SpringFiles: Completed unit notifier

Version:  0.92 Lua Scripts Freeware

Completed unit notifier

The widget reminds you about expensive or situational units whose production has been completed. The notification method utilises the labeling system.

The script reports units based on metal cost. By default the minimum values for exclusively AA units is 500 and for others it is 850. The following special cases are also notified about:
“Valkyrie”
“Roach”
“Tick”
“Infiltrator”
“Eraser”
“Sharpshooter”
“Vindicator”
“Djinn”
“Vulture”
“Skuttle”
“Eos”
“Quake”
“Shockley”
“Inferno”
“Merl”

More options are available at the beginning of the script file.

Known issues

– in spectator mode every commander triggers an unnecessary notification at the beginning of the game

Installation

1. place it into the “Widgets” folder (you may have to create it) of the current engine (88.0 at the time of writing). More precisely, the folder should be located in Spring/engine/xy.z/LuaUI/ where xy.z is the version of the engine.

2. enable local widgets in the game
2.1 open Settings
2.2 tick “Show advanced options”
2.3 go to Misc
2.4 click on “Local widget config”
2.5 tick “Enable local widgets”

3. type “/luaui reload” on the chat

completed_unit.pngAuthor / Publisher:  Alcur

SpringFiles: indonesia v4

Version:  4 Spring Maps Freeware

Quick fix for indonesia v3 map.

Heightmap more friendly to ships and amphibs (even grizzly can be fully underwater)

Removed 1 geo.

Middle super mexes got nerf 6m -> 3m

minimap_3.pngAuthor / Publisher:  wolas

Zero-K: Zero-K v1.0.7.8 + new PlanetWars beta

The new, improved PlanetWars is currently undergoing beta testing. All players are welcome to participate in this game of galactic conquest (and report any bugs you see). Bear in mind though that we may decide to reset the galaxy when round 12 formally commences.

In the meantime, here’s some stuff you asked for (and some you didn’t but was a good idea anyway). Enjoy!

== Game ==
If there are two teams left and one has over 100x the assets of the other, the smaller team’s units are permanently revealed (and any units outside the map bounds are killed outright).

Overdrive scheme can be changed in modoptions. The options are:
* Investment Return (default): Energy sources give increased OD income to their owner until they have paid for themselves, after which it gradually declines to the normal sharing rate. Lifetime ROI (not counting normal share) is 150%.
* Delta-based: awards bonus metal based on change in contribution to the change in OD energy input, relative to three minutes ago.
* 100% share
* 50% share (previous)

== Interface ==
* Improved chat console
* Optimizations for several widgets (particularly the Deluxe Player List)

== Graphics ==
* Improved LOS mode – displays radar with a blue outline at the edge of coverage. Radar colors are completely configurable in Settings/Graphics/Radar View Colors.
* New Shadow model
* New CaptainBenz models for Hermit and Infiltrator.
* Big mushroom cloud (from Silencer) dissipates faster
* New map icons for several energy structures, particularly solar and geos
* Tweaked some award icons

== Balance ==
* Banisher range 460 -> 430
* Crasher damage 400 -> 320

Start resources reduced:
* Resources 650 -> 400
* Storage 1000 -> 500

== Commanders == * Baseline comm pays 50 metal for its beam laser