Jumpjet units will jump towards their retreat goal.

=== CAI ===

CAI now values its units slightly more by giving them access to the Automatic Retreat system. Damaged units will attempt to escape from combat. To compensate for the extra repairing (and general excessing) CAI now likes to make more Caretakers. It has also gained the ability to play the Amphibious Bot Factory.

=== Unit Renames ===

The following units have been renamed.
* Rector -> Conjurer
* Jethro -> Gremlin
* Avenger -> Swift
* Vamp -> Hawk
* Shadow -> Raven
* Stiletto -> Thunderbird
* Licho -> Wyvern (by popular vote)

=== Fixes ===
* Claws (Wolverine mine) cloak.
* Added repair pad energy build power to its description.
* Fixed Faraday build time.
* Fixed some bomber reloading weirdness. * Replay control now changes speed directly in all cases.

EvoRTS: Evolution RTS Get-Together 1v1 Tournament!

Evolution RTS Get-Together 1v1 Tournament!

It’s that time! Mark your calendars, because this Saturday at 10AM PST (5PM GMT) is the first post-steam launch 1v1 tournament!

Featured will be existing players from the spring community, such as Ikinz, Anarchid, TheSponge, TheMooseIsLoose and CommonPlayer, as well as some of the newcomers via Steam such as, Qaenthalis, ShirtStain, and KoyoteKamper!

The entire event will be streamed live at http://www.evolutionrts.info/stream
I myself will be casting, and there may be a co-caster helping me out, but that is not nailed in certainty yet.

You can view the matchups on the Challonge Bracket, located here: http://challonge.com/evogginvitational

Come hang out with us and have some fun!

Ruwetuin: BAR Selections Widget Showcase